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Keep Shooting yourselves in the foot...

Fragment of a discussion from Talk:Wiki Home

What I said was in regards to you adding the weapon's stats to the page, not you breaking the template due to your inexperience with templates. Regardless of which method you would have used, you were going to add the weapon stats anyway, so I don't know why you're bringing that up. Unrelated comments aside,

 
 
*Localize everything to the North American server.
 

 

^Doesn't just mean the names and descriptions, but item values/stats as well. There have been cases where the stats of an item on the NA server were different from its KR counterpart (i.e. the beam swords), so using the stats from the KR server before it's released technically isn't correct anymore (Before the announcement on the NA forums, it would've been okay, but they made it pretty clear that they don't want people spoiling content). So you either went through the game files and found those stats, or are using the stats of the KR server.

That, and you probably haven't been following the whole data mining announcement on the NA Mabinogi Forums then.

Yinato (talk)11:25, 29 November 2012

If you read the future content tag above every single page:

"the article may be based on Mabinogi overseas. Details may change before the release."

It's completely fine to use Korean stats because it's not impossible to edit them once the items do reach here. Details can change, and they might.

Also, I have kept up on the announcement of data mining. I even went ahead and searched through several Nexon Forum threads, and found one in which Sabina herself clarified the definition:

  • Information from foreign servers is okay
    • Publicly available information, regardless of country, is not data mining
    • Foreign test server information is not okay
    • Foreign client data is not okay
  • Public test server data is not okay
  • Local client data is not okay.
Maenad (talk)11:30, 29 November 2012
 

I think you're still missing the point.

 
 
No data, especially if it's obviously from the client files.
 

 

No matter how much you argue to try and justify what you're doing, all you're doing is contributing to the problem, albeit without the intent to do so. and

 
 
FYI, the Demonic Handle is released
 

 

This wiki is for NA Mabi. Saying that it's released and not mentioning that you're using data from KR Mabi in the first place makes it look like you're getting the info by other means (data mining being one possibility).

Yinato (talk)13:00, 29 November 2012
 

(@Yinato - Um. Maenad didn't add the weapon's stats - that was Kevin, before the policy change. Maenad just added the crafting data, which can be found outside client files. It's just that when the template broke, it showed the Mabi Item ID thing, which is why I removed the template.)

Akira (talk)13:00, 29 November 2012
 

wut o-o Weird, it's showing up as being added by Maenad on my screen. If that's the case, then sorry Maenad, should've brought that up earlier. But the last part I said in my previous response still stands though.

Yinato (talk)13:19, 29 November 2012

Future content information is fine to add if it has a web-based source, e.g. the Korean gameabout site or JP wiki.

Angevon (Talk)18:09, 29 November 2012
 

As to this point, the weapon stats can be obtained from gameabout, so dunno why it's not okay to add them.

Maenad (talk)21:18, 29 November 2012
 
 
 
No data, especially if it's obviously from the client files.
 

 

Ah, I see now. Well, since this is the case, I nominate for deletion, Template:DataTrinity Staff, Template:DataLongsword, Template:DataLong Bow, Template:DataBasic Control Bar, Template:DataLollipop-shaped Sword, Template:DataSoul-Searcher Sword, Template:DataFomor War Sword, Template:DataBattle Mace, Template:DataShaoranen's Bow of Chivalry, Template:DataWisdom of Snakes, Template:DataMaster Lich Wand...

...well that's odd. I can't seem to find a single weapon template that doesn't utilize XML code taken from the client. Looks like we need an entirely new weapon template system.

Maenad (talk)15:48, 29 November 2012
 

Yeah, Kevin put a lot of effort in to convert the templates to use XML a while back - which is especially why it hurt when client file stuff was explicitly banned.

Anyways, as per this post a few discussions away, we won't need to delete them - just change them when the opportunity comes.

Akira (talk)16:03, 29 November 2012

This update is adding a ton of new weapons. They can't stay without templates forever, so now seems like a good time.

Maenad (talk)16:06, 29 November 2012

When I have the time, I will be converting all of our current equipment/item pages and the few templates that read xml.

 
 

In regard to the beam swords: two versions came out in our server. The stronger ones were removed a week after and whatever.