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User talk:Eos367
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Thread title | Replies | Last modified |
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Heavy Armor Mastery? | 10 | 19:49, 9 April 2013 |
Shockwave | 3 | 21:25, 10 March 2013 |
weapon strings | 3 | 18:44, 11 February 2013 |
I know it says nothing's certain yet, but is this doing what I think it is?
It sounds like wearing heavy armor increases your defense/protection/etc. by even more...
Keep in mind this is coming with massive changes to how defense and protect work over all (having been broken into physical and magical versions of each), and how all stats work.
But yes, it's designed to make armors work better the more skilled you are with them. At max level you can use both accessories too (so far).
From what I heard, doom, Heavy Armor Mastery also cuts the dex reduction from Heavy Armor (like the Heavy Armor penalty for Combo Mastery) and lets you wear two accessories.
Dex... reduction..? Since when was there a dex reduction from wearing heavy armor?
And Eos has already stated that you can wear 2 accessories (at r1)
Instantly casting fireball...
I guess soon mages will be able to actually fight back in PvP again.
We can only instant cast once every three minutes so far, and meteor swarm looks far more fun. The real nifty thing is we now longer are immobilized by fireball/ice spear/thunder. Hoping that survives testing.
Oh, don't get me wrong. The PvP reason was the mobility. If mages can actually run away while casting, they'll be much harder to catch.
But being able to cast fireball without spending 20 seconds first...... that has potential (meteor swarm has a 30 minute cooldown, so I'm ignoring that).
It's description says so, that's about as authoritative as you can get. It wouldn't make any sense to be a stave only skill anyway - This is a defensive manuever to un-swarm yourself, not a true intermediate attack spell.
Also, not sure whether you're leaving them off on purpose or not but the total in a skill exp table should be the default exp amount multiplied by the amount of time it may be done.
Hey there, I just wanted to let you know that as per this policy change we do not want people taking data from the client files -- mainly the string part of the weapon templates cannot be used anymore. See this thread for more information.
I still haven't seen the alternative per;
"Sidenote: Please do not remove the string values until we've come up with our new plan of action; it would break many pages, and accurate, accessible information has always been our goal."
So between creating them the way everything else was and transitioning later, versus leaving a gaping hole in upcoming content I leaned towards the former. What is your preferred way to handle new content?