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Auto def? and ap total
that means it will provide heavy stander alone or all 3 defs by wearing any heavy armor? and its really 25 ap total to master? its like very tricky o.o
It's probably going to change when it reaches NA. Pretty sure all data is from KR test (which shouldn't be here, but fuck it, amirite?)
Details say "overall autodefense" so i'd assume all.
Seems more like it will just increase the auto defense that's already on the armor. Like Dustin has 15% melee and 20% ranged...so with r1 heavy armor mastery it would be 21% melee and 26% ranged. Though it MIGHT just increase melee auto defense, no idea.
Both of those sound reasonable but I really doubt it's gonna give any kind of magic auto defense out of nowhere.
The ap cost seems like it will definitely change though. I'd think it would be closer to how the other masteries are - That is sword, blunt, knuckle, etc.
Or stay like that but require 10k training method counts at lower ranks :p. anyways we have to wait for it to arrive it could even be skiped content like the ducat diamond armor or the special lance feather armor who knows ;-;
Yeah it might be really low ap but be extremely annoying to train. I very seriously doubt they'd skip something like this though.
Light Armor Mastery only shows hundreds.
I don't think its that annoying, its just like MS training.
There are some youtube vids of the autodefense, it definitely gave that user magic auto-defense, which looked the same as regular ping. The weird part was he pinged every single time he got hit, and it didn't look like he got knocked back as far. The magic was firebolt, that's all I know.
Yeah.... http://www.youtube.com/watch?v=4Xao-xFMr5c
Pretty odd how it seems to work.