Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

Talk:Heat Buster

From Mabinogi World Wiki

If the load time is 8 seconds and you only have 10 seconds to use the skill, wouldn't that mean you acutally have only 2 seconds to use it before it's unable to be used? --Bryanneo 15:19, 3 March 2010 (UTC)

The timer starts after it's loaded. --- Angevon (Talk) 15:24, 3 March 2010 (UTC)

My bad, I didn't see the decimal next to the 8, so a .8 second load time and 10 seconds to use it, that's much better lol. --Bryanneo 14:51, 10 March 2010 (UTC)

Critical Chance

Does heat buster ignore protection for critical chance? --Miyuna 03:33, 2 October 2010 (UTC)

From what I can tell it does, but it leaves you totaly open after the use. Its sort of the alchemy blaze, but without the AoE. Tellos 05:14, 2 October 2010 (UTC)

If i recall, a player was able to load water cannon after using heat buster. So your not totally open to an attack and it pushes you back which could save you. Heat Buster is more like the smash of alchemy in my opinion. --Bryanneo 19:06, 8 October 2010 (UTC)

That is my video that you saw on youtube from the account Xiers. That was in G12 Beta on Test when it was first released. That was patched out about a week later and the current version on Test and Main servers binds he character during the pushback so you can take absolutely no action. Tellos 21:24, 8 October 2010 (UTC)

Ah i see thank you, does it also apply when using a tower cylinder? Editted i also wonder if heat buster does not kill the monster you targeted, how long does it stun it? Enough to load wind blast or water cannon? --Bryanneo 00:59, 9 October 2010 (UTC)

It'd be enough for load a wind blast but a water cannon is risky, it comes down to how fast the monster moves then. Kendoza 08:38, 25 November 2010 (PST)

Contents

Thread titleRepliesLast modified
splash damage radius?021:46, 1 November 2013
Set Bonus?009:23, 5 January 2013
The damage..321:13, 19 January 2012
Fire damage enchants/upgrades016:26, 19 January 2012
50k Damage1020:23, 22 July 2011
Multiple charges/hits507:24, 19 May 2011
A recent addition109:50, 4 December 2010
Training Heater Buster and Chain Cylinder together009:53, 25 October 2010

splash damage radius?

Any info on the splash damage radius? From what I can see it's a bit longer than wand splash, i'm guessing 300ish distance from targeted enemy.

Pyroblade (talk)21:46, 1 November 2013

Set Bonus?

Is there actually a equipment set that improves Heat Buster's damage? Cressida only presumably only improves Flame Burst and not HB.

Ulshamashhi (talk)09:23, 5 January 2013

The damage..

Okay.. Starting another subject for this because the talks of 50k just seem moronic to me.. (no offense to anyone) and just by living it out, has obviously been disproved. The fact that the equation is left up on there as something incorrect is all that bothers me.. now then~

"Base Damage * [1 + 3*(Alchemy Mastery Bonus + Fire Alchemy Bonus)]" It really, Really looks like to me that there was a simple error made when typing this out, if you change the first multiplication and addition signs to opposite spots you get.. "Base Damage + [1 * 3*(Alchemy Mastery Bonus + Fire Alchemy Bonus)]"

Assuming all rank 1's, Base damage(max) 1175 + (overall 25% from rank 1 Alchemy Mastery and Fire Alchemy, multiplied by 3~ equaling to 75%) So it becomes roughly 2056 base damage with all these skills at rank 1. Sounds at least, more accurate, right? That still of course, leaves room for the enchants (which must have a larger multiplier when applied to this skill than they imply) to further increase the damage.

Maybe it's something people look at and figure out for themselves since 50k damage potential is just far fetched, but I dunno~ the fact that it was left up there improperly always bothered me.

I could also be going about it all wrong as it is, though~ so I won't change anything.. I would like some input on this, though~ because it's bothered me for quite some time. x3

Devi09:25, 18 January 2012

Oh and as a side note, if it is confirmed that the skill ignores protection when calculating critical, I really think someone should add it to the page. x3 I don't know for sure myself, so I'm not gonna do that. O:

Devi09:32, 18 January 2012
 

That damage looks about right. I'm not sure since i don't have all those skills at rank 1 though. As for critical, I am of the belief that it does not ignore protection for critical rate. I've had yet to critical on high protection shadow mobs.

Pyroblade16:02, 19 January 2012
 

Oh, okay. O: I read just above there that someone figured it did ignore the protection~ Good to know it looks like I'm on the right path with the damage, though. :3 Thanks for telling me. x3

Devi21:13, 19 January 2012
 

Fire damage enchants/upgrades

Is bonus fire alchemy damage just added to the final damage? Because that would be pretty damn useless (8+ fire damage on my 900 damage heat buster,whoopee). There's probably a 5x multiplier for fire alchemy damage, i'm just guessing though since it uses 5 crystals.

Pyroblade16:26, 19 January 2012

50k Damage

I've heard of Heat Buster doing 50,000 Damage or so. I've even had a witness claiming a Doppelganger of Light and Darkness was killed by it in one hit.

How is this even possible?! It's unbelievable!

Infodude57512:20, 22 July 2011

According to the equation for the damage calculations of Heat Buster...

50,000 = Base Damage * [1 + 3*(Alchemy Mastery Bonus + Fire Alchemy Bonus)]

Base damage at Rank 1 = 1175 (assuming max)

50,000 = 1175 * [1 + 3*(Alchemy Mastery Bonus + Fire Alchemy Bonus)]

50,000 / 1175 = 42.5531914893617

42.5531914893617 = 1 + 3*(Alchemy Mastery Bonus + Fire Alchemy Bonus)

41.5531914893617 = 3*(Alchemy Mastery Bonus + Fire Alchemy Bonus)

42.5531914893617 / 3 = 14.18439716312057

14.18439716312057 = (Alchemy Mastery Bonus + Fire Alchemy Bonus)

In order to do 50,000 damage with Heat Buster, it seems you need around 14 points of Alchemy Mastery and Fire Alchemy bonus.

This is all a guess. Do not expect me to be right. :l

 

I believe you disregarded the Critical Hit part.

Doesn't seem right for a non-crit Heat Buster to do 50k. That's too overpowered.

Infodude57519:11, 22 July 2011
 

According to the equation for the damage calculations of Heat Buster... Now with Critical Hit!

50,000 = 1.5 * Base Damage * [1 + 3*(Alchemy Mastery Bonus + Fire Alchemy Bonus)]

Base damage at Rank 1 = 1175 (assuming max)

50,000 = 1.5 * 1175 * [1 + 3*(Alchemy Mastery Bonus + Fire Alchemy Bonus)]

50,000 = 1762.5 * [1 + 3*(Alchemy Mastery Bonus + Fire Alchemy Bonus)]

50,000 / 1762.5 = 28.36879432624113

28.36879432624113 = 1 + 3*(Alchemy Mastery Bonus + Fire Alchemy Bonus)

27.36879432624113 = 3*(Alchemy Mastery Bonus + Fire Alchemy Bonus)

27.36879432624113 / 3 = 9.122931442080377

9.122931442080377 = (Alchemy Mastery Bonus + Fire Alchemy Bonus)

In order to do 50,000 damage with Heat Buster, it seems you need around 10 points of Alchemy Mastery and Fire Alchemy bonus.

This is all a guess. Do not expect me to be right. :l

Too lazy to edit previous text.

 

All of my alchemy skills are rank 1. And even i barely crit 10k with a synergy volcano on ice mobs.

Aubog00719:52, 22 July 2011
 

Other Alchemy skills other than Alchemy Mastery and Fire Alchemy do not affect Heat Buster.

 

Yeah, these damage formulas are way off.

 

Alchemy bonus is .15 for AM and .1 for fire mastery.

Last i recall.

Aubog00720:19, 22 July 2011
 

Now that you mention it... they are percentages, huh? Makes more sense now. :D

 

9.122931442080377 = (Alchemy Mastery Bonus + Fire Alchemy Bonus)
Taken from last line of previous posts

+ Enchant Bonus

9.122931442080377 = (Alchemy Mastery Bonus + Fire Alchemy Bonus + Enchant Bonus)

9.122931442080377 = (1.00 + 0.15 + 0.1 + Enchant Bonus)

7.872931442080377 = Enchant Bonus

If this is correct, you need 8 points in Fire Damage bonuses from Enchants in order to do 50,000 damage with Heat Buster.

 

Multiple charges/hits

Edited by author.
Last edit: 09:38, 23 November 2010

"Flame Burst and Shock will only contribute one skill use regardless of how many enemies are hit."

"Multiple charges of alchemy will only contribute one skill use when used."

Not so sure about Shock but I've noticed that when I use a rank 1 Full Charge Flame Burst and hit two enemies, if I immediately use 1 water cannon charge, Heat Buster would be ready. This has happened several times. I also had no inital alchemy charges used before using Flame burst. I tested it by waiting a full 2 minutes with no Alchemy used, started the room with Flame burst loaded fully and hitting two enemies followed by the Water Cannon and Heat Buster was ready to be used.

Kendoza08:58, 23 November 2010

Update: The multiple enemies do not contribute but the multiple charges do. A single charge Flame burst followed by two Water Cannons will activate Heat Buster while a full charge of Flame Burst only needs 1 Water Cannon to activate Heat Buster. Uploading a video now.

Edit: Video Proof http://www.youtube.com/watch?v=SZKwtDEmNNA

Kendoza09:37, 23 November 2010
 

Does this only work with flame burst? I have never had that happen on KR, but maybe its because I have very high latency so using consecutive skills is difficult.

Tellos11:02, 23 November 2010
 

I don't know for Shock as I yet to have it. Maybe another could test and answer.

But if you mean multiple charges like Water Cannon, there appears to be similar to Flame Burst's but requires further testing on my part, I'll get a video of that one too. What I do have so far that for a Full Charge Water Cannon, 2 more blasts triggers Heat Buster instead of 3.

Edit: Confirmed. Water Cannon contributes to multiple uses to Heat Buster activation. Video here: http://www.youtube.com/watch?v=y5KgW9bdf1s

Kendoza11:54, 23 November 2010
 

I would like to add that flame burst actually adds 2 skill uses at 1~4 charges, as well as the three skill uses at max charge. This is most likely due to the long duration of flame burst causing the user to lose one skill use before flame burst finishes. With 2 skill uses it balances out to one skill use in most cases.

Pyroblade09:42, 18 May 2011
 

Yes but if you use Flame Burst as a starter, you won't lose that skill use since you get it after the skill ends. Then you have roughly 5 seconds to use Water cannon or Wind Blast. Heat Buster will trigger after that.

It also depends on what you use after Flame burst, if you use flame burst again then you will probably lose a skill use but if you use any fast load alchemy skills like the two I mentioned above, you could keep it going.

Kendoza06:49, 19 May 2011
 

A recent addition

I was using barrier spikes a while back, and I noticed when spamming them for the training, that it gave me the ability to use heat buster. The only catch was that it took more than 4 uses, which I assume was from the long load time. So I'd like to propose that it is an offensive alchemy in at least the terms of heat buster.

Though one of my guildies from Lothlorien guild did put it up here, I will say I was the one who originally found this out, I was meaning to tell Khenta, but this happened before hand, so I thought I might as well say it, if you have any questions about my testing, you can PM me.

Markrce09:26, 4 December 2010

If barrier spikes was the only thing you used and it activated heat buster then I suppose it counts. It probably took more than 4 uses because you took more than 5 seconds on average in setting up the spikes.

Tellos09:50, 4 December 2010
 

Training Heater Buster and Chain Cylinder together

If you have the AP to rank Heat Buster and Chain Cylinder, I suggest ranking them at the same time. Since you have to do 4~5 attacks to activate Heat Buster, having Chain Cylinder activated allows it to gain skill points while you are training Heat Buster. I have been ranking these two together since I got them both to 9. Currently r4 Heat Buster and r6 Chain Cylinder.

Khenta09:53, 25 October 2010