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Talk:Sharp Mind

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Does ranking it increase the rate of you seeing it? User: Heme

I don't think so. --Kevin Talk«) 22:52, 4 May 2009 (UTC)
Wouldn't that make this skill utterly useless, then? If ranking it doesn't increase the success rate, the only thing you're getting out of it is the bonus health, which is totally not worth all the AP thrown at it.--Kong 06:50, 31 August 2009 (UTC)
Well, an HP Boost is better than nothing! ~ Darkblade132

Combat Power

I'm getting this from the skill files.

	<Monster_Skill_Reader>
		<SkillLevelDetail SkillLevel="0" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="0" StackPerCast="1" EffectDescription="_LT[xml.skill_leveldetail.5203]" Conditions="_LT[xml.skill_leveldetail.5186]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5257]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
		<SkillLevelDetail SkillLevel="1" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="2" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.5235]" EffectDescription="_LT[xml.skill_leveldetail.5204]" Conditions="_LT[xml.skill_leveldetail.5187]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="2" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5247]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
		<SkillLevelDetail SkillLevel="2" PrepareTime="0" AbilityNecessary="1" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="4" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.5236]" EffectDescription="_LT[xml.skill_leveldetail.5205]" Conditions="_LT[xml.skill_leveldetail.5172]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="2" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5248]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
		<SkillLevelDetail SkillLevel="3" PrepareTime="0" AbilityNecessary="1" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="6" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.5237]" EffectDescription="_LT[xml.skill_leveldetail.5206]" Conditions="_LT[xml.skill_leveldetail.5173]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="2" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5249]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
		<SkillLevelDetail SkillLevel="4" PrepareTime="0" AbilityNecessary="1" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="8" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.5238]" EffectDescription="_LT[xml.skill_leveldetail.5207]" Conditions="_LT[xml.skill_leveldetail.5174]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="2" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5250]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
		<SkillLevelDetail SkillLevel="5" PrepareTime="0" AbilityNecessary="1" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="10" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.5239]" EffectDescription="_LT[xml.skill_leveldetail.5208]" Conditions="_LT[xml.skill_leveldetail.5175]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="2" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5251]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
		<SkillLevelDetail SkillLevel="6" PrepareTime="0" AbilityNecessary="1" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="12" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.5240]" EffectDescription="_LT[xml.skill_leveldetail.5209]" Conditions="_LT[xml.skill_leveldetail.2204]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="2" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5513]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
		<SkillLevelDetail SkillLevel="7" PrepareTime="0" AbilityNecessary="3" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="14" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.5241]" EffectDescription="_LT[xml.skill_leveldetail.5210]" Conditions="_LT[xml.skill_leveldetail.2205]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="2" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5514]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
		<SkillLevelDetail SkillLevel="8" PrepareTime="0" AbilityNecessary="3" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="16" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.5242]" EffectDescription="_LT[xml.skill_leveldetail.5211]" Conditions="_LT[xml.skill_leveldetail.2206]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="2" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5515]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
		<SkillLevelDetail SkillLevel="9" PrepareTime="0" AbilityNecessary="3" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="18" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.5243]" EffectDescription="_LT[xml.skill_leveldetail.5212]" Conditions="_LT[xml.skill_leveldetail.2207]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="2" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5516]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
		<SkillLevelDetail SkillLevel="10" PrepareTime="0" AbilityNecessary="3" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="20" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.5244]" EffectDescription="_LT[xml.skill_leveldetail.5213]" Conditions="_LT[xml.skill_leveldetail.2208]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="2" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5517]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
		<SkillLevelDetail SkillLevel="11" PrepareTime="0" AbilityNecessary="5" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="22" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.5188]" EffectDescription="_LT[xml.skill_leveldetail.5214]" Conditions="_LT[xml.skill_leveldetail.2209]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="3" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5518]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
		<SkillLevelDetail SkillLevel="12" PrepareTime="0" AbilityNecessary="5" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="24" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.5189]" EffectDescription="_LT[xml.skill_leveldetail.5215]" Conditions="_LT[xml.skill_leveldetail.2210]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="3" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5519]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
		<SkillLevelDetail SkillLevel="13" PrepareTime="0" AbilityNecessary="5" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="26" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.5190]" EffectDescription="_LT[xml.skill_leveldetail.5216]" Conditions="_LT[xml.skill_leveldetail.2226]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="3" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5520]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
		<SkillLevelDetail SkillLevel="14" PrepareTime="0" AbilityNecessary="5" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="28" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.5191]" EffectDescription="_LT[xml.skill_leveldetail.5217]" Conditions="_LT[xml.skill_leveldetail.2242]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="3" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5521]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
		<SkillLevelDetail SkillLevel="15" PrepareTime="0" AbilityNecessary="10" StaminaNecessary="0" StaminaModPreparing="0" StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0" CombatPower="30" StackPerCast="1" BonusDescription="_LT[xml.skill_leveldetail.30]" EffectDescription="_LT[xml.skill_leveldetail.5218]" Conditions="_LT[xml.skill_leveldetail.2258]" Var1="0" Var2="0" Var3="0" Var4="0" Var5="0" Var6="0" BonusLife="5" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0" LevelDescription="_LT[xml.skill_leveldetail.5522]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0" OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
	</Monster_Skill_Reader>

Apparently, Sharp Mind, a.k.a. "Monster Skill Reader", does add combat power. Can anyone confirm this? --Kevin Talk«) 22:52, 4 May 2009 (UTC)

IF the XML file says so, then it must be true, right? Also, I'm trying to figure out the the reasoning behind the success rate of this skill, and failing to do so. --Zephyre 23:06, 4 May 2009 (UTC)

Success

Given the wiki's been edited, have nexon fixed the glitch? I haven't noticed it...Novaix 12:47, 18 September 2009 (UTC)


It might be fixed

So I decided to spend some time to see if Sharp Mind was fixed and surprisingly, it might be. Using 2 characters... I had one with Rank F Sharp Mind and later on an alt with Rank A sharp mind sit there for hours for different enemies. For boss, my friend brought me a long a karu glowing dungeon where I just sat AFK near the ghost mask worms while he went to class. Here are the results:

Rank F Sharp Mind Character

  • (weakest) Brown Foxes - (168/400 successful observed skills)
  • (awful) White Wolves - (102/400 successful observed skills)
  • (boss) Ghost Mask Worms - (32/400 successful observed skills)



Rank A Sharp Mind Character

  • (weakest) Brown Foxes - (222/400 successful observed skills)
  • (awful) White Wolves - (165/400 successful observed skills)
  • (boss) Ghost Mask Worms - (98/400 successful observed skills)


  • I'm not sure, but it seems that higher rank does seem to successfully generate more skills. However the only glitch I can find is how I am able to observe bosses. Though I notice is that the higher the level of the enemy (from weakest to awful to boss), the difference of the amount of success from rank F to rank A becomes more apparent. Can anyone else do a retest to confirm this as well? --Miyuna 17:38, 5 February 2010 (UTC)
    Since when was being able to identify boss-level enemies a glitch?Novaix 01:09, 6 February 2010 (UTC)
    Doesn't the main page read that "Boss" monsters skills cannot be read? Or does it mean storyline bosses' attacks? If so, that needs to be changed. If anyone can confirm this other than me... I would like to say the skill is no longer glitched. ^^; --Miyuna 03:08, 6 February 2010 (UTC)

Contents

Thread titleRepliesLast modified
G16s25623:25, 4 April 2022
Thunder and Flame Burst018:31, 5 September 2012

So it's going to be removed and reinstated as a passive skill. Whatever happens to this page?

Deletion07:53, 12 April 2012

Page'll probably be kept, just revised in some odd ways.

But removing it doesn't seem right, since Sharp Mind DOES ADD HEALTH.

Infodude57509:17, 12 April 2012
 

I KNOW. I LIKE THE HEALTH PORTION TOO. .-. But if it's DevCat's decision, meh...

Deletion10:46, 12 April 2012
 

The skill page will either be kept for reference, or updated like Infodude575 said. The skill itself is broken in terms of its original use (There's a reason why Sharp Mind, as old as the skill is, is still capped at rA). This skill is an asset to new players, but more experienced players won't have a use for it. ie. You see a golem swinging its arm in the air. If you didn't know it's got stomp loaded the first time you see it, you'll probably clue in after it uses it.


As for the health portion, +12 hp is nice when you're new to the game or have a new character, but as you start fighting things that are capable of dealing 100+ damage in one hit (if not putting you in deadly), multi aggroing, causing a status affliction (the list goes on and on...) is 12 hp going to really help? Sure, there are going to be exceptions, but it won't help the majority of the time.


tl;dr sharp mind is broken as is, 12 hp isn't much later on in the game, and the skill is next to useless as you get more comfortable and familiar with monster AIs/skills in general.

Yinato11:36, 12 April 2012
 

Define broken...

Infodude57519:28, 12 April 2012
 

Sharp mind isn't always successful, and ranking the skill doesn't increase how often it'll work. On top of that issue, sharp mind is limited to revealing only skills that your character knows. So even if sharp mind "successfully reads" a monster's skill, it won't reveal it unless your character has it to begin with (like the earlier example of a golem using stomp: you won't see the stomp skill icon above the golem's head unless you're a giant that can use stomp). Sharp mind's limitation, although it makes sense, is the reason why it's broken and next to useless (as a skill) once you start fighting a larger variety of monsters. Experienced players, and I don't mean level wise, are usually able to predict what skill a monster is using (or at the very least, rule out at least 15 skills as a possibility).

Experience > sharp mind

Yinato12:01, 13 April 2012
 

Actually...monster stomp is far different from Giant stop, but that's be sides the point. The AP is gonna get refunded, so I'm guessing it gets deranked to F...or even novice.

☽ミ☆カ☆ヤ☾12:06, 13 April 2012
 

Yeah, the golem example was just to get the point across. All that's changing is the hp the skill gave will be removed, all ap will be returned, and sharp mind will become a hidden skill.

Yinato12:11, 13 April 2012
 

Lets get this over with. G16S2 is tomorrow.

How shall we change this page?

Infodude57518:43, 28 June 2012
 

Move current page to something like "Sharp Mind (Skill)". Make a note that it is no longer used.

Make this into one of those pages like Teleportation, where there are just details (without the list of mobs ofcourse)

just a suggestion.

 

Is there even a template for removed/deleted content?

Infodude57519:49, 28 June 2012
 

No. I was just thinking...

As of G16S2, this skill has been removed and replaced with the more current Sharp Mind ability.
 

Like for Port Ceann?

Infodude57519:54, 28 June 2012
 

Yeah I guess. idk it's just an idea.

 

Or should we just get rid of the whole thing, I mean we don't usually keep history.

Infodude57520:24, 28 June 2012
 

Even if we haven't before (which we have), I still think its better to keep.

Pyro - (Talk)22:16, 28 June 2012
 

We got rid of an old G3 because it didn't seem so relevant. Honestly, I could care less whether we archive things or not.

Infodude57522:35, 28 June 2012
 

I'd keep it since it's still in the game (I think). o-o;;

S•A•R•I•A22:44, 28 June 2012
 

I thought we did keep the old G3 page?

 
Edited by another user.
Last edit: 23:25, 4 April 2022
Infodude57500:32, 29 June 2012
 

I didn't know we and old version of g3 o-o;; how outdated was it? -wondering-

S•A•R•I•A00:58, 29 June 2012
 

Generation revamp. I forgot what happened to the rest of the article.

 

Wasn't that much of a change so we got rid of it. =X Although this would be a huge change. On a similar note, how are going to separate the elf, human, and giant quests on 1 generation page? Since I think most quests should still be the same, I don't know, but some are different for sure.

Pyro - (Talk)04:10, 29 June 2012
 

Ehh this is a shot in the dark for the Live server, but the Test server has every mob revealing what they do...we even see Monster Stomp O-o...soo it's been buffed...or that was for testing purposes...

S•A•R•I•A04:14, 29 June 2012
 

I can definitely confirm that the activation requiring Defense/Counterattack isn't true.

Does the rate of success still apply or...?

Also, can pets use this or are they still stuck with no-see-monster-skill?

Infodude57517:50, 29 June 2012
 
 

Thunder and Flame Burst

They still show up as a ?. I'm wondering if its truly a glitch because its not there in the bug notes.

Also, does that extend to KR as well?

Infodude575 (talk)18:31, 5 September 2012