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Talk:Bandit (Family)
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Contents
Thread title | Replies | Last modified |
---|---|---|
Bandit EXP | 2 | 19:46, 3 September 2012 |
Split this page? | 21 | 12:10, 28 July 2012 |
New Bandit Template | 0 | 22:26, 25 July 2012 |
Bandit Giants w/ Insta-Load Counter? | 3 | 17:41, 25 July 2012 |
Bandit Spawn Points | 2 | 21:35, 18 June 2012 |
Equipment | 0 | 13:19, 17 June 2012 |
Easier method for homestead passes? | 6 | 20:14, 2 June 2012 |
Stealing Duration | 0 | 11:10, 26 May 2012 |
Drops | 0 | 12:23, 23 May 2012 |
Outlaw Bounty relating to Spawn and Drop Rates | 0 | 11:25, 4 May 2012 |
Homestead Bandits and Outlaw Template | 16 | 14:58, 12 April 2012 |
"Stinky" Berkkus | 1 | 22:13, 11 April 2012 |
Successful Theft | 10 | 01:21, 30 March 2012 |
"Sometimes, the Bandits will aggro very slowly." | 2 | 21:10, 7 February 2012 |
Theorem that needs testing | 1 | 20:09, 7 February 2012 |
Bandit levels | 0 | 22:22, 16 November 2011 |
Ruthless Bandit? | 1 | 02:35, 14 November 2011 |
Master Bandits | 1 | 13:23, 8 November 2011 |
Link | 0 | 17:55, 6 November 2011 |
zzzz... | 2 | 23:20, 4 November 2011 |
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Datas from JP Wiki: http://mabinogi.wikiwiki.jp/index.php?%B8%F2%B0%D7%2F%CE%AC%C3%A5%C3%C4#bcb90be9
I'm not sure of the exact names used in NA for the titles so I'd leave the JP names here. It goes from the weakest (leftmost) to the strongest (rightmost).
Type 未熟な 見習い 2年目の 熟練した ベテラン 一流
Bandit Imp 240 580 1160 2030 4060 6960
Bandit Human NA 560 1120 1960 3920 6720
Bandit Giant NA 640 1280 2240 4480 7680
Bandit Goblin NA 600 1200 2100 4200 7200
Bandit Goblin Archer NA 570 1140 1820 3640 6840
Bandit Boss Human NA 3000 6000 10500 21000 36000
Bandit Boss Ogre NA 3400 6800 11900 23800 40800
Apology if it comes out badly formatted...my wiki-fu is lacking ^^;
Here's a table:
type | Newbie | Rookie | Trained | Hardened | Veteran | Master |
---|---|---|---|---|---|---|
Bandit Imp | 240 | 580 | 1160 | 2030 | 4060 | 6960 |
Bandit Human | NA | 560 | 1120 | 1960 | 3920 | 6720 |
Bandit Giant | NA | 640 | 1280 | 2240 | 4480 | 7680 |
Bandit Goblin Warrior | NA | 600 | 1200 | 2100 | 4200 | 7200 |
Bandit Goblin Archer | NA | 570 | 1140 | 1820 | 3640 | 6840 |
Bandit Human Boss | NA | 3000 | 6000 | 10500 | 21000 | 36000 |
Bandit Ogre Boss | NA | 3400 | 6800 | 11900 | 23800 | 40800 |
This page is massive, and takes forever to scroll though. In addition to combing the bandits into one grouping a la shadow monsters, can we maybe put the monster stats on a separate page? Like Bandit (Monster)?
Actually I think it would be better to merge the bandits into a Shadow Mission Template and replace the "difficulty" with their levels (example "Basic" = "Rookie").
That's what I suggested doing. In addition, though, I think the monster data should be moved to its own page.
I think the Basic Info, Ambush, and Pursuit should have spoiler drop tags, since they're all relevant to the page.
Also, I'm pretty positive that the regular and shadow bandits are very different...
The whole point of the "splitting" was because the page was too long, so drop tags make them much shorter.
Kind of kills the meaning of consistency, and since this page should no longer be linked to, no one will ever find out. And splitting it is a much better idea cause it was basically two pages merged into one.
Except it was split into... four sections I believe? And somehow we wrote off the Homestead and Shadow Bandits...
Besides, we never came to any agreement, we just did it.
Btw, what u mean by consistency?
I split it into 4 for Bandit monsters, ambush info, outlaw monsters, and pursuit. Somehow homestead bandits made it onto the pursuit page. The shadow bandits were skeletons with no info. Due to uncertainty one way or another, I just left them out.
There is no split information, or shouldn't be, at any rate. There are two distinct classes of commerce monsters, bandits and outlaws. They were forced together on one page. I took that, split up the classes, and further split each class into an info page and a monster data page. Certain info is duplicated/misplaced on pages because I didn't have the time to go sort through the split pages and verify each info section contains only what it should.
However, after someone(s) complete said cleanup, the pages will each contain information relevant only to them, and everyone will wonder why they were ever mashed into one in the first place.
I still disagree with the split. We never put Smuggler as its own, yada yada.
All info on the bandits is completely relevant and it seems like a hassle just to move onto another page just to get the data we need.
Well even if you disagree that the information is separate, the original page is massive. It took forever to load on my phone, while other pages load in ~1 second. This is my little unofficial test of page size. Even after merging the bandits together, the page was still huge (I tested it) and still took an inordinate amount of time to load. Hidden text/spoiler bars wouldn't help in this case- the amount of code being transferred would actually be slightly more than the vanilla large page.
What about the "onlyinclude" thingy which were done for various parts of the Commerce page? Or does it still take too long to load?
Including anything dumps the code onto the page. The issue is that there's so much information, you can't really pack it onto one page. Ambush and Pursuit info could be moved back to Commerce System, but I think Bandits and Outlaws should remain on their separate pages.
No, you don't fight outlaws when commercing, you only find them on homesteads during pursuit. Plus, they're all one difficulty. It would be confusing (and was for me, until I actually got ambushed) as to when/why outlaws appear, and what level they are, and that they really are not related to bandits, besides spawning them.
While I was pursuing (insert name here), I noticed that the Giants were able to Insta-Load counter. No lag, no frame freeze, etc. Just Instant Counterattack.
Did Knuckle Counterattack data get somehow integrated with them?
EDIT: Tested w/ Chopping Giant, theirs was normal.
Not too long ago, I enabled pursuit while I was escorting a couple of friends doing commerce. They triggered some Trained bandits, and when I killed them, one of them dropped a homestead pass. So what I'm guessing is that if you have pursuit enabled, any bandits will still have a chance to drop a homestead pass regardless of difficulty, as long as you kill them. Kind of like a way to get outlaw homestead passes without having to kill Master and Veteran bandits. Someone else confirm this?
Do we really need it as a Shadow Mission template? There's only Basic difficulty.
A 32k Shankelton net me basic.
I'm pretty sure its all basic since the outlaws themselves are annoyingly difficult.
(If they're almost around Elite, why call it Basic...)
Pursue the Outlaw! is always set to "Basic" difficulty, so the monsters only have one set of data. However, Pursue the Outlaw! is still technically a Shadow Mission. I'm thinking about switching them all to the CharacterMonster template and listing the Location as "Pursue the Outlaw! Shadow Mission." If no one has any objections, I'll go ahead with it.
Ginkgo... That's a user page template... Wrong one...
If we can't find data for inter+, then lets just switch them back to the other template.
Yes, I know what it is, but the basic monster template lists Field and Dungeon locations. Pursue the Outlaw! is neither. Nor is this matter of finding data for Intermediate+; no such data exists, or at least is implemented in the game. It's the same for the enemies in the Erinn Martial Arts Competition. We could use the basic monster template and put "Pursue the Outlaw!" under "Dungeon," but that would be technically inaccurate. None of the currently available templates are really entirely appropriate for this situation.
... Which would also be technically inaccurate. I only used "Dungeon" for that hypothetical because at least Dungeons and Shadow Missions (and Theatre Missions) are similar insofar as they are instanced areas of the game with set objectives. However, if you're adamant that technical inaccuracy would be better than the current template usage, I'd be more than obliged to go through and change the templates again later tonight.
Either way, lets not use a user page template on actual pages. That's why there is a whole different set of templates for it. (Also, the actual monster template is locked for those who don't have permission.)
I don't the the location value is so important but moreso including how to reach them in the notes.
Oh. I didn't realize they were automatically allocated to that specific template, so I guess my tangent about Pursue the Outlaw! not being a Field or Dungeon location was pointless. I'm going to officially suggest that a new template be made for this type of monster, because, again, none of the ones currently available are really entirely appropriate. Template:StyleShadowMonster in particular has several completely unused columns, which was the original point of the thread.
Actually, a new template won't be necessary. We can just alter normal monster template to, instead of showing field and dungeon values, just say "Location" when we add "|Wordhere=y" or something along of that lines to the Bandit's data page. It isn't complicated.
How much of your goodies is lost after they steal from you?
I'm pretty sure it's 25% per successful steal. (So if two bandits run away with 5 stars, you lose 50%.)
I used to think it was 25% per successful steal, but now I'm less sure. A bandit had stolen 5 stars and ran away, but I only lost 3/56 of my goods.
Also, if a bandit has stars and the battle auto-ends do to the time limit, you lose goods proportionate to the amount of stars the bandit had already.
Okay, I doubt its 25%.
I was trading 30 Highlander Ores and one Bandit got away and made off with two of them.
I only said 25% because logging off during a raid costs you 25% and I doubted they'd make the penalty for logging off less than the penalty of having it stolen.
It gives an untranslated error message except for "25%". I tried to escape from a monster-lagged bandit group. (Before I knew about time outs.) And ended up losing a Belvast Safe.
its 1% rounded. up. 30x0.05 is 1.5. round up is 2.Iyasenu had 3/56 stolen. 56x0.05 is 2.8. round up is 3
Referring to this edit: http://wiki.mabinogiworld.com/index.php?title=Bandit&action=historysubmit&diff=358814&oldid=358616
As far as I can tell, lag is not a plausible explanation for why they don't aggro. I've had times when the bandits will spawn immediately and walk around, which is clearly indicating that they aren't laggy, but they will not aggro even though I'm right definitely within aggro range.
I have seen this happen a few times and made a theorem. Sometimes, your heading towards a bandit trigger and before you reach them, they disappear. But, you find other bandits elsewhere that weren't there .5 minutes ago. So I'm thinking the bandits all disappear at certain intervals and regenerate elsewhere. How much that interval is, I don't know either. This is just a theorem.
I've seen this happen too. My guess would be that when a bandit is triggered, another one shows up randomly on the map. Of course, this will eventually cause all the bandits to be gone on the main paths people take so there's probably something in the code that moves bandits after a period of time.
One thing I'd like to add, though, is that sometimes this happens REALLY abnormally often. I'd be walking around and bandits would be disappearing and appearing all over the place. I have no plausible explanation for this. Also, there's really no way to explain this...
Why not have them listed the same way shadow mission monsters are except replace basic-elite with newbie-master, the current layout seems far too unnecessary.
During one of my Commerces, another trader told me about a "Ruthless" Bandit, claiming they are of the devil and pleaded for divine mercy. I suppose these are the "Master" Bandits?
They exist, but there aren't any entries on the page about them. I know that carrying a full elephant's worth of highlander ores in Corrib Valley will spawn them.
Is there a reason they're not mentioned here, like them being on a separate page or something?
I've uploaded two seperate pictures of a Trained Human Bandit Boss and a Rookie Human Bandit Boss, but I'm not sure how to get them onto this page. Can someone tell me how?
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