Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!
Talk:Shadow Spirit
I found a video in which seems to be the mission that this skill is acquired. The fight against the Python knight, he uses a shadow skill on the character in the video several time. A Item was used during a certain timing of that skill and a cut scene showing shadows and then the player is forced into the Fury of Light transformation during the cut scene. After the scene the boss if damaged heavily by the move compared to the rest of the skills. This video has two parts, Mabinogi Generation11 Vol.14a vs Python Knight !! and Mabinogi Generation11 Vol.14b vs Python Knight !!. The skill appears to have started out with some in tail exp so this make me thing it decrease when it's used to attack not when collect shadows. The attack also seems to hold the target still while it deals damage. --Falmosta 00:04, 31 March 2010 (UTC)
Skill EXP
Judging by a few videos I saw, I don't think this skill drains your skill EXP like other demigod ones. [1] Anyone got more proof?Novaix 06:55, 15 May 2010 (UTC)
- I've used it on Korea and it functions as follows:
Step 1) Kill an enemy Step 2) Use the skill near the dead enemy and rob the corpse of its shadow (Consumes no exp, creates shadow effect beneath player) Step 3) Use the skill and send the shadow after another enemy (Use of shadows will cause them to vanish eventualy). This will flinchlock the enemy causing damage and lowering their defence and protection by an amount related to the skill level and number of shadows used. This part also uses skill exp. Once an enemy dies, any remaining shadows will return to you and you can also steal that enemies shadow. Its a nifty little skill, but its really time consuming. It gains exp by leveling up, just like any other light skill. Tellos 00:21, 1 June 2010 (UTC)
Strength?
If you were to steal the shadow from a black grizzly bear, would said shadow deal more damage than if you were to steal a shadow from a brown fox?
- What you steal the shadows from doesn't matter, the shadow count is what influences strength. Tellos 02:55, 25 July 2010 (UTC)
- I would like to mention that stronger monsters have more shadows to collect though.
shadow max
in the details it said that you couldn't collect more than the maximum amount of shadows, does anyone know what the max is? does it change when it ranks? --Sreth 15:50, 13 August 2010 (UTC)
i've always been able to collect 3 shadows at rF...or am i just counting an extra shadow or 2?Wolven 15:21, 30 August 2010 (UTC)
Goddess Alliance
Does this count as Neamhain, Morrighan or both? --a random Person. 21:35, 12 September 2010 (UTC)
- Neither. It's Cichol's skill, so you can use it no matter who you're allied with. --kaede-kit 21:37, 12 September 2010 (UTC)
- Awesome. (I'm stuck on Buchanan in the Shadow Realm G11 quest, so I didn't know xD) Thanks for clearing that up for me. Maybe it should be put on the skill's page for other people? --a random Person. 22:33, 14 September 2010 (UTC)
The Skill Table is completely off
The duration is actualy the base damage of the skill. The gathering time is .5~2 seconds. And the duration is equal to Shadow Count * Shadow Use Rate (i.e if you used shadows at a rate of 1 per 5 second and had 5 shadows, the skill would last for 25 seconds.) Tellos 09:41, 1 December 2010 (PST)
Protection
Just tested it on eggs in kitchen dungeon on Hard difficulty. Shadow Spirit does not decrease protection at all. --Linguini 03:20, 15 December 2010 (PST)
- And as for normal mobs that don't have special conditions? Tellos 21:49, 15 December 2010 (PST)
- Monsters in Kitchen Dungeons can only have their protection lowered by the weapons (?). --κєνıи (»тαıĸ«) 21:54, 15 December 2010 (PST)
- Rank 1 SS + WM on Golden apple HM or TM zombies. Try it before my edits get reverted next time. And also shadow count differs on the power of the mob compared to YOU. Took me 30+ Jungle millipedes to replenish my shadows at rank 1. Also took more to get than at the listed ranks. I know at rank F it took way more than 2 to get it full.--Aubog007 12:02, 16 December 2010 (PST)
- Cuilin Golem HM has these stats HP 12000 Def 62 Prot(27%) My crit was 67%. Damage range 110-190 (using low gear for this test) Did 50-100 damage with rank 1 SS attacking it. Approximate 14% crit ratio seems about right with the final hit spree i did on it. And according to the calculations. Either the golem stats are wrong or shadow spirit doesn't take away defense either.
- Rank 1 SS + WM on Golden apple HM or TM zombies. Try it before my edits get reverted next time. And also shadow count differs on the power of the mob compared to YOU. Took me 30+ Jungle millipedes to replenish my shadows at rank 1. Also took more to get than at the listed ranks. I know at rank F it took way more than 2 to get it full.--Aubog007 12:02, 16 December 2010 (PST)
- Monsters in Kitchen Dungeons can only have their protection lowered by the weapons (?). --κєνıи (»тαıĸ«) 21:54, 15 December 2010 (PST)
I'm a little confused. If it doesn't decrease Prot, then explain how the Python Knight becomes vulnerable prior from being hit by rank F SS. Infodude575 20:57, 16 December 2010 (PST)
Regarding recent edits
I am restoring the page due to the folowing errors:
1) Shadow spirit does have a rank dependant shadow count. 1 shadow is gathered every time one is pulled from an enemy. An enemy may supply more than one shadow
2) Please post your results about the no protection lowered here. Some mobs don't have protection or have very little such as Bears and Skeletons. Tellos 21:53, 15 December 2010 (PST)
- There's also the case that your Shadow Spirit may not lower the protection for your rank. For example, if your Shadow Spirit was rank 6 and it lowers Protection by 20% and the enemy has a 40% protection, the enemy will have 20% protection after it, so it could affect the end damage, no? --Miyuna 06:57, 16 December 2010 (PST)
- Their Method Zombies have over 50% protection. IT does not reduce protect or else my WMs would be doing MUCH more. Also the shadow pull count differs by how powerful/CP(not sure of the CP of it) And my shadow spirit is rank one. And I've had ONE shadow pulled before when I have had NONE and it completely recharges, If you haven't tested it yourself on high protect mobs. Why did you change my edits then? Oh also tested on golden apple HM mobs--Aubog007 11:57, 16 December 2010 (PST)
- I thought Windmill ignores Protection? Infodude575 17:16, 16 December 2010 (PST)
- Ignoes protection only for calculating critical rates. --Ɛαmes - ταłκ 17:19, 16 December 2010 (PST)
- Shadow spirit has a graphical error at times when changing channels it will show you have 0 spirits, even if you have more. Which explains why you could just gather 1 spirit and it'd be fine. Furthermore there IS a max shadow count, and it could be that stronger monsters contribute more. But the maximum shadow energy level increases with rank. If the protection reduction is low, then the damage difference will also be low (possibly only a few points of damage). Zombies actualy have low protection, and most of their damage reduction is from Heavy Stander. Furthermore you don't know that the protection isn't only lowered for damaging purposes. Many passive defence mobs have invalid defence and protection values due to their PD contributing a level of damage reduction. Tellos 17:26, 16 December 2010 (PST)
- I thought Windmill ignores Protection? Infodude575 17:16, 16 December 2010 (PST)
- Their Method Zombies have over 50% protection. IT does not reduce protect or else my WMs would be doing MUCH more. Also the shadow pull count differs by how powerful/CP(not sure of the CP of it) And my shadow spirit is rank one. And I've had ONE shadow pulled before when I have had NONE and it completely recharges, If you haven't tested it yourself on high protect mobs. Why did you change my edits then? Oh also tested on golden apple HM mobs--Aubog007 11:57, 16 December 2010 (PST)
- [View source↑]
- [History↑]
Contents
Thread title | Replies | Last modified |
---|---|---|
About lack of reducing Defense and Protection... | 6 | 03:13, 25 January 2014 |
Magic golem and mysterious guardian | 1 | 00:46, 15 October 2012 |
Monsters that spawn outside map boundaries... | 0 | 14:53, 26 June 2012 |
Damage by Skill? | 15 | 01:42, 25 June 2012 |
Shadow containment values | 3 | 01:29, 25 June 2012 |
Shadow of Spirit damage modifiers | 1 | 16:14, 10 August 2011 |
Unable to absorb some Spirits? | 3 | 05:00, 13 March 2011 |
uhm...protection withering? | 2 | 18:33, 17 January 2011 |
I tested some things with Shadow Spirit recently (was clearing Generations 11 and 12). After I got Shadow Spirit from the Shadow Mission you get it from, I attacked the Python Knight with a fully charged Water Cannon as well as a Charging Strike at first. Both did 1 damage. After that, I used Shadow Spirit on it and tried it again. Charging Strike still did only 1 damage, but Water Cannon did 500+ damage.
Later on, I tried the same sort of thing on the Daols in Generation 12 and I got the exact same results.
This makes me believe that Shadow Spirit reduces Magic Defense and Magic Protection instead of Defense and Protection like it should.
When did you test this? After Merlin? I had a friend who hit Hard Python Knight with Rank 1 Thunder and used Shadow Spirit several times and did only 1 damage, and this was about a week after Enlightenment.
All I can say that the defense/protection changes made damage reduction pretty wacko. I'm guessing Python Knight/Daol being immune is a glitch, but Nexon's not giving concrete answers.
The Python Knight scenario was tested November 16th, while the Daols were tested November 18th, so yes, after the Merlin update.
Also, just to clarify, Charging Strike was at rank 4 while Water Cannon was at rank 1 at the time of testing.
Currently, my only guesses are that either they removed the Defense/Protection reduction and forgot to add the Magic Defense/Magic Protection reduction and at some point they fixed that, or it somehow only affects alchemy now, which is most likely not the case.
It would be nice if someone could test magic against either the Python Knight or the Daols after a Shadow Spirit. I would have myself, but admittedly, my magic is... not so great. (Rank F across the board. Shows how much I care for Druid)
What if it only reduces protection of enemies/bosses that are vulnerable to Awakened Brionac's protection reduction? Too bad I'm too lazy to bother to test
That does sound somewhat plausible. However, the main point I was trying to make was that my alchemy skills did more than 1 damage after I used Shadow Spirit while my Fighter skills still only did 1 damage to enemies that are affected by and can only be defeated through the use of Shadow Spirit, at least to my knowledge.
Macha gets her protection decreased by brionac. Maybe you could try her. My brionac is 0 dur right now from dragons, so I can't test it myself right now.
Noted. I'll take a look at it some time later if no one else beats me to it.
"Due to the inherent ability to completely ignore Defense and Protection, this skill can attack monsters such as the Demi Lich, Banshee, Arch Lich, Magic Golems, and Guardian of Ruins (Mysterious), with the exception of the Elf/Giant Guards." Using shadow spirit on magic golem and the guardian of ruins (mysterious) only does 1 damage to them. The wording here is a little dicey. Technically you can attack them, but it really doesn't help you at all and just has the golem and guardian charge you faster. Anyway can anyone else confirm if it works on the Demi Lich and Banshee for full damage?
I think someone immediately assumed it could do that.
can be targeted with shadow spirit if players click on themselves. tested it with a sea troll that was in the ocean. think this would combat the teleportation bug?
So according to what I'm reading, every single skill affects Shadow Spirit?
That would mean if Shakespeare has this, he'd be OMGWDFBBQHAX OP?
I have several hundreds skill ranks. All my demigod skills do fairly ridiculous amounts of damage.
I one shot Glas with spear of light critical.
I also blew off another player's rA Wings of Eclipse and about 200 mana from MS in a 5% duel.
My Shadow spirit lasts for over a minute and can pretty easily halve HM or Elite boss HP over its duration
My Fury of Light can wipe an entire elite spawn.
All demigod skills have some way of vastly multiplying the player's power based on their damage, levels, skills, and stats.
Quite a few problems with that.
- Like Anemki pointed out, there aren't several hundred skills.
- Spear of light doesn't do extra damage if you crit.
- Unless you're going up against a giant with nearly 0 int and rF MS and already blasted the crap out of exlipse beforehand, you're not going to deal anything over 80.
- Fury of light already ignores defense, so it's to be expected that elite mos can be killed easily for the most part.
Yinato, you're just looking for trouble. I will no longer replay to your posts if they do not contain anything beyond trivial argument.
Each skill has 15 ranks. You're suggesting that it is impossible to obtain over 500 ranks (the equivalent of 33 skills max rank).
EDIT: Also, spear of light CAN crit. I'm getting the impression that you are simply trolling.
Read the skill page? Yes, it can crit, but does it do any extra damage? Grab an r5 upgraded weapon, spear something countless times, and tell me if you see a dramatic increase in crit damage, or if its still in the same relative ballpark? If anything, you're the one looking for trouble around here. My "trivial arguments" are valid points which pretty much discredit the points that you're making.
I suggest you re-read the skill page. Spear of God (Brionac version) cannot crit. Spear of Light can. You've probably never used the skill
Also, kudos on trying to use a skill page that I wrote to prove me wrong. You really had me going.
Wow, you really are full of yourself, aren't you? That example I gave isn't something I pulled out of thin air genius. Let me break it down for you: If you have an r5 upgraded weapon equipped, that means you can't have the brionac equipped (Hence, it's not SoG). Spear something with that r5 weapon equipped, and you won't see that much difference in terms of damage Also, if spamming spear of light enough times in a day to derank it 4 times isn't using a skill, then I don't know what is.
If you're just going to insult me then this discussion is over.
We'll talk again when you appreciate math and testing.
Direct insults versus indirect. Just saying.
It isn't so much that I can't appreciate the two as much as it is me disliking the person preaching about it. That being the case, I guess we won't be talking anytime soon then. Welcome back to the wiki?
It doesn't matter whether you like me or not. I'm not here to make friends. I'm here to make a reliable, accurate, comprehensive, and user friendly wiki.
If you want to talk to me that's fine, but while I'm on the wikispace I am here to contribute. All I see you doing is griping at me while arguing over pages where I was a major contributor telling me that I'm wrong by misquoting something that I myself wrote.
I will not accept any anecdotal evidence as page-worthy fact. I speak only in math and cold hard numbers while I am here.
You say you've been gone a year, correct? The first thing you see me post when you get back is probably the initial reply I made, and nothing prior to that. In regards to what you said about griping, fair enough, seeing as you're basing it off a few posts.
Now, the first thing I see you post makes you sound like you're full of yourself and that you're just bragging about your character's skills. See the problem?
Nope, it's that you're basing it all off a few posts. Oh, and stating my personal opinion/point of view on the matter doesn't necessarily mean I'm taking it personally. There's no point in me taking what you say personally since I don't know you.
Where did the damage formula come from anyways...?
I saw Professor Cirno's post.
as stated, I got them from the Japanese wiki...think the files have something on the containment values if any?
Maximum shadows held at anytime o-o...as far as duration, it's actually number of hits...it ends after a certain number of hits.
Apparently, according to the user comments on the JP wiki, the duration/Number of Hits seems to vary on whether or not you have full shadow capacity. When you click on yourself to attack multiple targets, it actually divides the hits evenly, resulting in less duration.
Since it's damage is being researched right now I thought it might be nice having a place to discuss it and share information.
Well what I can say for myself is...
- Currently I notice a 1 point damage decrease with each novice skill I get and a 1 point increase per skill rank I gain.
- Not all skill ranks are added together or I would be causing 700+ damage instead of in the 500 range.
- My different characters do not always gain damage from ranking the same skills.
I was playing Rundal Boss Trial and I eventually got to the Red Cyclops.
After I weakened it with Rank 4 Shadow Spirit (not much Spirit Fuel) and Rank 7 Wings of Rage and finally the death sentence with Rank 1 Windmill, I tried absorbing the Spirit of the Red Cyclops but it wouldn't let me.
Is it natural for this to happen?
I've encountered a few monsters that I couldn't absorb the spirits from. Only one I can think of right now is the Grim Reaper in Guardian of Avon but I think there were more. Probably giant field bosses too or something.
Giant Spider bosses of Alby Intermediate for 4 refused to let me absorb their spirits, but I'm not entirely sure whether that's just because their hitboxes/targeting are completely messed up.
The Main page doesnt mention anything about lowering protection, so im just gonna ask this:
Does shadow spirit lower protection per hit dealt, per shadow used or per use of the skill, how much per rank and does it lower defense?
Also, do i still lose 3 exp if i use the skill onto multiple enemies or is it 3exp per monster targeted? and does multi-targetting lower the protection lost?
Protection lowering only applies to select monsters. Mainly bosses of certain dungeons and missions. I removed the protection and defense reduction stats because they do not apply to more than 10% of the mobs in this game. They will be added back when people can add the monsters they apply to specifically. Also you only lose 3 XP regardless.
Ah ok, that makes much more sense...still need to know how much is reducted so i can do g12 final >.<