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Druid Patch notes

Druid Patch notes

"Wind Blast's damage was increased, and one shot triggers a cooldown of 7 seconds rather than utilizing an overuse system. Damage is now influenced by high Stamina."

So I was wondering what the "high" part means in calculating damage. Wouldn't current be more appropriate? (e.g. current Stamina) High just sounds so awkward. @.@

TempestHero (talk)12:04, 27 August 2013

High current would be better. High implies, if you're 350/600, it uses 600. Current implies it uses 350, which is true, but doesn't specify if 300 would be better or worse than 350.

Pyro - (Talk)14:57, 27 August 2013

You're interpreting it incorrectly, though I don't blame you. Whoever put it worded it improperly.

Damage is influenced by current stamina.

Higher current stamina = higher damage, and vice-versa.

 

...IT WAS YOU. *whacks with broom*

 

When it comes to Life Drain, on the other hand, its influenced by low HP, not high.

Infodude575 (talk)15:28, 27 August 2013

I hope you did not use any of that logic in any article...

 

Life drain isn't influenced by low HP, it's influenced by high negative hp. So being 30/200 HP (170) isn't as great damage as 30/500 (470).

Pyro - (Talk)21:12, 27 August 2013

Also, not sure if deadly effects it. Max negative HP is equivalent to negative HP. So if you have like 734 max HP, at most you can reach -734 HP in deadly.

Pyro - (Talk)21:24, 27 August 2013
 

High negative HP... huh?

Infodude575 (talk)00:49, 28 August 2013
 

Yes, that is so players with higher base hp still do better than new players with the same life drain rank, but is still influenced by having low hp.

Pyro - (Talk)00:57, 28 August 2013
 

As far as I know, it only effects the final damage, though elemental wave does increase the absorption per second.

Pyro - (Talk)21:20, 27 August 2013
 

What..? Final damage is KB damage.

 

Yea.

Pyro - (Talk)22:56, 27 August 2013
 

What was your question? We might have miscommunicated.

Pyro - (Talk)00:56, 28 August 2013
 

Question: How does Magic Defense/Prot tweak affect Marionettes and Crisis MD/P values?

Infodude575 (talk)10:22, 4 September 2013
 

I asked, Kenero says they will always have equal amounts of Protection and Magic Protection, with or without the Crisis buff.

Pyro - (Talk)13:40, 4 September 2013
 

So, are you saying their protection variable is unaltered? Or they will gain 15% Magic Protection?

Infodude575 (talk)15:06, 4 September 2013
 

They gain 15 marionette protection, which is a different stat that gives them 15% protection and magic protection, I believe.

Pyro - (Talk)15:29, 4 September 2013
 

Q:

  • How was the formula revised for Balance, Deadly, Protection, and Luck Evasion?
    • I also keep hearing Protection isn't a percentage value anymore?
  • I heard from someone if you reach master in all 3 talents of the Zero's talents, you can rebirth into that Zero talent for free?
  • According to here, the spell coefficients were changed. True or false?
  • Also according to ^, Mana Shield cuts your Def/Prot/MDef/MProt to 0 as if Beserk was activated. True/False?
  • Also according to ^, the magic damage formula was revised into: "Max Damage = (Max Base Damage + (Skill Factor * Magic Attack)) * (1+[Bolt Mastery + Magic Weapon Mastery(If Magic weapon is equipped and you are using a bolt) + Element Mastery + Title bonus]) * Charge Multiplier". True/False?
Infodude575 (talk)10:11, 13 September 2013
  1. We do not know. We BARELY know the magic formula (excluding blaze).
  2. Protection is still percentage, it's just not 1% protection=-1% damage.
  3. No, if you reach master in all three talents, you unlock the talent as a hidden talent title, not able to rebirth into it for free. You can however, make a new character into a hero talent for free. But once you rebirth for the first time, have to pay to maintain the talent.
  4. Considering I'm actually in the credits there and know the author, I'm going to say true.
  5. Correct, defensive stats are no longer taken into account when using Mana Shield. A nerf but still much better to take a few hits to your mana than health.
  6. I'm not sure about this since I don't know much about it myself, but his numbers makes sense and I trust him.
Pyro - (Talk)02:52, 14 September 2013
 
  • How strong is Mana Shield then, with all those tweaks to it?
  • Will Defense Piercing and Piercing Level be modified to affect Magic Def/Prot?
  • Will the Defense Skill EVER gain Magic Def/Prot stats?
Infodude575 (talk)10:39, 14 September 2013
 

Defense Pierce doesn't work with Magic and Alchemy, and Piercing Level only applies to melee and archery weapons so far, so neither effect Magic Def/Prot because they don't need to. The Defense skill bit, I don't know. And Mana Shield is significantly weaker for nonmages but it better for endgame mages.

Pyro - (Talk)13:29, 14 September 2013
 

Oh, so magic and alchemy can't pierce magic defense/prot? Well that doesn't seem fair if physical damage can pierce physical defense.

  • Does Spinning Uppercut, Frozen Blast, and Devil's Dash reduce enemy's MD/P?
  • Does Healing, Party Healing, and Wind Guard increase MD/P?
Infodude575 (talk)11:03, 16 September 2013
 
  • For your first question, Uppercut and Devil's Dash do not effect Magic Defense or Magic Pro. Frozen Blast, I am unsure on and I'll look into. (Hydra transmutation reduces Magic Defense and Magic Protection but not regular Defense and Protection.)
  • Wind Guard does not give magic defensive stats, unsure on the other two. Will look into.
Pyro - (Talk)12:42, 16 September 2013

Confirmed, Frozen Blast is melee defensive only and hydra is magic defensive only. Will look into the second question.

Pyro - (Talk)17:09, 16 September 2013
 

Also, it might be that Magic and Alchemy DOES benefit from defense pierce, it's just it does nothing because Defense Pierce is not currently enabled to be both Defense and Magic Defense, so we don't really notice a difference in damage.

Pyro - (Talk)12:59, 16 September 2013
 

Which Protection formula was revised? It affects Critical and Wounding too, not just damage.

Infodude575 (talk)20:42, 16 September 2013

The damage reduction from protection was altered. Monsters protection was increased to compensate, and they were also given Magic Protection. The Wound and Critical Formula were not altered to compensate for the protection change. (So unless you're using a Lance, Knuckle, or Gun, never expect to get a critical hit. Lance pierce was buffed to compensate for higher enemy protection, but overall it's nerfed, just not to as great an extent as other weapons.)

Pyro - (Talk)22:06, 16 September 2013
 

You keep saying the "n" word... Aside from the Alchemy Update, what isn't "N"'d?

Infodude575 (talk)23:13, 16 September 2013
  • Defense and Magic Defense are more abundant to players and the amount of damage it reduces was not altered, unless the enemy has a high amount of dex (only applies if the enemy isn't a mage or alchemist).
  • Blaze's formula was buffed. (Exact formula currently unknown I believe.)
  • The utility of Intelligence was slightly increased.If you had 1005 Int before the update, it rounds down to the nearest multiple of 20 and divided by 20. But now, it rounds down to the nearest multiple of 5 and divides by five, making it possible you get a slightly higher amount of magic attack.
    • Some Int enchants were made stronger than Magic Attack because rather than every 20 int being equivalent to 1 Magic Attack, it is now every 5. Consequentially, Magic Attack enchants were nerfed to an extent. (But I believe Island is still superior to Int enchants.)
  • Magic Attack Prefix Titles, normal Titles, Reforges, and other sources NOT including Enchants were NOT nerfed. (Not buffed either, just multiplied by four.)
  • Magic Damage upgrades were changed to Magic Attack Upgrades. For actual damage, this is a nerf. But, this is a buff in terms of Mana Shield, Healing, and other skills that use Magic Attack but not Magic Damage. Magic Damage cannot be obtained in any way anymore other than possibly skill ranks.
  • Healing was nerfed, but Party Heal was buffed. (They are both now a range of x to y health restored, which how much inbetween the two numbers being random.)
  • Light Armor was buffed.
  • Heavy Armor are arguably buffed or nerfed, depending on your view.
  • Shields are buffed, some buffed more than others. (Kite Shield is better than Composite Shield. . . Wow, seriously?. . .)
Pyro - (Talk)23:24, 16 September 2013
 
  • *scratches head at unity of intelligence and magic damage*
  • Healing, nerfed, how?! This is madness!
  • What do you mean some shields were buffed more than others? Shield Mastery's chart is still blank.
    • As a side note, will Guard Cylinders make Shields obsolete?
Infodude575 (talk)23:36, 16 September 2013
 
  • Shield Mastery Categorizes Shields under three categories. Small, medium, heavy. Light, Heavy, Large. W/E the english terms will be, some shields have more protection than others.
    • Some examples that come to mind:
      • Small: Round Shield, Composite Shield, Heater Shield
      • Medium: Kite Shield, Hetero Kite Shield, Light Hetero Kite, Avon Shield, Demonic Shield, Valkyrie Shield, both Guard Cylinders, etc.
      • Large: Vales Shield <-- Only Large shield is Giant-only and can be bought from NPCs. . .
  • Healing is now a range of health restored, rather than a fixed amount, so it's similar to First Aid. From what I'm told, the range is actually less than it is now.
  • Guard Cylinders add base Magic Def and Magic Prot and no Def or Pro, and its upgrades doesn't add to any of the four stats, so defensive wise, they're not that great compared to other shields. But they benefit from both Shield Mastery, Guard Cylinder Mastery, and allows the use of alchemy. So people will probably be dropping their Avon Shields for a Levi Guard Cylinder (or Rebis Guard Cylinder[?]).
Pyro - (Talk)23:42, 16 September 2013
 
 

There's only one protection (prior to magic protection). It's not "Damage Protection", "Critical Protection", and "Wound Protection".

I didn't say that, I just said Protection also affected Critical and Wounding and its thus affected by three formulas.

Infodude575 (talk)23:14, 16 September 2013
 

When calculating crit rate for bolts, is protection or magic protection used?

Sozen Cratos Focker (talk)02:04, 17 September 2013

I am looking into this, but it'll be difficult to test because as far as we know, no monster has unequal amounts of protection and magic protection, so we'll have to test it during pvp.

Pyro - (Talk)11:47, 17 September 2013
 

How does one acquire Magic Protection anyway? There aren't any equipment that affects the user's magic defense/prot stats are there?

Infodude575 (talk)14:41, 17 September 2013

Int no longer gives Magic Defense.

  • 10 Will=1 Magic Defense
  • 20 Int=1 Magic Protection
  • Shield, Light Armor, and Heavy Armor Mastery gives Magic Protection.
  • White and Black Dragon Armor from Magic Craft and Engineering has alternate upgrades than other armors.
Pyro - (Talk)18:20, 17 September 2013
 

No stat contributes to Physical Protection...? Well that's going to raise a lot of hell.

Infodude575 (talk)18:27, 17 September 2013
 

Yes, Magic Protection will be more abundant than regular Protection.

Pyro - (Talk)19:06, 17 September 2013
 

well no, just enchants that influence Magical Defense. Professor is one.

まそっぷ ! (talk)14:45, 17 September 2013
 

int. it comes from int.

Sozen Cratos Focker (talk)15:21, 17 September 2013
 

[Doublepost]

Infodude575 (talk)22:34, 17 September 2013
 

So did you ever find out what did happen to Summon Golem Crystals?

Infodude575 (talk)22:34, 17 September 2013
 
 
 
All alchemy skill will be using 4 elemental crystal to use (Except of Magic Golems, They will still be USABLE AFTER the updates.)
 

 

 
 
<!--Find out what happens to magic golem crystals.-->
 

 

Infodude575 (talk)23:11, 17 September 2013
 

Edited that post, thank you for reminding me. All complex crystals can still be used after the update. Thing is though, Snow Golems is the highest tier of golem you can get with r1 summon golem. (Not including the armored golem you get from elemental wave.) You can, however, still get Magic Golems with a Magic Golem crystal, so nothing changed for them.

Pyro - (Talk)23:19, 17 September 2013
 
  • Do Summon Golems have any Magic Def/Prot values?
  • Does anything happen to Wings of Eclipse?
  • From Mabidata: "When equipped with Shield, Defense/Wind Guard Effect increase (All Race)" Wasn't that there forever? Also, don't you NEED a shield to use Wind Guard?
Infodude575 (talk)23:32, 17 September 2013
  • .
  • Answered in thread you quoted.
  • Misinterpretation.
 

Were Transformations Defense/Prot variables touched, and were they given Magic Def/Prot??

Infodude575 (talk)16:41, 18 September 2013
 

As a falcon, transforming increases my int and will. My Magic Defense and Magic Protection are increased by the Int/Will but not separately by themselves.

Pyro - (Talk)16:55, 18 September 2013

... Disregarding bonuses from stats, please...

Infodude575 (talk)17:07, 18 September 2013
 

According to Mabidata, it says "Melee Passive Defense will reduce 50% dmg." This is just Transformation Heavy Stander and not Monster Heavy Stander, correct? Mana Deflector and Natural Shield didn't get touched at all?

Infodude575 (talk)18:13, 18 September 2013

Not sure about monsters yet because I haven't seen it trigger, but I can definitely say it counts for players now.

DANTE20XX (talk)18:42, 18 September 2013
 

Did monsters really inherit player alchemy skills, considering that DevCAT had to nerf their ranks in order to balance out their high HP/MP/SP? They don't have our loading times/cooldowns/damage too? of our combat and magic skills.

Infodude575 (talk)01:16, 19 September 2013
 
Edited by author.
Last edit: 10:58, 13 September 2013

If you're not going to believe the post you just sourced, which is gathered from KR data with the help of insert credited names, then who are you going to believe?

Not to mention, if the formulas were known, they'd probably be listed on that page, too.

+ Protection is still a % reduction, it's just scaled differently.

 

I'm just making sure, since Mabidata posted a different magic damage formula.

Infodude575 (talk)11:07, 13 September 2013
 

Once again, Solar specifically said that's not the exact formula.

Pyro - (Talk)02:52, 14 September 2013
 

I know, I know, I'm just saying.

Infodude575 (talk)10:10, 14 September 2013
 

How much will magic damage be changed again? I'm trying to wrap my head around this...I pretty sure it's a nerf but people going saying they would do 4x damage :x I'm not mathematician so try not to overload my head with math.

まそっぷ ! (talk)13:11, 17 September 2013

I don't know well either, but from what my friend whose working on Magic post-Zero tells me, if you have low int/magic attack, you will be weaker after the update. But if you are an endgame mage, you will be stronger. It's more magic attack-dependent than before.

Pyro - (Talk)14:32, 17 September 2013
 

Ahh...welp I'ma stare at the formula and hope it comes to me.

まそっぷ ! (talk)14:43, 17 September 2013
 

I heard from someone that Firebolt can do 20k post Druid, no reforges or stuff like that. I find that incredibly bogus...

Infodude575 (talk)14:45, 17 September 2013
 

Is Shadow Spirit and Brionac not supposed to reduce defense/protection anymore, or is that a glitch? If its still supposed to reduce, does it affect Magic Def/Prot as well?

Infodude575 (talk)12:56, 13 October 2013

You could probably make new threads for these kind of things now, and probably would be better on the Shadow Spirit page anyways.

Pyro - (Talk)17:14, 13 October 2013
 

I did and no one replied to it.

Answer the question please.

Infodude575 (talk)17:27, 13 October 2013
 

Well that's not even on the Shadow Spirit page, that is Current Bugs. That is not exactly relevant to this thread, no need to keep bumping this old thread. Nor does people not responding to that thread mean this it belongs on this thread. And don't say "Answer the question please." as if I know, you can find out yourself just as easily as anyone else.

Pyro - (Talk)17:55, 13 October 2013