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Talk:Respite

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Contents

Thread titleRepliesLast modified
Distress Training1119:48, 9 September 2013
Mana Shield123:09, 10 July 2012
Is this it?722:45, 20 June 2012
Hunger515:34, 18 June 2012
Advantageous effect?814:52, 16 June 2012
Skill template.000:51, 15 June 2012
Invincibility Frames414:02, 1 June 2012
Unlimited Dark Knight1123:56, 31 May 2012
Potion Posioning Recovery100:21, 29 May 2012
Duration and Stat Usage514:46, 27 May 2012
total118:11, 5 May 2012
whens g16?011:04, 15 January 2012
Self Medication -> Recovery318:25, 4 January 2012
The name016:52, 1 January 2012

Distress Training

Now that I think about it, the fact that healing works could be a bug, should we have it removed?

Zugon (Talk | contribs)13:22, 16 June 2012

"Could". Its possible, but it hasn't been touched.

By the way, if I don't have to recover HP, does that mean I can wound myself below 20%, then spam heal on self?

Infodude57500:02, 5 July 2012

For your question, yep.

Zugon (Talk | contribs)05:13, 5 July 2012
 

For some reason, Respite trains "Use a Healing Spell" requirement for Magic Mastery. According to the devs, it's suppose to happen. I guess they considered Self-Meditation as a sort of spell or something...

S•A•R•I•A00:24, 5 July 2012
 

Even though its not magic? o-o

Infodude57500:27, 5 July 2012
 

Yeah...crazy world isn't it? Or maybe it's "nexon logic"

S•A•R•I•A00:31, 5 July 2012
 

If they do that they should at least do the same with Potion Making and Alchemy...

Pyro - (Talk)00:39, 5 July 2012
 

Healing does not work for me in fulfilling this training requirement. Can we confirm this was patched?

-- Jspillers | (Talk)17:33, 17 April 2013

Apparently they said it was a glitch in one of their long list of glitch notes...

I mastered Respite months ago so I can't test.

Infodude575 (talk)19:36, 17 April 2013
 

Wait they said it wasn't, but now it is...? I don't get nexon anymore.

S•A•R•I•A (talk)22:52, 17 April 2013
 

I heard this was fixed now, could someone confirm?

LittlesnowEU (talk)21:48, 16 June 2013
 

After what...3 months? it's no longer working. time for everyone to sit in avon and touch dat sword.

まそっぷ ! (talk)19:48, 9 September 2013
 
 

Mana Shield

Can you use Mana shield before,during, and or after using Respite or does it penalize you at one point?

Sakura161722:29, 10 July 2012

It's perfectly fine to use it at anytime. It's not affected, that's why the description says "attacking or healing" with magic/alchemy. Since it's neither...well you get the point.

DANTE20XX23:09, 10 July 2012
 

Is this it?

40/20 hp/sp recovery...maxes at 75/75 for r1. Is there something we left out, like added duration increase? Because this isn't terribly impressive. I wouldn't be spending 295 ap on it for example.

Pyroblade22:18, 6 June 2012

75 HP and 75 SP per 120 seconds is OP in my book.

Infodude57522:29, 6 June 2012
 

We could just chug a couple of hp and stamina pots and have the same effect without a cooldown or magic/alchemy use penalty. The only real trump card it has going for it is the poison detox effect...which is pretty good actually o3o;

Pyroblade22:39, 6 June 2012
 

Pots cause Potion Poisoning, and it's mainly for people who don't often use magic/alchemy...

Zugon (Talk | contribs)22:46, 6 June 2012
 

Pots are expensive, too.

Infodude57523:10, 6 June 2012
 

As a tip if u want to avoid the aftereffect penalty, go for range skills rather than magic or alchemy is not as efective but still and option.

Aria21:27, 20 June 2012
 

We're not stupid...

Infodude57522:34, 20 June 2012
 

Didn't mean that its just a tip, dont take it so serious geez... idk if you are doing this because i ve mistaken updates in some areas or because give an opinion that may be "obvious" and is overlooked, not permited or something, but then why "pots are expensive, too." isnt also Obvious?.

I joined Wiki to contribute like stated on the policy, not to fight i hope this is posible thanks.

Aria22:45, 20 June 2012
 

At 51% hunger and novice respite, I only recovered 5 stamina. Can somebody who has more use of respite confirm whether or not respite is vulnerable to hunger?

Pyro - (Talk)02:10, 18 June 2012

Respite's effect is reduced when healing through hunger.

Zugon (Talk | contribs)07:54, 18 June 2012
 

So does Rest. Maybe potions, too.

Infodude57510:22, 18 June 2012
 

Potions do too.

Zugon (Talk | contribs)10:36, 18 June 2012
 

"Maybe potions, too."? Isn't that like the first thing we've established about hunger?

 

I hardly use potions...

Infodude57515:34, 18 June 2012
 

Advantageous effect?

What's that supposed to mean? o-o

Infodude57522:13, 15 June 2012

You get nothing good out of it, all the restorative effects are within the animation. The aftereffect only makes it so you cannot use magic or alchemy without a penalty.

Pyro - (Talk)22:14, 15 June 2012
 

But why is it under poison? o-o

Also its effects pretty much imply that it's not a good thing. But I don't think pointing it out is necessary...

Infodude57522:35, 15 June 2012
 

I don't think it's necessary either. It would be kinda like saying poison or petrification status effects have no advantages. No duh!

DANTE20XX22:57, 15 June 2012
 

I do think it is necessary because people have been confused on what the HP per second means, thinking you get additional HP and stamina over time during the effect's status.

Pyro - (Talk)23:15, 15 June 2012

Also, it being a sub-bullet on the wrong bullet was my error. . _.

Pyro - (Talk)23:16, 15 June 2012
 
 
 
While under the influence of Respite Aftereffect, attacking or Healing with Magic or Alchemy will cause the user's Health, Mana, and Stamina to drop.
 

 

I fail to see how you get more HP/SP during the aftereffect...

Infodude57523:21, 15 June 2012
 

People assume from the HP per second thing. Point is, people have made that mistake...

Pyro - (Talk)00:13, 16 June 2012
 

I've love to see these people...then I could tell them to learn to read :|

DANTE20XX14:52, 16 June 2012
 

Skill template.

Obnoxiously annoying to work with. Still trying to get that HP crap down right.

Was going to undo, but someone fixed.

Aubog00700:51, 15 June 2012

Invincibility Frames

Does this skill have Invincibility Frames?

Pyro - (Talk)13:28, 1 June 2012

What makes you say that?

Infodude57513:46, 1 June 2012
 

You cannot move during the faze of the healing, just wondering. Haven't actually tried to use it during battle. It would be helpful to note on the page. And if it isn't invincible, does the skill cancel if you are hit while healing?

Pyro - (Talk)13:53, 1 June 2012
 

Lots of the skills make it so you can't move. None of the fighter skills have invincibility frames and this one would be the least likely of them to give them to you...

And yes it cancels the skill completely and then it goes on cooldown.

DANTE20XX13:58, 1 June 2012
 

Uh, you're not invincible when you're casting Magic...

Infodude57514:02, 1 June 2012
 

Unlimited Dark Knight

In theory, with high enough HP (at least 1.2k would be needed) this skill could allow for an infinite disarm state. Does anyone know the exact recovery rate/how long it recovers for?

If it works until your health is completely refilled (excluding injuries) this would make Dark Knights extremely overpowered.

Aeziz16:02, 21 May 2012

There has to be some sort of time limit that this skill will last...

 

It's not long, but it won't be long enough to allow infinite Dark Knight. I think cooldown doesn't start until the skill ends. I haven't looked into knuckle skills as of yet but it's probably going to be disabled for use during Dark Knight Trans. can't say for certain.

S•A•R•I•A21:59, 21 May 2012
 

It's not disabled. The one video that I was able to find of the skill the user was in trans while doing it. Even if cooldown starts when the skill stops it wouldn't matter if it fully restores your HP.

Figuring in that both skills (Soul of Chaos and Recovery) are r1, the disarm only drains 10hp/s. Recovery restores 15hp/s. Hopefully it wouldn't last long enough for that extra 5hp/s to overpower Disarm, but if the user has more than 1.2k HP (10hp/s drain would make disarm last 120 seconds, the entire cooldown for Recovery, IF they had or exceeded that amount) then it is highly likely that it could create an infinite trans: The normal skill length, 120+ seconds of disarm, brief period of rest while Recovery does its job, rinse and repeat.

I suppose we'll find out in two days, but still. It's cause for concern. r6 Recovery would be enough to allow for the infinite trans, and each rank after that just shortens the rest period.

 

Yeah that's gonna be a bad thing...some revision patch or something will be taken if it becomes overused or an issue. It happens all the time when things slip away from the creator's/developer's mind.

S•A•R•I•A22:30, 21 May 2012
 

I did the math, and with r1 Recovery it would take 240 seconds to restore your HP high enough to allow you to wait out the cooldown. So it's basically four minutes of rest for an extra two minutes of DK over and over again. It takes long enough that most people probably (read: hopefully) wouldn't have the patience to deal with it.

Then again, some (like me) would probably be perfectly fine with it. Who knows.

Aeziz22:36, 21 May 2012
 

Surely it will be fixed in an upcoming patch.

 

O-o

They're fine with letting Dark Knight Fighters heal and not for Dark Knight Alchemists?!

Infodude57509:54, 22 May 2012
 

Well considering using Alchemy after Recovery hurts you, it would seem so.

With any luck this will be a skill that can't be used during the disarm phase, like Life Drain. Otherwise... >3>

Aeziz10:13, 22 May 2012
 

I'm downloading the JP version of Mabinogi at the moment to test out the fighter skills. The moment I figure out what's going on I'll let everyone know.

Aeziz18:05, 25 May 2012
 

Well, we all now know that it only lasts 5 sec, so there's no need to worry about making DKs OP.

Onionsong23:44, 31 May 2012
 

75 HP per 120 seconds you mean.

Infodude57523:56, 31 May 2012
 

Potion Posioning Recovery

Apparently the skill description does not include anything about recovering from potion poisoning, just "poison".

If it did recover from pot poisoning, then Respite would be too OP... I think.

Lets wait till it comes out.

Infodude57500:07, 29 May 2012

Agreed.

Pyro - (Talk)00:21, 29 May 2012
 

Duration and Stat Usage

Uh...?

Where's the duration, and where's the MP/SP whatever cost to use this?

Infodude57512:14, 26 May 2012

Neither if those are know write yet, but once the skill is actually out, those will be listed on the main page. I do know that it requires you to be immobile for it's duration.

Onionsong10:49, 27 May 2012
 

Are you Oensong?

Pyro - (Talk)10:56, 27 May 2012
 

Beg pardon?

Onionsong12:48, 27 May 2012
 

I'll take that as a no, I was asking if you were somebody from Ruairi with a similar name.

Pyro - (Talk)14:00, 27 May 2012
 

lol Nope. All of my characters are on Tarlach, sorry. ^^;

Onionsong14:46, 27 May 2012
 

i know it says that it recovers 15 hp/sp a second(R1), but how much hp/sp does it recover total? for how many seconds does it heal you?

Kizuurei17:45, 5 May 2012

It's not in skillleveldescription.xml.

Pyro - (Talk)18:11, 5 May 2012
 

whens g16?

this skill looks really good,when is g16 cmoming out

BreadlolsXD11:04, 15 January 2012

Self Medication -> Recovery

Even if the name was changed, it doesn't mean we should throw it away. I mean, Assault Slash was known by many MANY different names, and we keep them all.

Infodude57517:18, 3 January 2012

That's only because they actually used all of those names in NA.

Pyro - (Talk)02:42, 4 January 2012
 

I still don't see why we need to take out Self Medication though.

Infodude57510:46, 4 January 2012
 

I guess we can leave it if you think people will use the term.

Pyro - (Talk)18:25, 4 January 2012
 

In Korean Source, I think it's called Restore instead of Recovery, since 리스토어, which is how the skill is written in Korean Server as long as I know, is a direct Korean pronounciation of restore, just throwing it out there.

Ironwoman아롱우먼16:52, 1 January 2012