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Talk:Shyllien Ecology

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Thread titleRepliesLast modified
Bonus Gathering?316:33, 1 June 2015
The large 'rock' in Shyllien1017:31, 22 December 2013

Bonus Gathering?

For higher ranks of bonus gathering, where you can get 3-4 bonus.

Do you always get the max availible, or do you have a chance to get 1/2/3 bonus materials.

The training tips seem to suggest the latter, but I'd like to be sure.

Sanity is overrated19:13, 21 November 2013

You will still get +1/2/3/4 of previous ranks.

ベリサ・マイルスター (talk)19:51, 21 November 2013

the master title display as plant specimen gathering speed +5%, plant specimen bonus speed +3%. i dont know how its work or it just a mistake.

Winddoll (talk)16:11, 1 June 2015
 

Most likely a mistake. It should probably be Specimen Bonus Gathering.

Sakura502 (talk)16:33, 1 June 2015
 
 

The large 'rock' in Shyllien

Is it 'legal' to be behind the large 'rock' in Shyllien Outskirts 2?

Orthi (talk)07:45, 23 September 2013

...Behind it? No, it is not. You can be by the the sides and stuff but not behind it o-o...

まそっぷ ! (talk)10:52, 23 September 2013

Seriously, so basically the large rock is actually useless since nowhere around it are you safe from getting attacked. & you get swarmed like crazy if you even get near it, & taking the enemies out wouldn't help as they are on a 5 second respawn timer.

Orthi (talk)11:07, 23 September 2013
 

If the mobs are left untouched for a large amount of time, it is possible to gather from there and the mobs will slowly despawn. Eventually the server will kick in additional mobs upon player presence.

まそっぷ ! (talk)11:16, 23 September 2013
 

Wait, so in general, monsters disappear if nobody is around? Then how are there ancient monsters? Somebody always being around but the monsters never being killed?

Pyro - (Talk)13:03, 23 September 2013
 

I've seen this happen in several instances. Spawn count lowers if no one is around. If someone starts killing, an increase in spawn occurs. Ancients appear from lingering mobs, so likely they've been sitting around for a while.

If you go to Hillwen and gather in one of the unguarded deposits, they will spawn shortly after gathering a bit.

まそっぷ ! (talk)13:17, 23 September 2013
 

So basically after a while the enemies around the rock will be low enough to harvest from the rock without getting attacked?

Orthi (talk)13:32, 23 September 2013
 

Nah, there's always tons there. Sometimes the monsters just don't even bother you, and you can just walk right up to the stone and start gathering. No idea what really causes it. Sometimes it just happens after getting myself killed enough times, sometimes I can just walk right up with no problems whatsoever, but summoning a pet like a bone dragon will make all the plants instant aggro you and destroy you for some reason. I find the sasquatches to be the most peaceful. After awhile though, plants and stuff will all aggro you at once.

Meru (talk)13:44, 23 September 2013
 

Sasquatches can become bugged for some reason and won't land attacks at all.

まそっぷ ! (talk)15:18, 23 September 2013
 

That's not what I was talking about, but sure. I hear it's probably from having the same AI as ifrit and ifrit bugs out like that, too, or something like that. Not sure if it's from the AI, but I don't know what else it could be that only happens to those 2.

Meru (talk)15:25, 23 September 2013
 

For many monsters, aggro is avoidable under certain conditions (if you stay in normal mode(not combat mode), succubi and regular wolves don't aggro, and Baol Infil monsters only single aggro; wisps aggro you slower if you're unarmed; iirc golems have a shorter aggro range if you walk instead of running; and Peaca ghosts don't seem to notice players using playdead if they don't talk or use pets.) There are probably similar tricks for the monsters guarding this stuff.

Sozen Cratos Focker (talk)17:31, 22 December 2013