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Druid Patch notes
Fragment of a discussion from Talk:Patches
- Defense and Magic Defense are more abundant to players and the amount of damage it reduces was not altered, unless the enemy has a high amount of dex (only applies if the enemy isn't a mage or alchemist).
- Blaze's formula was buffed. (Exact formula currently unknown I believe.)
- The utility of Intelligence was slightly increased.If you had 1005 Int before the update, it rounds down to the nearest multiple of 20 and divided by 20. But now, it rounds down to the nearest multiple of 5 and divides by five, making it possible you get a slightly higher amount of magic attack.
- Some Int enchants were made stronger than Magic Attack because rather than every 20 int being equivalent to 1 Magic Attack, it is now every 5. Consequentially, Magic Attack enchants were nerfed to an extent. (But I believe Island is still superior to Int enchants.)
- Magic Attack Prefix Titles, normal Titles, Reforges, and other sources NOT including Enchants were NOT nerfed. (Not buffed either, just multiplied by four.)
- Magic Damage upgrades were changed to Magic Attack Upgrades. For actual damage, this is a nerf. But, this is a buff in terms of Mana Shield, Healing, and other skills that use Magic Attack but not Magic Damage. Magic Damage cannot be obtained in any way anymore other than possibly skill ranks.
- Healing was nerfed, but Party Heal was buffed. (They are both now a range of x to y health restored, which how much inbetween the two numbers being random.)
- Light Armor was buffed.
- Heavy Armor are arguably buffed or nerfed, depending on your view.
- Shields are buffed, some buffed more than others. (Kite Shield is better than Composite Shield. . . Wow, seriously?. . .)