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A couple of tips for mages and alchs

A couple of tips for mages and alchs

Since the commerce page is a giant wall of text, I'd like to point out a couple of things I've noticed while commercing.
Concerning the aggro: If you stand in place immediately after spawning the bandits, they will usually not aggro you until you attack or move.
This would give mages and alchs some time to charge whatever they want, like fireball or flame burst.
This is relatively difficult to pull off though, I find that I need to use the minimap or click straight into the spawn to pull it off.
Concerning damage over time: Damage over time that can kill monsters like Meteor Strike's residual damage or Hydra Transmutation will not remove stars, so killing them with either of those lets them get away with your goods whilst dead.

~Dæmonis(´∀`) (talk)15:48, 25 January 2014