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Talk:Auction House Master!
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Thread title | Replies | Last modified |
---|---|---|
Unique skills | 0 | 17:14, 7 October 2012 |
Herbert with FH? | 1 | 20:50, 24 August 2012 |
Auction House Mobs | 3 | 20:42, 24 August 2012 |
Don't know how to incorporate these into the main article (and it seems a waste to make separate pages for these event-specific bandits, but here are my observations on the unique skills that the special bandits possess that make them stand out from their root forms:
- Bandit Goblin Marksman: Arrow Revolver
- Bandit Goblin Sniper: Crash Shot
- Bandit Imp Ice Mage: Ice Spear, higher HP than regular Bandit Imp
- Bandit Imp Fire Mage: Fireball, higher HP than regular Bandit Imp
- Bandit Imp Lightning Mage: Thunder, higher HP than regular Bandit Imp
- Bandit Giant Fighter: Drop Kick (possibly Pummel and Somersault Kick too), can use without prior stage chains
No unique Bandit Humans, oddly enough.
How does that even work?!
My group didn't have Shankleton.. We got Stinky Berkkus or whatever his name is and Nelson. Our boss was Scandalous Charlene o_o (HM if that makes a difference)
Are the waves completely randomized? My run had the following waves, as far as I can remember:
1. "No-Face" Nelson with Bandit Humans 2. Bandit Ogre with Bandit Goblins 3. Bandit Goblin Archers with Bandit Goblin Snipers (these have Crash Shot) 4. "Shifty" Shankleton with Bandit Goblins 5. Bandit Imp Ice Mages and Bandit Imp Fire Mages 6. Bandit Giants and Bandit Fighters 7. ?? 8. "Horrifying" Herbert (alone, but with Final Hit and Advanced Heavy Stander)
Thinking there's 8 to 9 waves in total, but I could be wrong.
I believe my group had Bandit Humans and No-Face Nelson, then Bandit Ogre with Bandit Goblins, then the archers and snipers, then the Bandit Giants and Fighters, then the Bandit Imp Ice/Fire Mages, and finally a very big group of Bandit Imps that took us down.