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Map

Can someone put a map of:

  • The location of the stone in Shyllien and the path to take.
  • The location of the five stone spots in Hillwen.
  • The locations of the herb in Ant Hell and the paths to take.
Infodude575 (talk)14:42, 10 July 2013

I'm working on an ant hell map.

Pyro - (Talk)14:57, 10 July 2013
 

Here we go:

Legend
Blue Path Safest/Normal Path
Green Path Unsafe Shortcut
Sad Face Marker.png Monster Spawn
Door Marker.png Clickable Door
Horse Marker.png Pet Bypassable Door
Angry Face Marker.png Impassable Door
Black Herb Marker.png Black Sunlight Herb
Ignore This Portal
Full-size Map

Connous Underground G18E1 Map.png


{|class="prettytable" style="position:absolute; right:0;"
!colspan="2"|Legend
|-
!Blue Path
|Safest/Normal Path
|-
!Green Path
|Unsafe Shortcut
|-
![[File:Sad Face Marker.png]]
|Monster Spawn
|-
![[File:Door Marker.png]]
|Clickable Door
|-
!width="50px"|[[File:Horse Marker.png]]
|Pet Bypassable Door
|-
![[File:Angry Face Marker.png]]
|Impassable Door
|-
![[File:Black Herb Marker.png]]
|Black Sunlight Herb
|-
!Ignore This
|Portal
|-
!colspan="2"|[[:File:Connous Underground G18E1 Map.png|Full-size Map]]
|}
[[File:Connous Underground G18E1 Map.png|785px]]
Pyro - (Talk)00:02, 12 July 2013
 

If I'm either

  1. Missing a Spawn
  2. Missing a Door
  3. Missing an entire path > .>
  4. Need to fix a geographic error DevCAT made (I already fixed a few)
  5. Mismarked one of the markers

Or anything else I should do, let me know here.

Pyro - (Talk)00:09, 12 July 2013
 

Those are some cute faces, lol.

Infodude575 (talk)00:34, 12 July 2013
 
Edited by 0 users.
Last edit: 00:36, 12 July 2013

Thank you. Anyways, I leave it up to you to decide where/how to post the map.

Pyro - (Talk)00:36, 12 July 2013
 

What's with that "Ignore this"? Is it some inaccessable portal or you don't touch it at all?

Infodude575 (talk)00:38, 12 July 2013
 

It's a portal, it does teleport you somewhere but it only makes your trip back a lot longer if you use it during the mission version where you actually pass by it.

Pyro - (Talk)00:53, 12 July 2013
 

Ah, I see.

I think you should put the legend IN the map then present it a link like how the map thing was done for G13.

Infodude575 (talk)00:59, 12 July 2013
 

I'm not entirely sure what you mean. I did want to put the legend in the map but I don't remember how.

Pyro - (Talk)02:06, 12 July 2013
 

I found another spot at the very bottom left of the map, but I was killed before I got to it...

Infodude575 (talk)19:39, 14 July 2013

I found another spot directly south of the south west spot, is that the one you were referring to? Though, I wasn't able to gather much new information. There seemed to be one extra trigger south of that door, and another trigger MUCH later nearer to the herb.

From what I gather, the way I interpreted this is wrong. It's not you walk over an area and a monster spawns, it's more of a radius and getting to close to the epicenter of that circle spawns the monster near you, not necessarily at the spawn or a specific side. I would like to map these circles but I have no methods of mapping these without vigorous, hours worth, of testing provided I can actually walk through walls which is an impossibility. Any ideas? (Also, I accidentally saved over the master copy of my map without one with merged layers so I'll have to guess the transparency to add more spots or need to redo the map. . .)

E6 needs a map for where the statues are in the Shaman village, though I'm not going to be redoing that shit. . . If anyone makes this map, also point out where Akule and his dragon is.

Pyro - (Talk)22:15, 3 August 2013
 

I have no idea how to make a map, sadly. There's no guide and all.

Infodude575 (talk)09:59, 4 August 2013
 
 

I've done it a few times, I keep getting the same two spots. . . I'll just leave it out until I get it naturally or until somebody else finds it and records where the enemies are to show me. (If you do this, also make sure you take alternate routes to see if there are safer/longer routes.

And I'm still waiting for you to explain what you meant by that. And the map isn't on any page atm.

Pyro - (Talk)02:09, 17 July 2013
 

Generation 13: Hamlet#Unraveling Truth - The map for how Claudius walked was put on a separate link.

Infodude575 (talk)09:49, 17 July 2013

At the time, I felt it would clutter the box...may we should tab it?

まそっぷ ! (talk)22:42, 3 August 2013
 

What do you mean tab?

Infodude575 (talk)23:24, 3 August 2013
 

Sounds good!

Pyro - (Talk)23:29, 3 August 2013
 

Umm...so I implemented it right? I'm getting a weird

thingy... nvm, I forgot to close a tag.

anyways I placed it here, and on the G13 Unraveling truth. I'm not sure how to word it to make people click that particular tab, so I left the link to the image there.

まそっぷ ! (talk)00:00, 4 August 2013
 

Done, good?

Pyro - (Talk)14:32, 17 July 2013
 

Hm how come we still don't have a map for Hillwen and Shyllien?

As a side note, we need a map for Episode 3's Retreat to Vales.

Infodude575 (talk)14:02, 31 July 2013
 

Well Hillwen's map can be made easily, even yourself, since there already is a minimap. Just add File:Statue icon.pngs where you need them, for more map icons look at my userpage. As for Shyllien, why would Shyllien need a map?. . . It's kind of easy to tell where you need to go in E1 and E5 and you don't exactly have to go to multiple spots or checkpoints. Retreat to vales does need a map but I spam E1 so you'll have to find somebody else for that, you could use markers from my userpage or ask me to make some if you need them.

Pyro - (Talk)14:11, 31 July 2013
 

People can kind of get lost. Heck, I got lost in that EP5 RP with the Spy; I thought I had to lure him to where the Stone Yet Not a Stone was. Nope, so then I tried taking him to the portal. Nope, so then I thought I had to take him outside... Wrong place again, so I took him back to the Stone Yet Not a Stone... I kind of rage quitted right there and went foruming for answers QQ

I also got sort of lost in EP1 Shyllien because the page at the time didn't say to go up the ramp.

Infodude575 (talk)14:18, 31 July 2013

Tangent here, is the term Ep# or EP# ever used? Or is it just a player made term? I've been saying E# when talking to other players.

Pyro - (Talk)14:27, 31 July 2013
 

Saga button says "EP # - Name"

Infodude575 (talk)14:31, 31 July 2013
 

I need an explanation of how to use a Pet to bypass the Door going South because Giants can't Play Dead like Humans and Elves can. Maybe it only works with certain Mounts or newer ones.

Mark1962 (talk)19:46, 12 November 2013
 

That's an abuse first off, something against the policy set on the wiki. Secondly, it's not even that helpful in the chance that it does spawns in a place where there are multiple doors aside the door one would be able to walk through.

まそっぷ ! (talk)19:54, 12 November 2013
 

Hmm, I didn't take into account that this might be considered an abuse. Should I edit my map?

Kapra - (Talk)19:59, 12 November 2013
 

if you have route that goes through the white/blue doors / doors with text, yeah. The doors should be impassable by default. If you have the normal "touch to open" doors, that's fine.

まそっぷ ! (talk)20:06, 12 November 2013
 

I wasn't asking which ones are, I was asking if I should edit my map to say you cannot enter those doors, rather than saying they are Pet Bypassable Doors.

Kapra - (Talk)20:09, 12 November 2013
 

Oh yeah sure. That would probably help.

まそっぷ ! (talk)20:41, 12 November 2013
 

I am having trouble finding the original, layered, master copy. I may have to redo it.

Kapra - (Talk)19:39, 16 November 2013
 

I found the file a few days ago. I edited it to replace the Pet Bypassable doors with Impassable doors as suggested, then uploaded it to the existing file, then undid the edit on purpose. If you guys still feel like Pet Bypassable doors should not be mentioned and/or you consider it an abusable glitch, then redo the edit. Otherwise I guess you can leave it as is.

Kapra - (Talk)21:48, 12 June 2014