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Talk:Way of the Gun
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Contents
Thread title | Replies | Last modified |
---|---|---|
Durability consumed on Use? | 4 | 18:35, 25 May 2014 |
"Does not consume Durability" | 18 | 17:09, 13 October 2013 |
incomplete chart | 10 | 19:27, 4 September 2013 |
Auto-Attack | 1 | 18:31, 24 August 2013 |
Some details of it | 3 | 23:46, 21 August 2013 |
Attack Speed | 1 | 23:12, 8 August 2013 |
Ammo Count when Switching to Another Gun | 3 | 21:20, 4 August 2013 |
I know it doesn't consume durability for attacking (singing too?) when this skill is active, but does it consume durability for just using it? I've ONLY used my pistols for Frenzy; I've never loaded it, I've never sung with it, I've never held it out for more than a tick, etc, and I've noticed my pistol's durability going down.
I had 6.352 durability on my Dowras. I used Way of the Gun then Battlefield Overture, it got reduced to 6.324. It seems Way of the Gun's durability nullification does not apply to music, at least it doesn't apply to Battlefield Overture and Vivace.
No Durability consumption only applies for normal attacking. You can still lose durability from using other skills and singing with buff skills.
I'm not going to disagree with this. I've used it like 10 times in EMAC and my Dowra SEs still shows 20/20 durability.
But that function is extremely absurd. Sounds really glitchworthy, too.
No need to post threads indicating that you're not going to disagree; we'll know when you disagree when you abruptly undo an edit with no reason.
I'm not twisting your words; I'm inferring what you're implying.
Also,
Oh, the irony.
Also also, you haven't said you weren't. So...
I'm not inferring that. I'm inferring that for all we know it could be a glitch.
Gosh you love annoying the hell out of me don't you?
Implying*
If you're going to post a thread to "imply" a function is a glitch, you might want to "state" that, not "imply" it. In other words, my point still stands. I rest my case.
You have no idea. ^_^
It's not a glitch and intended. The fact that you two argue across space and time (...let me think about it) in several discussion pages kinda makes me wonder how much of this crap has escalated in the past...several months. While discussion is nice, I hate to see it get derailed shortly after.
But doing some tests, Way of the Gun does not consume Durability upon activation, nor duration.
—Kevin |
So you're fine with it on this page, but not on the Durability page?
And yes, Mikaya, I agree with you there, these arguments are getting really annoying. And its all because of the Gods' fault! Curse them!
Because it has to do with this skill.... oh wait. Infonogi: place irrelevant information everywhere. I always forget.
How is it irrelevant? The skill directly affects the function.
That's like saying Holy Water of Lymilark is irrelevant.
I agree, it should go on the Way of the Gun page but not the Durability page. If we include this on the durability page, we might as well include things like "Open Umbrella does not consume Umbella's durability" on the Durability page, and that would get way too messy.
╬≖ ̭≖...
Durability should not have a mention of Way of the Gun. It shouldn't matter if it is on the durability. only reason holy water is relevant is because it directly affects durability loss. Durability should be left alone as is, as it is irrelevant on what skills consume X durability, and it isn't fixed loss anyways. Durability should be reserved for explaining what it is, base loss rates on normal usage, what affects durability loss, such as factors like time or holy water/flame.
Stam use is missing, at R8 it uses 25ish stam so i think it's a pretty significant thing to put on the chart.
What do you expect? People to see you say Bump and then all of a sudden we have almighty knowledge of this skill at all ranks? If you really want to know, look in the pack files, and if it's not there, test it yourself.
No, I'm saying if you really want to know, find it yourself. I even said you can find it yourself without mining and that it might not be in mining. Don't expect everyone else to do the the work, spamming the word bump has gotten you nowhere in multiple threads.
I knew that 62 at Rank 1 was fishy...
Is it me or, like Final Hit, is this skill is bad with Auto Attacking? I can't really machine gun mode effectively unless I spam click.
I found info related to this skill probably it may help to understand how it does work. For now.
Think of Frenzy as the "Final Hit" for gunners. What does it do? Well first off, you cannot teleport with it, you cannot drink potions during the duration, and when the skill ends you will be left with an empty clip? The good part? Well you will have unlimited ammo (you can even use this on an empty clip right away). Sounds good, but if it was only that it would be a lackluster skill. The special part about Frenzy? All hits will become critical hits, meaning you will score crit after crit after crit. Which is very useful if used properly.
Efects:
*Reset All Skill currently in cool down *Attack speed increase *All normal attacks will become critical hit, regardless of the enemy's protection. *Infinite Ammo *When under the influence of Frenzy, Bullet Storm can hit an unlimited amount of enemies within range. *135 AP (may vary acording with the current stated info)
Info by VermaWyrda Mabinogi NA forums
But can't Final Hit already be used with Dual Guns? I don't really think comparing to Final Hit is accurate purely based on that it is a buff skill.
Also, there is a method to make the clip not be completely empty after use, but I'm not sure if that would be considered an abusable glitch since being hit after using aftershock resets the cooldown and that's a confirmed intended feature.
Shockwave resetting was never in doubt as a glitch; it behaving that way is in the description and triggering its reset is even a training requirement. The glitch on the other hand counter to what the description of the skill says so it's clearly a glitch, even though some would consider it a clever circumvention.
It's not mentioned anywhere in the description nor effects, but for some reason its there in the hint. Its just a Nexon error, right? Its really there?
Yea it's really there. It doesn't give you max attack speed but it does increase it significantly. It does stack with attack speed set effects too. (Note that "Fastest" is not the limit for guns.) I think Set Effect+Frenzy is the limit though. You could also use vivace but all three wouldn't make any noticeable difference if at all. (Though they do effect different things, like delay, which would help if you were to have all three but that's negligible.)
What happens to the ammo count of both guns when you switch while WotG is active?
I don't have a second gun and haven't tried switching weapons with Frenzy yet but I assume switching would cancel frenzy, I'll test it.
I believe only the main gun you used when activating Frenzy will be depleted. Switching to another gun will still have the same ammo reserves before. Remember that gun's ammo reserve is SEPARATE from another gun's ammo reserve. Example: Gun A has 23/36 while Gun B has 40/64. When using Frenzy with Gun A, Gun A's ammo reserve becomes 0/36. Even if you switch to Gun B, the ammo of 40/64 still remains.