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Talk:Sword Art Online Event/Dungeon Capture Event
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Contents
Thread title | Replies | Last modified |
---|---|---|
Heathcliff Boss | 3 | 05:21, 25 August 2014 |
Relative Difficulties? | 1 | 13:43, 19 August 2014 |
Do we have any inside information from Nexon? | 8 | 12:53, 19 August 2014 |
Monster encounters? | 0 | 13:05, 17 August 2014 |
Zone Ticket Rewards | 2 | 21:41, 16 August 2014 |
Difference in Dungeons | 8 | 02:58, 15 August 2014 |
Daily Dungeon Quest | 3 | 21:28, 14 August 2014 |
Possible source | 2 | 20:37, 13 August 2014 |
Combo Card Pieces | 0 | 20:05, 13 August 2014 |
From what I've been told, you get this quest after completely capturing all 20 zones and the Divine Dragon Alliance Member sends you into a solo-SM to fight Heathcliff.
From the look of the battle, he has Advanced Heavy Stander and takes 1 damage from all attacks, along with only having 100 HP. So it seems similar to the Macha fight in Saga, only that Heathcliff himself fights back.
They changed it in NA. He takes full damage from all attacks and seems to have a lot more than 100 HP; 300~ shuriken attack lowered him down to 82%.
Should it be noted what normal dungeon could compare to each relative zone?
For Example, Zone 2 Peaca could be compared to Peaca Normal (Demi Lich Boss), with the Demi Lich being vulnerable even without the ghost sword. Or Zone 3 Alby/Fiodh can compare to their dungeons' Intermediate for 4 counterparts (giant red spider boss of Alby Zone 3's boss trio dropped AR8; Giant Imps in Fiodh Zone 3 dropped FB10/Argus can appear on last floor as miniboss for AR10).
It seems like nice things to know (especially for page/transformation hunters), I just don't know where on the page this kind of info would go.
Probably on their dungeon page, and maybe a bit in here.
Interesting to note:
- Not only Banshee isn't invulnerable, but she has zero defense and protection and didn't ping to any of my attacks at all. I haven't fought Demi Lich to know his stats though.
- Zone 1 Fiodh Golem drops AR 9, which is really odd since Fiodh Normal's golem doesn't have that.
- Bard Skeletons have zero defense and protection, and you can kill them. But regardless of whether they're alive or not when killing the Giant Skeleton Hellhounds, Metal Bard Skeletons still appear.
Might be equal or more to the amount of numbers to summon the Black Dragon during that event.
A friend told me that the next zone unlocks itself after a certain amount of real-life days, provided the previous zone was captured.
It's been two days and Zone 2 is now open for all servers on all dungeons.
I actually think it really is based on the map completion. Except, the zone-unlocking only checks at midnight. So you really do have to capture the dungeon, so that the progress says you're just waiting on a map, before midnight in order to unlock a dungeon. However, I'm not sure it matters which dungeon you do. The map pieces for one dungeon might also count for all the others. I'm not sure.
Could be both completion and real-life days.
Welp. I think with the recent lack of info of Peaca 4, it's safe to assume that each dungeon needs to done a certain number of times before the 2 days(or what seems to be 2 days) time limit.
Erm, wouldn't it be better to use a <onlyinclude> tag rather than having people go to another page for it? We've always done it for event boxes and such.
Eh, I only remember that being done for the OX Events, but I *have* been away for a while. I'll point out that the rewards from completing the dungeons and rewards from cashing in the Zone Tickets could be considered two separate entities...but on the other hand, surewhynot. I don't see the harm, and it probably is more convenient for it to be on one page.
(BTW I think it's noinclude that should be used in these situations, not includeonly. The latter makes the wrapped text invisible to its original page.)
Ah, welcome back. And we've done it for events like Cursed Labyrinth or Holiday Hide & Seek Event with their boxes.
Aside from the combo card drops, is there a major difference in the type and/or zone of the dungeon?
Increased difficulty. Peaca becomes near impossible after Zone 3 lol
JP Wiki on Zones 4 and 5 for Peaca[edit]
4区[edit]
出現モンスターはペッカ中級5F相当
マスターリッチもペッカ中級と同じ強さ(グラマスクエの弱いタイプではない)
大半の部屋にゴーストキングかガストが出現する
- 壊れたコフィンミミック×4
- 素早い吸血コウモリ×6
- 猛烈なホローナイト
- しつこいワイト
- 各種ガスト×6
- ゴーストキング×4
- レッドゴーストキング×6
- ブルーゴーストキング×6
- レッドゴーストキング×3+ブルーゴーストキング×3
- レッドガスト×3+ブルーガスト×4
- マスターリッチ×1+レッドガスト×1+ブルーガスト×1(ボス) ※ゴーストキング、ガスト各種召喚あり
5区[edit]
全5層、戦闘は1層につき3~4部屋程度だが、箱部屋で強敵の3段沸きがある
- 壊れたコフィンミミック×6
- 素早い吸血コウモリ×8
- 猛烈なホローナイト×6
- 猛烈なホローナイト×4+ゴーストクローカー×3
- しつこいワイト×3+グール×4
- ゴーストキング×4(何故かAIが未設定で全く動かなかった)
- レッドゴーストキング×6
- ブルーゴーストキング×6
- レッドガスト×3+ブルーガスト×4
Ghost Kings, Master Lichs, Ghasts...holy hell
In case anyone wants to look ahead, have fun
What about GM Card drop rate? If that doesn't change i could just spam Alby for it.
Do by any chance any of the SAO dungeons count for ^?
Ah, that's good. Makes Peaca daily all more simple and rewarding.
Should we use this(translated from JP game and posted on Mabidata): For combo card fragments, different skill will drop in different area dungeon and fixed at 5 combos: Windmill: Peace Area 3-5
Smash: Alby Area 5, Math Area 4-5, Fiodh Area 4-5, Peaca Area 1-5
Assault Slash: Alby Area 1-5, Math Area 1-5, Peaca 5
Charge: Alby Area 1-3, Fiodh Area 1-3
Lance Charge: Alby Area 2, Math Area 2/5, Fiodh Area 2/5
Magnum Shot: Alby Area 5, Math Area 1-2, Fiodh Area 1/3/4/5, Peace Area 3
Arrow Revolver: Math Area 1/2/4/5, Fiodh Area 1, Peaca Area 2/4/5
Support Shot: Alby Area 1/2/4, Math Area 1-2
Gold Strike: Alby Area 3, Math Area 1/4, Fiodh Area 1/3
Focus Fist*:Alby Area 2, Math Area 3, Fiodh Area 1
Charging Strike*: Alby Area 1-2, Math Area 2-3, Fiodh Area 2, Peaca Area 1,2,3,5
Somersault Kick: Alby Area 1, Fiodh Area 3-4, Peaca Area 4
Spinning Uppercut: Alby Area 4, Peaca Area 2
Drop Kick*: Alby Area 2, Peaca Area 2
Ice Bolt: Alby Area 1, Math Area 1/3/4/5, Peaca Area 1/2/3
Lightning Bolt: Alby Area 3/5, Math Area 3, Fiodh Area 1/2/3/5
Firebolt: Alby Area 1/2/5, Math Area 1
Ice Spear:Alby Area 3, Fiodh Area 1
Thunder: Math Area 2/4/5, Fiodh Area 1/2/4, Peaca Area 1/3/4
Fireball:Alby Area 1/3, Math Area 2, Fiodh Area 2, Peaca Area 2-3
Blaze: Math Area 5, Fiodh Area 1/4, Peaca Area 1/3
Hailstorm: Alby Area 1/2/5, Math Area 1, Fiodh Area 1, Peaca Area 1
Flame Burst: Alby Area 5, Math Area 4, Fiodh Area 2/4, Peaca Area 1/4
Shock: Math Area 2, Peaca Area 1
Watercannon: Alby Area 1/4/5, Fiodh Area 3/5, Peaca Area 4
Heat Buster: Math Area 2/5, Fiodh Area 4, Peaca Area 2/4/5
Life Drain: Alby Area 1, Math Area 4, Fiodh Area 1
- First Stage Fighter move can only be used in Combo Position 1, Second Stage Fighter move can only be used in Combo Position 2-5, Third Stage Figher Move can only be used in Combo Position 5.
Shouldn't it be mentioned how the combo card pieces work on this page?