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Template:DataMonsterRed Ghost
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{{{{{format}}} |Name=Red Ghost |Page=Ghost
|FieldLocations=*None
|DungeonLocations=*Peaca Normal
|HP=4,800
|CP=6020
|Defense=52
|Protection=70
|Speed=Average
|Element=none
|MeleeHits=3
|MeleeDamage=125-200
|RangedHits=
|RangedDamage=
|MagicHits=?
|MagicDamage=1,000+
|ExplosiveHits=
|ExplosiveDamage=
|Aggro=y
|MultiAggro=y
|AggroRange=Average
|AggroSpeed=Fast
|EXP=2,400 (1,500)
|Gold=
|DropEquip=*Folksy Wear
|DropMisc=*Ghost Fluid
|SkillWindmill=y
|SkillDefense=y
|SkillHeavyStander=2
|SkillManaDeflector =3
|SkillNaturalShield=2
|SkillChaincasting=y
|SkillTeleportation=y
|SkillFireball=y
|Notes=*Teleports whenever knocked backed with any attack except Windmill.
- Will do 1,000+ damage with a Fireball.
- Is usually not fooled by Play Dead.
- Always appears in the last couple rooms on Floor 1.
- The Red Ghosts in The First Milletian have approximately 300-400 HP, and give out 2640 (+900) exp each.
|Advice=*It is possible to use Fire-Counter.
- It can be risky to use Smash sometimes, so if you can corner it with another person, spam Windmill.
- One way to defeat this monster is to have an archer with Arrow Revolver shoot the enemy and 3-7 people guarding the archer with Windmill loaded. As the ranger shoots the ghost it will use Teleportation to move closer, allowing the "guards" to Windmill.
- You can also corner it and use Mill-Spam. (This is possible to do alone however you must somehow get all the ghosts in a single corner and make sure that they dont get free. Also you might need a Giant to use Stomp behind a door on them to keep them stunned for a while while executing Windmill, also note that the stamina cost can be excessive so it is vital to have many stamina potions or stamina elixirs while attempting this).
- Spirit Weapons do well.
- If there is only one left it is possible to solo one of them by using Smash and quickly loading Windmill, please note however that windmill must be at least Rank 5 or higher for this to be possible.
- Shadow Spirit can completely stun lock them giving you time to load Spear of Light or Wings of Rage granted that you are up against one or two.
- A effective but also risky method is to execute Spinning Uppercut to break through its Defense and Protection, but it is highly recommended that the rank of the skill be rank 5 or higher to make a difference.
- It is also not advised to use Drop Kick on them, as they will teleport behind you.
}}