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Talk:Respite
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Contents
Thread title | Replies | Last modified |
---|---|---|
Distress Training | 11 | 19:48, 9 September 2013 |
Mana Shield | 1 | 23:09, 10 July 2012 |
Is this it? | 7 | 22:45, 20 June 2012 |
Hunger | 5 | 15:34, 18 June 2012 |
Advantageous effect? | 8 | 14:52, 16 June 2012 |
Skill template. | 0 | 00:51, 15 June 2012 |
Invincibility Frames | 4 | 14:02, 1 June 2012 |
Unlimited Dark Knight | 11 | 23:56, 31 May 2012 |
Potion Posioning Recovery | 1 | 00:21, 29 May 2012 |
Duration and Stat Usage | 5 | 14:46, 27 May 2012 |
total | 1 | 18:11, 5 May 2012 |
whens g16? | 0 | 11:04, 15 January 2012 |
Self Medication -> Recovery | 3 | 18:25, 4 January 2012 |
The name | 0 | 16:52, 1 January 2012 |
Now that I think about it, the fact that healing works could be a bug, should we have it removed?
"Could". Its possible, but it hasn't been touched.
By the way, if I don't have to recover HP, does that mean I can wound myself below 20%, then spam heal on self?
For some reason, Respite trains "Use a Healing Spell" requirement for Magic Mastery. According to the devs, it's suppose to happen. I guess they considered Self-Meditation as a sort of spell or something...
Healing does not work for me in fulfilling this training requirement. Can we confirm this was patched?
Apparently they said it was a glitch in one of their long list of glitch notes...
I mastered Respite months ago so I can't test.
Can you use Mana shield before,during, and or after using Respite or does it penalize you at one point?
40/20 hp/sp recovery...maxes at 75/75 for r1. Is there something we left out, like added duration increase? Because this isn't terribly impressive. I wouldn't be spending 295 ap on it for example.
We could just chug a couple of hp and stamina pots and have the same effect without a cooldown or magic/alchemy use penalty. The only real trump card it has going for it is the poison detox effect...which is pretty good actually o3o;
As a tip if u want to avoid the aftereffect penalty, go for range skills rather than magic or alchemy is not as efective but still and option.
Didn't mean that its just a tip, dont take it so serious geez... idk if you are doing this because i ve mistaken updates in some areas or because give an opinion that may be "obvious" and is overlooked, not permited or something, but then why "pots are expensive, too." isnt also Obvious?.
I joined Wiki to contribute like stated on the policy, not to fight i hope this is posible thanks.
At 51% hunger and novice respite, I only recovered 5 stamina. Can somebody who has more use of respite confirm whether or not respite is vulnerable to hunger?
What's that supposed to mean? o-o
You get nothing good out of it, all the restorative effects are within the animation. The aftereffect only makes it so you cannot use magic or alchemy without a penalty.
But why is it under poison? o-o
Also its effects pretty much imply that it's not a good thing. But I don't think pointing it out is necessary...
I don't think it's necessary either. It would be kinda like saying poison or petrification status effects have no advantages. No duh!
I do think it is necessary because people have been confused on what the HP per second means, thinking you get additional HP and stamina over time during the effect's status.
Obnoxiously annoying to work with. Still trying to get that HP crap down right.
Was going to undo, but someone fixed.
You cannot move during the faze of the healing, just wondering. Haven't actually tried to use it during battle. It would be helpful to note on the page. And if it isn't invincible, does the skill cancel if you are hit while healing?
Lots of the skills make it so you can't move. None of the fighter skills have invincibility frames and this one would be the least likely of them to give them to you...
And yes it cancels the skill completely and then it goes on cooldown.
In theory, with high enough HP (at least 1.2k would be needed) this skill could allow for an infinite disarm state. Does anyone know the exact recovery rate/how long it recovers for?
If it works until your health is completely refilled (excluding injuries) this would make Dark Knights extremely overpowered.
It's not long, but it won't be long enough to allow infinite Dark Knight. I think cooldown doesn't start until the skill ends. I haven't looked into knuckle skills as of yet but it's probably going to be disabled for use during Dark Knight Trans. can't say for certain.
It's not disabled. The one video that I was able to find of the skill the user was in trans while doing it. Even if cooldown starts when the skill stops it wouldn't matter if it fully restores your HP.
Figuring in that both skills (Soul of Chaos and Recovery) are r1, the disarm only drains 10hp/s. Recovery restores 15hp/s. Hopefully it wouldn't last long enough for that extra 5hp/s to overpower Disarm, but if the user has more than 1.2k HP (10hp/s drain would make disarm last 120 seconds, the entire cooldown for Recovery, IF they had or exceeded that amount) then it is highly likely that it could create an infinite trans: The normal skill length, 120+ seconds of disarm, brief period of rest while Recovery does its job, rinse and repeat.
I suppose we'll find out in two days, but still. It's cause for concern. r6 Recovery would be enough to allow for the infinite trans, and each rank after that just shortens the rest period.
Yeah that's gonna be a bad thing...some revision patch or something will be taken if it becomes overused or an issue. It happens all the time when things slip away from the creator's/developer's mind.
I did the math, and with r1 Recovery it would take 240 seconds to restore your HP high enough to allow you to wait out the cooldown. So it's basically four minutes of rest for an extra two minutes of DK over and over again. It takes long enough that most people probably (read: hopefully) wouldn't have the patience to deal with it.
Then again, some (like me) would probably be perfectly fine with it. Who knows.
Well considering using Alchemy after Recovery hurts you, it would seem so.
With any luck this will be a skill that can't be used during the disarm phase, like Life Drain. Otherwise... >3>
I'm downloading the JP version of Mabinogi at the moment to test out the fighter skills. The moment I figure out what's going on I'll let everyone know.
Apparently the skill description does not include anything about recovering from potion poisoning, just "poison".
If it did recover from pot poisoning, then Respite would be too OP... I think.
Lets wait till it comes out.
Uh...?
Where's the duration, and where's the MP/SP whatever cost to use this?
Neither if those are know write yet, but once the skill is actually out, those will be listed on the main page. I do know that it requires you to be immobile for it's duration.
i know it says that it recovers 15 hp/sp a second(R1), but how much hp/sp does it recover total? for how many seconds does it heal you?
Even if the name was changed, it doesn't mean we should throw it away. I mean, Assault Slash was known by many MANY different names, and we keep them all.