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Talk:Doppelganger
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Contents
Thread title | Replies | Last modified |
---|---|---|
Doppleganger vs Doppelganger | 11 | 18:15, 21 September 2014 |
Hot Air Balloon | 10 | 22:00, 22 August 2013 |
"...are not collected from enemies defeated by pets..." | 0 | 14:00, 27 June 2013 |
# of Clones | 9 | 23:34, 14 May 2013 |
Damage: Remaining Stamina | 1 | 12:54, 12 May 2013 |
Tethra | 8 | 02:53, 7 May 2013 |
Number of souls collected | 1 | 12:20, 28 April 2013 |
Damage | 11 | 23:18, 26 April 2013 |
Differences between this and Bunshin? | 6 | 02:43, 26 April 2013 |
In the game, the skill is spelled "Doppleganger." Even in the description is is spelled with the "le". Should this be moved to that name or kept here?
Before you go screaming at Nexon's "notorious typos", consider that more people use "doppleganger" than "doppelganger". Including some dictionaries.
Technically, it's spelled "doppelganger", at least according to merriam-webster.
Because of the way things are, just go with "doppleganger" and leave a redirect for the other page.
Bump. Doesn't seem like Nexon's going to fix their dumb spelling mistake anytime soon. Should we move it?
When did they change that? Cause I know for certain that I used to use in the balloon, and it was super buggy.
4-6 weeks ago. I remember reading about how you could use it on hot air balloons and I went to try it,but it did not work.
I believe around Nightmare Part 2. They put an untranslated message in its place, but fixed it around Saga.
Well if you were close enough to spawn, they kill monsters and respawn them immediately on death so you actually were able to kill multiple monsters with 1 doppelganger, regenerate the deaths, and get stars at the same time. So I'm personally glad they disabled it.
Wait wait wait, how do you kill more than two monsters with just one use of Doppelganger?
Oh right, the clones still keep attacking. I never really noticed Doppelganger giving me multiple sets of stars...
When you defeat an enemy with one of the Dragon Dreaths while mounted, is it your finish, or the pet's finish?
FOR SOME REASON you yourself count as a clone. I have Rank 7 Doppelganger (6 clones = 6 souls) and there were only 5 clones.
...I don't UNDERSTAND *rageface*
I mean...it's not like another "you" exists, though there is the myth that in the same world that there is one other person that is exactly like you, albeit different in a way.
Okay, something is definitely wrong with this skill. I have Rank 5 Doppelganger (7 clones, even says I need 7) and only 6 of me attacked.
Maybe you're still in that range before soul count increases? I don't know, I left mine at F for utility.
I thought it was established that the table listed number of attacks. Why was it changed back to number of clones?
Kevin, I think the chart is right. Like I said, it asks for 7 souls but there were only 6 of me.
Unless you looked at the files and Nexon made a dumb typo.
There should be a row that says "Number of Souls required" then if that's the case.
Got it to Rank 4, there are 7 of me now. So I think DevCAT doesn't know the difference between # of Souls and # of Attacks as stated in JP's chart.
Shouldn't the -8 stamina from loading be added in there as well?
No, since it doesn't get calculate. I think we got the short end of the stick because in JP it feels less scaled...
If you are attacking, yes. Otherwise I would think the clones themselves attack with the skill's properties. I do not actually own one to thoroughly test.
I attacked the boss of Fomor Attack with the Rusted Long sword equipped and his protection went down noticeably, so it's safe to say that any properties carried by the weapon (Poison, Elemental, ect..) is also carried by the clones' weapons.
Easiest way to confirm would probably be to use the skill with a Caladbolg.
Just an observation: rank 2 requires me to collect 8 souls instead of 7 (rank 3's requirement), but only 7 clones are summoned.
How does it work? It says "Clone damage increases", but to what extent?
Going on a limb, but I think it's percentage based? I'm not quite sure due to the "Stamina Scaling" issue.
I don't know how damage works, but the min.max on the table that was pulled from shadow bunshin is not right. unless it's like base min/max, cause I hit way more than that.
I've hit anywhere from 500 (rA 1600 stamina) to 80 (rA 50 stamina). Not sure if the stamina gives flat or % boost to damage though.
^
This is the KR hybrid skill version of the skill, which has different stats. Like berserk and berserker, only they overwrote the entry of the original entry instead of making a new one. So we archived the old shadow bunshin.
well i saw small diferences like bunshin worked more like shadow of spirit and dop works automatically and stamina usage is less here but the skill is also non spameable besides that it seem pretty much the same skill.
It got rebalanced in JP and no longer functions as it used to. All skill ranks were retained on update back in March 2013 for JP, AP cost increased, Usable at Novice rank, and (This is the big one) Stamina no longer affects damage.
i see well then its just that we got the final prototype then, like the Arrow revolver of mari at g1 it changed till it became what it is today.
I see it more of a v2.0. Japan had to refit it to work with the update and so did TW.