Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!
Talk:Heavy Armor Mastery
- [View source↑]
- [History↑]
Contents
Thread title | Replies | Last modified |
---|---|---|
Effects | 2 | 10:56, 21 September 2015 |
What Heavy Stander Level? | 2 | 13:14, 26 September 2013 |
Auto - Defense without heavy armor? | 5 | 11:36, 26 September 2013 |
Auto-Defense doesn't sound right... | 2 | 21:12, 18 September 2013 |
Auto def? and ap total | 8 | 14:53, 23 May 2013 |
Rank effects says stuff like +20 Defense and +10 Magic Defense... when Renovation doubled their values. Light Armor Mastery also has this issue.
Slightly related, but as User:Sakura502 once asked, is it even necessary to have that stuff there at all?
Ofc, otherwise I would have said the summary was having problems.
hen auto defence is triggered, what level of heavy stander is granted? I have Rank 5 shield and heavy armour mastery, but I don't believe I have withstood a golem windmill yet.
When auto defense is triggered, Heavy Stander/Natural Shield/Mana Deflector is not triggered (unless there was a change). What is triggered is, all forms of combat will have reduced stun similar to those monster skills, and in the case of melee, damage is reduced by 50%. (Not for ranged or magic damage.) In addition, I think melee damage auto defense stuns the monster a bit. Auto Defense=/=Passive Defense
Actually, auto-defense is pretty much passive defense.
What OP is confusing auto-defense with is Knockback/Stun Immunity (AHS).
I pinged a few times while I was wearing light armor and no shield. The light armor has no passive defense enchants on it. I have Rank F Heavy Armor Mastery and Rank D Light Armor Mastery.
There's some sort of glitch that causes your ping to stay when you rank up your HAM or SM skills, or something like that. It fixes itself when you relog/cc.
We aren't too sure if that's the true culprit though. If it is, I don't think it'd be considered abuse considering how small the bonus is and how easy it is to wash away.
that means it will provide heavy stander alone or all 3 defs by wearing any heavy armor? and its really 25 ap total to master? its like very tricky o.o
It's probably going to change when it reaches NA. Pretty sure all data is from KR test (which shouldn't be here, but fuck it, amirite?)
Details say "overall autodefense" so i'd assume all.
Seems more like it will just increase the auto defense that's already on the armor. Like Dustin has 15% melee and 20% ranged...so with r1 heavy armor mastery it would be 21% melee and 26% ranged. Though it MIGHT just increase melee auto defense, no idea.
Both of those sound reasonable but I really doubt it's gonna give any kind of magic auto defense out of nowhere.
The ap cost seems like it will definitely change though. I'd think it would be closer to how the other masteries are - That is sword, blunt, knuckle, etc.
Or stay like that but require 10k training method counts at lower ranks :p. anyways we have to wait for it to arrive it could even be skiped content like the ducat diamond armor or the special lance feather armor who knows ;-;
Yeah it might be really low ap but be extremely annoying to train. I very seriously doubt they'd skip something like this though.
Light Armor Mastery only shows hundreds.
I don't think its that annoying, its just like MS training.
There are some youtube vids of the autodefense, it definitely gave that user magic auto-defense, which looked the same as regular ping. The weird part was he pinged every single time he got hit, and it didn't look like he got knocked back as far. The magic was firebolt, that's all I know.
Yeah.... http://www.youtube.com/watch?v=4Xao-xFMr5c
Pretty odd how it seems to work.