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Talk:Sakura Abyss

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Thread titleRepliesLast modified
Barrier Spikes in Provo no longer count003:41, 12 December 2016
Damage calculation?1213:44, 7 August 2014
# of Hits101:26, 29 July 2014

Barrier Spikes in Provo no longer count

Barrier spikes in provocation no longer count towards the multiple enemies +6 and +7. I tested this out along with another player, we tried multiple times and it no longer counts. Ended up having to go to a dungeon using lullaby after hitting all the wrong switches to make a horde to train on for it to count. FU NEXON!!!

Ebonrouge (talk)03:41, 12 December 2016

Damage calculation?

The formula says to include enemy Defense stat, yet the skill info says it ignores Defense. Anyone wanna explain? Or is it simply refering to Defense skill?

Onionsong (talk)17:56, 6 August 2014

It ignores protection, and ignores whether the target is using Defense, but passive defense still affects final damage.

Shroom Fonzerelli (talk)17:58, 6 August 2014
 

Referring to the defense skill.

Infodude575 (talk)19:52, 6 August 2014
 

Basically it doesn't trigger the Defense skill if loaded.

 

Even if it's not triggered, the defense skill still lowers damage right? Especially with a shield? Kind of like meteor and fireball doing greatly reduced damage with a shield + defense. Would that really count as ignoring the defense skill?

Meru (talk)23:27, 6 August 2014
 

I think the answer to that is unless the Defense skill gets canceled by the skill, the Defense skill will not help

Shroom Fonzerelli (talk)05:16, 7 August 2014

But it does help on other skills, even if it isn't cancelled. Like with red dragon's meteors and lightning with a shield the damage is greatly reduced while the skill itself isn't triggered and cancelled. Fireball from shyllien plants goes from 1400 damage to about 400. The defense page seems to say it has no effect on magic type skills, and then goes to say it does affect the damage of magic skills, but it doesn't mention that a shield is needed to decrease the damage, and it also says using a shield with defense just increases melee and ranged defense. Well that aside... I did a very, very small test, and it seems it doesn't anyway.

Meru (talk)13:00, 7 August 2014
 

Enlightenment did some really really weird things to Defense skill. Doesn't look like anyone bothered to examine it.

  • Equipping a shield boosts the skill greatly, even affecting magic stuff, but by how much we don't know (Keep in mind that Vales Shield's value is a glitch).
    • "Not effecting magic type skills" is probably because the skill only lists physical defense stat and physical protection. If it affected magic defense/protection, I'm pretty sure it would have been mentioned as with all other skills.
    • Did you even test the shyllien plant fireball without a shield?
  • Like I said before, Defense Skill not cancelling from things that bypass it is a glitch.
Infodude575 (talk)13:32, 7 August 2014

I did test without a shield, and it did nothing. I know its a glitch, but still, I think it should be mentioned as part of this topic, since it was said that if it doesn't trigger the skill it doesn't affect damage.

Meru (talk)13:35, 7 August 2014
 

Figures. All I can say is that the Defense skill now is really weird.

Infodude575 (talk)13:39, 7 August 2014
 
 
Edited by author.
Last edit: 13:44, 7 August 2014

Defense skill doesn't get canceled on all five hits for players, which I assume is a glitch (Tasket says "Defense and Counter no longer cancel when knocked down." which could be related). Monsters aren't affected by this and will still get cancelled normally.

Infodude575 (talk)12:51, 7 August 2014

I thought that glitch was about how sometimes you load it, and monsters still get a hit in anyway, but I guess it could be that, too.

Meru (talk)13:02, 7 August 2014
 

That's probably some weird delay and it also applies to every skill.

Anyway, I've gotten Smashed with Defense up, shield and less, Defense didn't cancel. IIRC the glitch was introduced around Genesis and I remember that Smash always cancelled Defense back then.

Infodude575 (talk)13:17, 7 August 2014
 
 

Seems to be about... 5? I used a 1 charge on Macha and she went from 100% -> 95%.

I heard the number of hits may increase with more charges?

EDIT: Tested again with 9 charges on a Frail Green Kiwi; that thing has 7 HP and it took two normal attacks to finish it off. So it seems to be fixed at 5 hits per enemy.

Infodude575 (talk)11:33, 25 July 2014

It's always 5 hits.

I've done some testing and can confirm the damage formula. It deals the skill's rank damage, multiplied by the number of charges, split among 5 attacks which each have a separate chance to crit (and to strike new enemies entering range during the flurry). Rank damage is, of course, a % of your base damage range, so a battlefield overture, bone dragon chip, weapon power potion, or similar buffs will increase this as expected with any physical skill.

To confirm, that is 5 hits of damage * charges / 5 each, counted as separate attacks for enemy defense, heavy stander chance, critical hit(ignoring protection when calculating crit rate), and target availability. If anyone else can test and confirm my result, and replace the ? on the main page for damage calculation, that would be appreciated.

Callback (talk)01:26, 29 July 2014