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Proposal for an update...
True, especially since now you don't need to know about which npcs are involved ahead of time (for time-management purposes), what with the moon gates and mana tunnels always being open. I've removed the npc section from the version in my sandbox, but also added a warning section. The point of which is to give readers a heads up of things that might not seem obvious, or is glitched at the moment. i.e. pets that are summoned during the cutscene will take damage, if *insert npc* dies, the mission fails, if *insert monster* is hit by *insert skill*, the boss may glitch and require the dungeon/SM to be restarted. The information will be repeated later on, but it's not necessarily a bad thing to have a section specifically for what you shouldn't do.
I don't understand why things like that cannot be in instruction. It'd seem annoying to have to look at another section for information on the shadow mission or boss or something.
You're reading it wrong. It'd appear in 2 sections; once in the warnings section (along with other warnings), and again in the instructions (make it hidden with spoiler tags, whatever).
The point of that section is to tell readers to keep a few things in mind as they continue to read on. Not everyone reads it from start to finish before going through with the quest. ie, G16 final, where there's a chance where you'll have to restart the run. It might be nice to know that before you run it and waste everyone's time. Redundant? Maybe. Will it save headaches for people later? More than likely.
But let me make this more clear: that section isn't for minor things like "Don't use range on Tabhartas". It's more for things like that example I gave with g16, so there should only be, at max, maybe 3 lines passed to the template for any given quest.