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User:LexisMikaya/Sandbox
"So you wish to know something that should not be known...? Foolish Milletian..." This article contains spoilers. If you do not wish to read further, please return to the home page or click here for a random page. |
"Perhaps the Golden Dragon is trying to show you something that may help..." Some or all of the following contents may not be officially released by Nexon America, and the article may be based on Mabinogi overseas. Details may change before the release. |
Stuff in Progress goes here...when finished it will be moved to the appropriate article (if applicable) or deleted. Anything that has been killed is kinda frozen in time until someone decides to pick up where I left of.
Other Sandboxes/Projects
- Template Source Code Page: User:LexisMikaya/Sandbox 2
- Trivial Sand Box: User:LexisMikaya/Sandbox/Trivia
- Appearance Gallery (revived from...2012): Appearance/Looks Gallery
- MainStreamQuest Template Full Test: User:LexisMikaya/Sandbox/G7 Renewal
- WikiNav Box thing: User:LexisMikaya/Sandbox/WikiNav
- Skill Page revamp: Skill Revamp
- Beginner revamp: Beginner Update Revamp
- GM Quests reformat: Talent/Grandmaster Challenges
Throne Room Beta Map
Map made from scratch, but made to mimic the actual map. Used for Unraveling Truth once it is done with all placement markers in place. Place note that the camera must be facing North for this work properly.
Note: This map is merely an approximation. It may under go changes. It is also not a real map as stated earlier.
Symbol | Meaning |
---|---|
Player Starting Point | |
Claudius Stopping Point |
The 1.0 of the finished map o-o;;
Mainstream Template Proposal
See here and here.
For discussion, see here.
Luck Evasion
Every X is a hit, which would be signaled by Natural Shield. Every O is Luck Evasion, signaled by Korean message. This test was conducted with Ruairi during The Saga: Iria's Stab the Shamans to Death!. During this time Ruairi has 1500 Luck, or basically, capped it out. Footage was taken for about 45 minutes with a third party video recorder. Conducted with 2 archers. For some strange reason, there where two instances that it activated several times in a row...especially around 450, where it activated 11 times in a row. Whether this happened on purpose or was stupidly lucky is beyond me. I mean, a 1 in 5 chance is pretty ridiculous, course, knowing nexon, the numbers are rigged.
Data is broken down to 20 sets of 50s, which is broken down to 5 sets of 10, for easier counting.
Testing
Set Number | Getting Shot 50 times | Hit Total/Shots Fired | ||||
---|---|---|---|---|---|---|
Set 1 | XXOXXXOXXX | XXXOOOXXXX | XXXXXXOXXO | XXXXOOXXXO | XXXXXXXXXX | 10/50 |
Set 2 | OXOOXOOXXX | XXXXXXXXOX | XOXXXXOOXX | XOXXXXXXXX | XXOXOOXOOX | 24/100 |
Set 3 | XXOXXXXOXX | XXOOXXXXXX | OXXXXXXXXX | XXXXXOOOOO | XXOXXXXXOX | 36/150 |
Set 4 | XXXXXOOXXX | XXXXXXXOOX | OXXXXOOXOO | XXXXXXXXXX | XXXXXXXXXX | 45/200 |
Set 5 | XOOOXXXXXX | XXXXXXXXOX | XXXXXXOXXX | XOXXXXXXXO | XXXXXOXXXX | 53/250 |
Set 6 | XXXXXXOXXX | XXXXXXOXXX | XXXXXXOOXX | XXXXXOXXXX | XXXOXXXXXX | 59/300 |
Set 7 | XXXOXXXXXX | XXOXXOXXXO | XOXOXXXXXX | XXXXOXXXOX | OXXOXXXXXX | 69/350 |
Set 8 | XXXXXXXXXX | XXXXOXXXXX | OOOXXXXXXO | XXXXXXXOXX | XXXXXXXOXX | 76/400 |
Set 9 | OOXXXXOOOO | OOOOOOOXXX | XXXXXOXXXX | XXXXOOXXXO | OOOXXXXXXX | 96/450 |
Set 10 | XXXXXXXXXX | XXXXXOXXXX | XXXXXXXXOX | XXXXXXXOXX | XXXOXXXXXX | 99/500 |
Set 11 | XXXXXXXXOO | XXXXXOXXXX | XXXXOXXXXX | XXXXXXXXOO | XXXOXXXXXX | 106/550 |
Set 12 | OOXXXXXXXX | XXXXXXXXXX | XXOXXXXXXO | XXXXXXOXXX | XXXXXXXOXX | 111/600 |
Set 13 | OXXXXOOXXX | XXXXOXXXXO | XXXXXOXXXX | OOXXXXXOOO | XXXXXXXXOO | 124/650 |
Set 14 | XXXXXXXXXX | XOOXXXXXXX | XXXXOXXXXX | OXXXXXXXXX | OOXXXXXXXX | 130/700 |
Set 15 | XOXOXXXOXX | XXXXXXXOOX | XXOXXXXXXO | XXXXOXXXXX | XXOXXXXXXX | 139/750 |
Set 16 | OXXXXXOXOX | XXXXXXOOOX | XXXXXXXXXX | XXOXOOXXOO | XXXXXXXXXX | 150/800 |
Set 17 | XXXXXOOXXX | OXXXXXOXXX | OXXXXXXXXX | OXXXXXOXXX | XXXXOXXXXX | 158/850 |
Set 18 | OXXXXXOXXX | OOXXXXXOXX | XXXXOXXXXX | XXXOXXXXXO | XOXXXXXOXO | 169/900 |
Set 19 | XXXXXOXXXX | XXOOXXXOXX | XXXXXOXXXX | OXXOXXXXOX | XXXXXOXXOO | 179/950 |
Set 20 | XXXXOXXXXO | XOOOXXXXXO | XXXXXXXXXX | XXXXOXXXXX | OXXXXXXOXX | 188/1000 = 18.8%... |
Outside sources
- JP has the formula at "Unknown," which means it was not in their patch notes.
- Present in patch notes, but not denoted by anything.
- KR apparently has nothing...what thell?
- CN has nothing in their patch notes other than "Rebalance implemented" or Skill adjustment.
- TW has nothing other that what China had.
- If i'm looking in all the wrong places...please, tell me and enlighten me with your new found nonsense..
Sortable(?) Title list
>-> since people do not like Ctrl+F...
Notes
- No I didn't take into account:
- Success/Gathering/Speed bonus
- If Armor Piercing/Magic Def/Magic Protection get bonuses
- lengthy table is lengthy...maybe cause my laptop only goes to 1366 max width. Monitor goes to like...1960 or something.
- Magic Attack ≠ Magic Damage.
- The Other section is for titles with addtional effects not listed, such as but not limited to:
- bonus damage
- increased skill efficiency
- Success/Gathering/Speed bonus
Combat
Title Name | HP | MP | Stamina | STR | INT | DEX | Will | Luck | Min. Damage | Max Damage | Magic Attack | Crit | Bal | Def | Prot. | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Master of Combat | +20 | +20 | +10 | -10 | -20 | |||||||||||
Master of Smash | +20 | -20 | +20 | -10 | ||||||||||||
Master of Final Hit | +20 | -30 | +20 | +15 | +5 | +15 | -5 | |||||||||
Master of Stomp | +15 | +40 | -30 | |||||||||||||
Master of Critical Hit | +30 | +20 | +20 | -5 | -5 | |||||||||||
Master of Arrow Revolver | +20 | +20 | +20 | -10 | -5 | |||||||||||
Master of Lance Charge | During Lance Charge, attacks enemies at a wider range to the left and right. |
Music Tests
- Provocation is 2200 Distance between one end to the other.
- In place of one spike, I will be standing where it is (Yes this means breaking it).
- Halfway is 1100.
- Large Images ahead. Click for full...or look at the last one.
- Using the side of my pinkie [verystupidcommenthere], I measure out 100 range.
Outside Source Log
The only mention of a range is Harvest Song of JP at "500?" range. There's also debates about range, but nothing confirming it.
Enduring Melody Test
Battlefield Overture Test
Harvest Song Test
Vavice Test
March Song Test
Final Comparison
- Displacement might be an issue.
Welcome to this world Jerk...
I mean Dirk! her name is Zhanlu.
Zhanlu's Stats
- Numbers in Parenthesis is how much was changed in the previous level.
Level | Strength (Attack) |
Intelligence (Balance) |
Dexterity (Injury Rate) |
Will (Durability) |
Luck (Critical) |
---|---|---|---|---|---|
1 | 16~24 | 41% | 5~15% | 29 | 43% |
2 | |||||
3 | |||||
4 | |||||
5 | 16~25 (+1) | ||||
6 | 16~26 (+1) | ||||
7 | 16~27 (+1) | ||||
8 | 17 (+1)~28 (+1) | ||||
9 | 18 (+1)~29 (+1) | ||||
10 | 19 (+1)~30 (+1) | 42% (+1) | |||
11 | 20 (+1)~31 (+1) | 42% | |||
12 | |||||
13 | |||||
14 | 43% (+1) | ||||
15 | 44% (+1) | ||||
16 | |||||
17 | |||||
18 | |||||
19 | |||||
20 | |||||
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47 | |||||
48 | |||||
49 | |||||
50 | 93~154 | 68% | 10~24% | 44 | 59% |
Taming Other Stars
The following information is the number of stars a monster gives when tamed for its specific category. Since starts do not go down, this is a list of entryes of the last thing tamed before the number of stars in my journal went up.
- Giant Bandersnatch 4
- Swamp Cobra 2
- White Blind Crab 4
- Snow Imp (Strong) 2
- Crag Cow (Offering) 2
- Skeleton Flying Sword 4
- Black Ship Rat 2
- Small Argus 1
- Cat Siths (excluding wizard) 1
- Stone Gargoyles (Excluding full glowing) 4
- Bear Sprite 3
- Chandelier Spider 2
- White Snake (Hardmode) 4
- Mirror Witch (Normal) 1
- Argus 3
Random...Bar thing
It's not a regular Space. It's a special type of space that allows for the emptiness.
Current HP Effective HP Wounded HP
Current MP Maximum MP
Current Stamina Effective Stamina Stamina from Hunger Used Stamina from Hunger
Testing
40/100
50/100
25/100
Erinn Martial Arts Competition Combat Power
As players continue to advance in Erinn Martial Arts Competition, the NPC gradually grow stronger. NPCs also increase by 1000 CP each round.
- Round 1: 4000
- Round 2: 5000
- Round 3: 6000
- Round 4: 7000
- Round 5: 8000
- Round 6: 9000
- Round 7: 10000
- Round 8: 11000
- Round 9: 12000