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Honestly curious...
From Talk:Shooting Rush
Just how fast will this skill end up using dura anyway? Will it be ...
A) One attacks' worth per enemy hit, like Windmill... B) One attacks' worth per bullet used... (in this case 10 bullets) or C) One attacks' worth per use regardless of the # of enemies hit, like Fireball...
Reason for my wondering is because guns don't have much durability in the first place, and most upgrades cost them even more of it.