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G16s2

So it's going to be removed and reinstated as a passive skill. Whatever happens to this page?

Deletion08:53, 12 April 2012

Page'll probably be kept, just revised in some odd ways.

But removing it doesn't seem right, since Sharp Mind DOES ADD HEALTH.

Infodude57510:17, 12 April 2012
 

I KNOW. I LIKE THE HEALTH PORTION TOO. .-. But if it's DevCat's decision, meh...

Deletion11:46, 12 April 2012
 

The skill page will either be kept for reference, or updated like Infodude575 said. The skill itself is broken in terms of its original use (There's a reason why Sharp Mind, as old as the skill is, is still capped at rA). This skill is an asset to new players, but more experienced players won't have a use for it. ie. You see a golem swinging its arm in the air. If you didn't know it's got stomp loaded the first time you see it, you'll probably clue in after it uses it.


As for the health portion, +12 hp is nice when you're new to the game or have a new character, but as you start fighting things that are capable of dealing 100+ damage in one hit (if not putting you in deadly), multi aggroing, causing a status affliction (the list goes on and on...) is 12 hp going to really help? Sure, there are going to be exceptions, but it won't help the majority of the time.


tl;dr sharp mind is broken as is, 12 hp isn't much later on in the game, and the skill is next to useless as you get more comfortable and familiar with monster AIs/skills in general.

Yinato12:36, 12 April 2012
 

Define broken...

Infodude57520:28, 12 April 2012
 

Sharp mind isn't always successful, and ranking the skill doesn't increase how often it'll work. On top of that issue, sharp mind is limited to revealing only skills that your character knows. So even if sharp mind "successfully reads" a monster's skill, it won't reveal it unless your character has it to begin with (like the earlier example of a golem using stomp: you won't see the stomp skill icon above the golem's head unless you're a giant that can use stomp). Sharp mind's limitation, although it makes sense, is the reason why it's broken and next to useless (as a skill) once you start fighting a larger variety of monsters. Experienced players, and I don't mean level wise, are usually able to predict what skill a monster is using (or at the very least, rule out at least 15 skills as a possibility).

Experience > sharp mind

Yinato13:01, 13 April 2012
 

Actually...monster stomp is far different from Giant stop, but that's be sides the point. The AP is gonna get refunded, so I'm guessing it gets deranked to F...or even novice.

☽ミ☆カ☆ヤ☾13:06, 13 April 2012
 

Yeah, the golem example was just to get the point across. All that's changing is the hp the skill gave will be removed, all ap will be returned, and sharp mind will become a hidden skill.

Yinato13:11, 13 April 2012
 

Lets get this over with. G16S2 is tomorrow.

How shall we change this page?

Infodude57519:43, 28 June 2012
 

Move current page to something like "Sharp Mind (Skill)". Make a note that it is no longer used.

Make this into one of those pages like Teleportation, where there are just details (without the list of mobs ofcourse)

just a suggestion.

 

Is there even a template for removed/deleted content?

Infodude57520:49, 28 June 2012
 

No. I was just thinking...

As of G16S2, this skill has been removed and replaced with the more current Sharp Mind ability.
 

Like for Port Ceann?

Infodude57520:54, 28 June 2012
 

Yeah I guess. idk it's just an idea.

 

Or should we just get rid of the whole thing, I mean we don't usually keep history.

Infodude57521:24, 28 June 2012
 

Even if we haven't before (which we have), I still think its better to keep.

Pyro - (Talk)23:16, 28 June 2012
 

We got rid of an old G3 because it didn't seem so relevant. Honestly, I could care less whether we archive things or not.

Infodude57523:35, 28 June 2012
 

I'd keep it since it's still in the game (I think). o-o;;

S•A•R•I•A23:44, 28 June 2012
 

I thought we did keep the old G3 page?

 
Edited by another user.
Last edit: 00:25, 5 April 2022
Infodude57501:32, 29 June 2012
 

I didn't know we and old version of g3 o-o;; how outdated was it? -wondering-

S•A•R•I•A01:58, 29 June 2012
 

Generation revamp. I forgot what happened to the rest of the article.

 

Wasn't that much of a change so we got rid of it. =X Although this would be a huge change. On a similar note, how are going to separate the elf, human, and giant quests on 1 generation page? Since I think most quests should still be the same, I don't know, but some are different for sure.

Pyro - (Talk)05:10, 29 June 2012
 

Ehh this is a shot in the dark for the Live server, but the Test server has every mob revealing what they do...we even see Monster Stomp O-o...soo it's been buffed...or that was for testing purposes...

S•A•R•I•A05:14, 29 June 2012
 

I can definitely confirm that the activation requiring Defense/Counterattack isn't true.

Does the rate of success still apply or...?

Also, can pets use this or are they still stuck with no-see-monster-skill?

Infodude57518:50, 29 June 2012
 

probably stuck on seeing nothing...too lazy to check...*still remastering Final Hit*

S•A•R•I•A18:51, 29 June 2012
 

Seems like not all monster skills have icons... Teleport was a ? for me.

Infodude57519:58, 30 June 2012
 

graaghhh so much for seeing official icons qq

S•A•R•I•A20:02, 30 June 2012
 

Skill icons for monsters only exist for very few skills since they stopped midway through C1 because you couldn't see them anyway (then). Teleportation is an old skill and its icon was only added recently for Morrighan, whose teleportation is significantly weaker. All of the skill icons can be seen in the pack files, though.

Pyro - (Talk)20:06, 30 June 2012
 

Weren't some of the icons custom? o-o

Infodude57520:17, 30 June 2012
 

currently, most of the icons for monster skills on the wiki are are custom.

S•A•R•I•A20:21, 30 June 2012
 

Almost all of them are custom. The ones that aren't are Stomp, Heavy Stander, Mana Reflector (Icon has an R but its actually D), Natural Shield, and Beholder Beam. And all of those besides Beholder beams are just blank skill icons with text on them. There's also an icon for using Potions, Full Swing (completely unrelated to the released Beast one), and Final Smash.

Pyro - (Talk)20:24, 30 June 2012
 

And the icon for Giant Stomp, Monster Stomp, and Summoned Golem Stomp are different.

Pyro - (Talk)20:25, 30 June 2012
 

o.O Final Smash?...and uhh Full swing? e-e? I wanna see those...though I probably saw them without knowing...

S•A•R•I•A20:26, 30 June 2012
 

Wait...is full swing, by any chance, the Tara Hammer game Icon o.o?

Chain gun o.e? LOL

S•A•R•I•A20:33, 30 June 2012
 

No, the hammer game and Tara were G10, this stuff was back in Generations 1-3.

Pyro - (Talk)20:34, 30 June 2012
 

quite a ways back...still scrapped I'm assuming?

S•A•R•I•A20:38, 30 June 2012
 

Nothing suggesting otherwise.

Pyro - (Talk)20:41, 30 June 2012
 

Giant Lightning Sprite Thunder showed ?, and my Thunder's Rank F...

O-o

Infodude57523:58, 30 June 2012
 

It's probably cause it's using Thunder in conjunction with Chain Casting so it shows up as unknown? (that's my guess o-o)

S•A•R•I•A23:59, 30 June 2012
 

Chain Casting has its own icon ya know.

But explain how it can use Lightning Bolt with CC and I can still see it...

Infodude57500:03, 1 July 2012
 

How should I know x.X? Maybe their thunder is different from ours?

S•A•R•I•A00:04, 1 July 2012
 

Chaincasting is only a skill for Mores. Its not a skill otherwise, I think.

Pyro - (Talk)00:12, 1 July 2012
 

Um, do the pack files say anything about the monster having CC?

Infodude57500:17, 1 July 2012
 

Yes. Giant sprites seem to have Mores' Chain Casting skill.

 

Hum... Is there a monster that has Thunder w/o CC?

Infodude57511:21, 1 July 2012
 

I'm pretty sure cave sahagin mages have TH but don't have chain cast.

Yinato12:46, 1 July 2012
 

Shadow Ghost casting TH (no CC): ?

Infodude57520:36, 2 July 2012
 

Going back to what I say about Thunder being different for monsters,

S•A•R•I•A20:40, 2 July 2012
 

Other than images, what else do we need to add...?

Infodude57522:29, 4 July 2012
 

Red Prison Ghost: Fireball was visible O-o

Infodude57523:22, 13 July 2012
 

wait, fireball works but the others isn't? hmm odd...

S•A•R•I•A00:05, 14 July 2012
 

Arat Alchemist: Frozen Blast is yes-yes but Flame Burst is a no-no.

Infodude57512:32, 15 July 2012
 

0:33, you can clearly see Arc Lich and Ice Spear icon.

Thunder and Flame Burst not showing up is probably a glitch...

Infodude57520:12, 18 July 2012