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Proposal for an update...
ರ_ರ...。
What exactly is the point of the Information part of the tables currently? I've been storing everything in the instruction subullets. The only time I actually use it right now is when you get teleported somewhere before doing the first quest requirement in the first quest.
The point is (or was) to not stray from the original template, but rather expand from it. I've consdered dropping "Breifing" entirely, but still waiting on more input than just...well you, info, and occasionally angevon. I've forwarded this to others but considering it's...4:30am...yeah...just gonna have to wait til later to see. May forward in IRC when it's populated later.
Looking at how I've use these the past few years...
Briefing: what led up to it (only up to the previous part to avoid too much text)
Information: your objective
Instructions: what you're supposed to (or not supposed to) do
So I'd say all 3 are necessary.
-edit-
I took a look at the code and cleaned it up a bit. You can see it here. Ignore the table underneath it. I just didn't feel like making another sandbox page >_>
I don't think the NPC section is important since the NPC will be mentioned in the instructions, anyway.
True, especially since now you don't need to know about which npcs are involved ahead of time (for time-management purposes), what with the moon gates and mana tunnels always being open. I've removed the npc section from the version in my sandbox, but also added a warning section. The point of which is to give readers a heads up of things that might not seem obvious, or is glitched at the moment. i.e. pets that are summoned during the cutscene will take damage, if *insert npc* dies, the mission fails, if *insert monster* is hit by *insert skill*, the boss may glitch and require the dungeon/SM to be restarted. The information will be repeated later on, but it's not necessarily a bad thing to have a section specifically for what you shouldn't do.
I don't understand why things like that cannot be in instruction. It'd seem annoying to have to look at another section for information on the shadow mission or boss or something.
You're reading it wrong. It'd appear in 2 sections; once in the warnings section (along with other warnings), and again in the instructions (make it hidden with spoiler tags, whatever).
The point of that section is to tell readers to keep a few things in mind as they continue to read on. Not everyone reads it from start to finish before going through with the quest. ie, G16 final, where there's a chance where you'll have to restart the run. It might be nice to know that before you run it and waste everyone's time. Redundant? Maybe. Will it save headaches for people later? More than likely.
But let me make this more clear: that section isn't for minor things like "Don't use range on Tabhartas". It's more for things like that example I gave with g16, so there should only be, at max, maybe 3 lines passed to the template for any given quest.
Yeah could drop NPC box since it well...right there in the objectives. I'm still contemplating on Breifing, since it's more text to be found and inputted I'm not sure if it would look cleaner, or cluttery after all the briefing is gathered.
Lexis, do you mind if I clean the template code in your sandbox? It won't affect the table's appearance.
Well, assuming you're going to visit the page because you're on that part of the generation quest, a briefing would be redundant since you should already know what's going on, and are more than likely reading up on it to know what to do, not how the story goes. Besides, reading the information of the quest that came before it technically would count as a briefing.
Personally, I don't think briefing should be removed/not added, but I don't think it should be open by default for spoiler purposes. We could add a hide/show to its parameter.
The NPC section isn't really needed I guess.
The Image section could be hidden, but I don't don't think it should be removed, in particular, for G13+ where the quest window displays an associated NPC at the corner.
Okay now...
Where the template code actually is.
Where it's being used 3 times; once with all params filled, second with minimal parameters, and the 3rd being taken directly from the current g16 final template
If you ask me, this looks good except I would like to make three changes.
- The width should be controlled, to about the size of this quest's width. That way it won't be too wide or narrow on most resolutions, and it won't also stretch to fill the screen. This is just my personal preferred though, I think the template's release should have priority over this.
- The experience, ducat, and gold reward parameters should be merged into the same box, only disclude other rewards that quests give.
- I'd also make the information box go away if that parameter is empty.
I'm not sure how if feel about warnings...I'd state them as it comes, right before all the onslaught of information, sorta like how I cleaned up Generation 2's page... If it's a big warning, then it could be lumped with information :x.