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Since when are the hidden stats reversed?
Basically what the title says...they've always been higher defense for melee attacks and less for ranged when using defense skill. Why are they suddenly not like that anymore?
I've just checked the japanese (here) wiki, and the stats were originally melee lower than range. I've just tested it out with different shields.
If range wasn't higher, players would not be able to block magnum shot while using defense.
It would also be logical for range defense to be higher, since there is nothing in game that adds that defense, while melee defense is added by the Defense skill.
Wait what? Defense in general (the stat) lowers the damage on any physical hit...that includes ranged attacks. So yes, even if ranged wasn't higher, you could still block magnum shots while using defense. Having a shield just makes it so you don't get knocked down. That part was ALWAYS in the game. The hidden stats were added a little while later before charge skill came into the game.
I don't know where you got the idea the defense doesn't reduce ranged damage O_O
I'm still not sure about the hidden stats though. As I recall they were ripped right from the game files awhile back (our files). Very strange that all of a sudden it's changed either on the Japanese wiki or your tests you say you conducted. Needs further research IMO.
Bump for answers?
I'm not sure it's such a great idea to just take info off another version's wiki either.
Still no answers or nobody knows? I'm still not sure it's a great idea to take info from another wiki...I assume those are correct, but it would have been a better idea for people to check our files to be sure.