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Crow

From Mabinogi World Wiki
Crow redirects here. For the enchant, see Crow (Enchant).

Basic Information

RAV1.gif Life 36 Mana 32 Stam 48
Str 22 Base Dmg 19 - 26 Defense 0
Int 22 M.Att {{{MAtt}}} Protection 2.0
Dex 20 Wound % 1% - 4% M.Def {{{MDef}}}
Will 22 Critical 18% M.Prot {{{MProt}}}
Luck 20 Balance 58% Pierce {{{ArmorPierce}}}
Bag Size 25 (5 × 5) Exp % 120% Speed Rating 160 / 95
Source {{{Source}}} Summon Time 124 Min Attack Speed ??? Enemy None
Pet Type Pet Type(Creature).pngPet Type(Small).pngPet Type(Flying).pngPet Type(Bird).png Can carry {{{SeatAmount}}} Players Hits 3 Has Run/Flight Boost {{{Boost}}}
Special Ability

Will obtain random items when "Fetch!" command is used


Description

Have you ever found yourself alone deep in the forest, scared straight over the sight of a pitch-black crow sitting on top of a tree? Have you ever considered yourself unlucky or doomed for looking at the piercing black eyes of the crow? Most areas in the world would consider the crow as a symbol of doom, evil, or unlucky. Once you get to know it, however, you'll find yourself enthralled by its fascinating, adorable nature hidden behind the cold exterior.

Crows are usually found in the forest. That being said, these crows can be found wherever a human can be found, whether it's in the forest, around residential areas, or at the heart of the city, standing on top of a concrete building. The crows in Erinn are originated from the wild birds that can be found around Devenish Forest.

Crows are known for their high level of intelligence. They are also highly fascinated with bright, curious objects, so they may pick up some random, unexpected items from time to time.They also have a wide range of appetite, and are always looking to eat, so they are adept at eating almost everything humans would eat.

When told to 'Fetch!', the crow will fly around, and then pick up an item that the bird deems interesting.Whether the item really is interesting or not... depends on a combination of luck and the crow itself. There's a rumor that out of all the shiny, sparkling objects, crows are most susceptible to picking up Gold.

Because of its intelligent nature, the crow can learn a skill faster than most animals, and it carries a high level of intelligence and will power. The crow also boasts a higher level of tenacity and stamina than most other birds. Its body can best be described as neither big nor small, so its attacking ability is also around that area. Crows can use Ice Bolt or Healing from a very young age, and they can master various attacking skills, as well. When the crow accompanies you to a journey, its sharpness rubs off on you, and your level of balance and the injury rate of the opponent increases as a result.

These crows can be simultaneously shrewd and naive, greedy yet kind enough to share their picked-up items with their masters. If you wish to bring along an intelligent partner roaming the skies, then the crow may be just what the doctor ordered.

A pet instructor stick, which will allow the bird to sit on your wrist, and a pet instructor glove will be provided along with the pet.

Level Needed for Skills

Rank F E D C B A 9 8 7 6
First Aid 1 - - - - - - - - -
Rest 1 10 - - - - - - - -
Defense 1 2 4 6 8 11 15 19 24 30
Smash 1 4 6 8 10 13 19 25 32 40
Counterattack 1 5 7 10 14 18 23 29 35 45
Combat Mastery 1 2 3 5 8 10 13 17 23 30
Critical Hit 1 2 5 7 9 12 16 22 27 34
Healing 1 5 10 18 25 35 45 - - -
Icebolt 1 2 5 10 20 40 - - - -

Status Increase on Age-up

Age Life Mana Stam. Str Int Dex Will Luck
2 3 3 4 2 4 3 4 2
3 3 2 4 2 3 3 3 2
4 2 2 3 2 4 3 3 1
5 2 2 3 2 3 3 2 1
6 2 2 3 1 2 3 2 1
7 2 1 3 1 2 2 2 -
8 1 1 2 2 1 2 1 -
9 1 2 2 2 1 1 2 -
10 1 1 1 1 2 1 2 -
11 1 1 1 1 1 1 1 -
12+ - - - - - - - -

Status Increase on Level-up

Age Life Mana Stam. Str Int Dex Will Luck
1 0.75 0.75 0.75 0.50 0.75 0.50 0.75 0.50
2 0.75 0.50 0.75 0.50 0.75 0.50 0.50 0.50
3 0.50 0.50 0.50 0.50 0.50 0.75 0.75 0.25
4 0.50 0.75 0.50 0.25 0.50 0.50 0.50 0.25
5 0.50 0.75 0.50 0.25 0.25 0.50 0.50 0.25
6 0.50 0.75 0.50 0.50 0.25 0.50 0.50 -
7 0.50 0.50 0.75 0.50 0.50 0.25 0.50 -
8 0.25 0.50 0.50 0.50 0.50 0.25 0.25 -
9 0.25 0.25 0.50 0.25 0.75 0.25 0.25 -
10 0.25 0.25 0.25 0.25 0.50 0.25 0.25 -
11 - - - - - - - -

Companion Bonus

Age Max Injury Balance (%) Length
1 3 4 600s
2 3 4 570s
3 3 3 540s
4 3 3 510s
5 3 3 480s
6 3 3 450s
7 2 3 420s
8 2 2 390s
9 2 2 360s
10 2 2 330s
11 2 1 300s
12 2 1 270s
13 1 1 240s
14 1 1 210s
15+ 1 1 180s

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