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G16s2

Fragment of a discussion from Talk:Sharp Mind

The skill page will either be kept for reference, or updated like Infodude575 said. The skill itself is broken in terms of its original use (There's a reason why Sharp Mind, as old as the skill is, is still capped at rA). This skill is an asset to new players, but more experienced players won't have a use for it. ie. You see a golem swinging its arm in the air. If you didn't know it's got stomp loaded the first time you see it, you'll probably clue in after it uses it.


As for the health portion, +12 hp is nice when you're new to the game or have a new character, but as you start fighting things that are capable of dealing 100+ damage in one hit (if not putting you in deadly), multi aggroing, causing a status affliction (the list goes on and on...) is 12 hp going to really help? Sure, there are going to be exceptions, but it won't help the majority of the time.


tl;dr sharp mind is broken as is, 12 hp isn't much later on in the game, and the skill is next to useless as you get more comfortable and familiar with monster AIs/skills in general.

Yinato12:36, 12 April 2012