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Template:DataMonsterNightmare Humanoid
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{{{{{format}}} |Name=Nightmare Humanoid |Page=Nightmare Humanoid
|FieldLocations=*None |DungeonLocations=*Albey Red (Boss)
|HP=1,600 |CP=2620 |Defense= |Protection= |Speed=Normal |Element=none
|MeleeHits=1 |MeleeDamage=70-120 |RangedHits= |RangedDamage= |MagicHits= |MagicDamage= |ExplosiveHits= |ExplosiveDamage=
|Aggro=y |MultiAggro=y |AggroRange=Medium |AggroSpeed=Fast
|EXP=2,800 (+125) |Gold=1,800-2,029 |DropEquip=*Robes
- Headgear
- Footwear
|DropMisc=*Pages
- Book on Fireball - 8th Page
- Patterns
- Sewing Pattern - Volume Beret
|SkillSmash=y |SkillWindmill=y |SkillDefense=y |SkillNightChange=y |SkillHeavyStander=3 |SkillManaDeflector =3 |SkillNaturalShield=3
|Notes=*When attacked, it changes color.
- Watch the color carefully.
- If it turns blue, it has Mana Deflector (Lvl. 3) and is immune to magic.
- If it turns red, it has Heavy Stander (Lvl. 3) and is immune to melee.
- If it turns orange, it has Natural Shield (Lvl. 3) and is immune to ranged attacks.
- If it turns white, it is immune to everything.
- If it turns black, it is vulnerable to all types of attacks.
- Blue, and White are not immune to Water Cannon or Wind Blast.
- Use an attack that it is not immune to for maximum effectiveness.
- Using Firebolt forces it to change its color, enabling one to control its passive defense.
- There is no significant order of color changing.
|Advice=*Bring party members with a variety of each class of combat, or have easy access to your bow, sword(s), and spells.
- The Nightmare Humanoid cannot change colors while stuck in the middle of a combination attack. Final Hit and Thunder works wonders.
- To remember which is not vulnerable to a color, think about what color flashes when using magic, combat, or range on other types of monsters.
- Alchemy skills works great as they don't set off blue or even white passive defense.
- FireCounter is the best way to solo it
}}