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Spirit Weapon
- For the pre-G24 version of this feature, see Classic Spirit Weapons.
- For all dialogue options and the spirits' responses, see here.
Spirit Weapons, also known as Egos, are utilized by casting a spirit onto a desirable weapon in order to awaken one's true strength. This spirit ascension process allows for a weapon to become even more powerful than it otherwise would.
Basic Information
- A spirit contract is a system which allows you to house a spirit in a weapon of your choice. The contracted spirit has its own name, appearance, and levels for growth. Growing the spirit's levels will reward you with ego points which can be allocated to gain powerful passive bonuses related to the weapon or talent used with that weapon, as well as gaining a powerful spirit Awakening attack skill.
- The spirit contract system has capabilities and rules that are important to know before you make a mistake and end up wanting to destroy the contract and start over.
- Most importantly, a Spirit's appearance can never be changed and missed Ego Points can never be recovered. Please read before doing anything.
- The default appearance of a spirit contracted weapon is a large glowing orb that correlates with the level of the spirit. The appearance can be changed using a Spirit Transformation Liqueur.
- When a spirit is contracted with a weapon, the weapon cannot be traded even if a Trade Unlock Potion is used, nor can they be dropped or stored in the Bank or on Pets. They can only be stored in your Inventory or the Me Tab. Functionality is restored if the spirit is transferred away.
- To interact with your spirit, press the / key or click the Spirit Weapon button in the game's Menu Bar.
- Spirit contracts can be transferred to different weapons, including different weapon types, without any penalty whatsoever.
- Because your spirit contracts are able to be placed on and transferred to any other weapon. You don't need to choose their name and appearance with the idea that it's bound to that weapon. Create a lasting partnership with the name and appearance you really like.
- Without downsides, it's always beneficial to have a full roster of spirit contracts and to level them all up.
- For returning players, the new spirit contracts remove any downsides that have been part of the classic spirit weapon system.
- The spirit is independent of the weapon, meaning the weapon can now be blessed, repaired, upgraded, special upgraded, and erg'd like any other weapon.
- Players may now choose any of the spirit avatars regardless of the weapon type.
- Spirit level colors are identical, only now the glow effect might move around the weapon instead of staying in place.
Spirit Ascension Requirements
To utilize the spirit ascension service and create a spirit contract, you must reach cumulative level 500 and then complete the given quest Meeting the Ancient Spirit up to the point of showing Berched the materials needed and ready to form a spirit contract.
After completing the quest, you can talk to Berched and select Spirit Weapon to see a menu allowing you to create an additional spirit contract, convert a classic spirit weapon, transfer one of your exisiting spirit contracts to another weapon, or destroy a contract.
- You are allowed to have up to 6 spirit contracts or 5 spirit contracts and 1 classic spirit weapon.
- Your spirit contract names do not have server-unique requirements, meaning you can name them without regard to names other players have given their spirits.
- Your spirit contract names must be unique from each other. You cannot name a new spirit or convert a classic spirt weapon and give it the same name as one of your existing spirit contracts.
Berched's Spirit Weapon Services
Spirit Contract
- Allows you to form a new contract with a spirit, attaching it to one of your weapons. You will be asked to give your spirit contract a name and appearance from the list of all available spirits.
- You will need a weapon to house the new spirit, 5 Elemental Removers 100, and 1 Magical Spirit Stone100.
Spirit Conversion
- Allows you convert a classic spirit weapon into a modern type spirit contract. You will be asked to give your spirit contract a name and appearance from the list of all available spirits. The weapon will be reset to its original stats, including bonus stats it may have had from being a monster drop or bonus stats from blacksmithing quality (grade). The weapon will keep its item colors.
- You cannot reverse the change after converting the classic spirit weapon. Classic spirit weapons can no longer be created.
- You will need the classic spirit weapon being converted, 5 Elemental Removers 100, 1 Magical Spirit Stone100, and 1 Spirit Liqueur100.
Classic Spirit Weapon Level* | Conversion Level Bonus |
---|---|
Level 1~29 | +5 |
Level 30~34 | +10 |
Level 35~39 | +15 |
Level 40~44 | +22 |
Level 45~47 | +30 |
Level 48~50 | +40 |
*Conversion uses the Classic Spirit Weapon's stat with the highest level for conversion bonus purposes.
Example: A Classic Spirit Weapon with a Luck Level of 50 and other levels at 45 will convert into a Level 90 Spirit Weapon.
- Discontinued items related to classic spirit weapons will no longer be usable on the spirit after conversion.
- A converted classic spirit weapon will receive the maximum number of ego points as would have been obtained if it had been leveled through the current system with maximum bond at each level.
- The spirit's calling quests will be given for every level requirement reached and must still be done in order.
Spirit Transfer
- Allows you to transfer a spirit contract from a weapon to another weapon. You are allowed to transfer to a different weapon type (e.g. sword to staff). You will be asked to give your spirit contract a name, thus you are able to change a spirit's name through this process but the spirit's appearance cannot be changed. The weapon your spirit is currently attached to will be unchanged other than no longer housing the spirit.
- If the target weapon is a different weapon type from the original (e.g. one-handed sword to two-handed sword), all ego points must be unallocated in order to transfer. You may use the Spirit Enhancement menu and press Reset to unallocate ego points.
- The spirit will retain everything except favorite gem type if the weapon type is different. You will not lose spirit transformation liqueurs, bond, levels, experience, ego points, or calling quest progress.
- You will need the existing spirit weapon, the weapon you want to transfer it to, 5 Elemental Removers 100 and 1 Spirit Liqueur 100.
Destroy Contract
- Allows you to destroy a contract with a spirit. It makes the spirit it go away forever. The weapon your spirit is currently attached to will be unchanged other than no longer housing the spirit. This is only a good idea if you don't like the spirit's avatar appearance or you dislike that the spirit did not get maximum ego points from full bond bonus. If you just want a different name or weapon, consider doing a spirit transfer which allows you to change name and weapon.
- You will need the existing spirit weapon, 5 Elemental Removers 100, 1 Memory Spirit Liqueur 100, and 1 Empty Spirit Stone 100.
- Upon destroying the contract, a Remembering Spirit Stone 100 will be received if the spirit's level is 5 or higher. Only half of the spirit's total level (rounded down) will be preserved in the stone as spirit EXP, the rest is lost forever.
- Remembering Spirit Stone cannot be transferred to another character through bank, pets, or other means.
- A message will be shown showing how many levels will be preserved before the contract is destroyed.
- You will still have the option to cancel when this message is shown.
- Upon destroying the contract, a Remembering Spirit Stone 100 will be received if the spirit's level is 5 or higher. Only half of the spirit's total level (rounded down) will be preserved in the stone as spirit EXP, the rest is lost forever.
Eiry
- As of the Beyond Update, Eiry is a special Spirit players can receive in addition to your other Spirit Contracts.
- The quest “Berched's Spirit-ed Insights” has been added to the Third Memoir Book regarding to obtaining Eiry.
- If you have already completed the Third Memoir Book, the quest will not be provided.
- If you completed Blaanid’s Brave Boost Volume 3, will receive the quest “Traces of an Ancient Spirit”.
Traces of an Ancient Spirit
How to Get Quest |
Received if already cleared the Third Memoir Book following the Beyond Update |
---|---|
Briefing | The other day, my feathered friend Blue Lightning dropped a strange rock on my porch, and I was hoping you might be able to help me figure out if there's something more to it. Stop by when you have a chance and I'll show it to you. - Duncan |
Objectives |
|
Rewards |
- If you've already completed all of the quests in the Third Memoir Book and [Guide] Meeting the Ancient Spirit, this quest can be obtained.
- The quest will not be provided if you have cleared "Berched's Spirit-ed Insights" quest in the Third Memoir Book.
- If you own the classic spirit Eiry, the quest will not be provided.
- You will receive the Ancient Magical Spirit Stone after completing the quest.
- It will be stored in your “Me” inventory.
- Talk to Berched about Spirit Weapon -> Ancient Spirit Contract to begin.
- This will require the Ancient Magical Spirit Stone and 5 Elemental Removers .
- The Weapon can be any weapon of your choice and it can be transferred to another weapon at any time.
- The Spirit Contract with Eiry cannot be destroyed.
- Forming a contract with Eiry will not take up an existing spirit slot, as Eiry is housed in a permanent slot, separate from other spirit contracts.
- Eiry will always receive all available bonus Ego Points when leveling up (levels 54->55, 59->60, etc.) regardless of her Spirit Bond.
- Unlike other spirits, clicking the Chat tab in her Spirit window and choosing any one of the keywords will fill up the bond meter to 100%.
- Other food provided to Eiry will also gain a greater EXP bonus.
Transformation
- To change the effect of the Spirit Weapon, you will need to use a Spirit Transformation Liqueur. (You do not need to talk to Berched for transformations)
- You can equip up to 3 Spirit Transformation Liqueur effects that can be switched at any time at the bottom of the 'Info' page on the Spirit window.
- Right-clicking a Liqueur on the window will remove the liqueur from the window. (Caution: You will not receive the chosen liqueur item back!)
- Unlike the Spirit Weapon glow colors based on levels, the effect colors from Spirit Transformation Liqueurs have their own colors based on the Spirit Weapon level.
Feeding
- Like Classic Spirits, feeding the spirit certain items, equipment, and gems will increase its Experience Points.
- Though unlike Classic Spirits, the stats (STR,INT,DEX,etc) no longer exist and only the Social Level remains, renamed as the Spirit Level.
- Up to 30 items/equipment/gems may be fed at a time.
- The amount of experience received is determined on the type of item and gem size.
- Each spirit weapon type will have a preferred gem, which will give them bonus experience when fed.
Weapon Type | Favorite Gem |
---|---|
Swords | Heliodor 100 |
Axes | Red Heliodor 100 |
Blunts | Green Heliodor 100 |
Lances | Bloodstone 100 |
Bows/Crossbows/Atlatls | Jade 100 |
Wands/Staves | Tourmaline 100 |
Cylinders | Pink Sapphire 100 |
Knuckles | Jet 100 |
Control Bars | Opal 100 |
Dual Guns | Tanzanite 100 |
Shurikens | Phantom Quartz 100 |
Chain Blades/Scythes | Ametrine 100 |
Eiry* | All Gems |
*For the purposes of Spirit Calling quests, Eiry still requires the preferred gem that matches her current weapon type.
- There is a 10% chance to receive a Great Success on feeding, netting double the experience points of how much that would usually be received.
- Therefore it is recommended to always give the spirit half the experience of what is needed to level up in case the great success activates.
- Raising the spirit's bond meter before feeding is recommended as it will increase the experience multiplier.
- There are two ways to raise the bond meter:
- 1. Remaining in combat with the spirit weapon equipped for 5 minutes will fill up the bond meter by 5% (Exp +1%)
- This can be done by letting monsters attack you. (Make sure to remove equipped gear first to avoid durability loss)
- 2. Clicking the Chat tab in the Spirit window and choosing any of the keywords will fill up the bond meter by 10% (Exp +2%)
- Three keywords can be used once a game-day (36 minutes), filling the bond meter by 30% (Exp +6%).
- The reset time for the keywords happens at 6 a.m. ingame.
- Eiry will gain 100% bond with just one keyword.
- To see all dialogue options and the spirits' responses, see here.
- Three keywords can be used once a game-day (36 minutes), filling the bond meter by 30% (Exp +6%).
- 1. Remaining in combat with the spirit weapon equipped for 5 minutes will fill up the bond meter by 5% (Exp +1%)
- There are two ways to raise the bond meter:
- The max experience multiplier when the spirit bond is filled up to 100% will be +20%.
- There is a weekly amount limit of 400,000 EXP that can be given to each spirit.
- This EXP limit resets on Samhain/Saturday at 7:00am PST100.
Sealing Items
- It is possible to exclude equipment and miscellaneous items from Spirit Feeding.
- To seal an item, right-click items that appear in the Etc. tab to select them; then click the "Seal Item" button to seal them.
- Sealed items will then appear in the Sealed Item tab. To unseal items, click to select items in this tab, then click "Break the seal" to unseal.
- Non-equipment items will be filtered as Miscellaneous (Misc.) items in the Sealed Item tab.
- Selecting 1 Misc. item of the same type will automatically select all items, and they will appear as 1 Misc. Item in the Sealed tab regardless of how many items of the same type are in the inventory.
- The Empty Bottle, Poison Bottle, Strawberry Cookie Wand, Chocolate Cookie Wand, and Vanilla Cookie Wand are all considered Misc. items despite being equipment.
Ego Points
- Ego Points are used to allocate into the Enhanced tab of the Spirit Window that will give various bonuses to the weapon such as increasing the weapon's Max Damage, Critical Damage, etc.
Receiving Ego Points
- 1 Ego point is received when the Spirit levels up.
- Additional Ego points is also received from Spirit Calling quests that are tasked for every 5 levels the Spirit levels up.
- 1 EP is rewarded for doing the First Calling (Lv 5) up to the Sixth Calling (Lv 30).
- 2 EP is rewarded for doing the Seventh Calling (Lv 35) up to the Fourteenth Calling (Lv 70).
- 3 EP is rewarded for doing the Fifteenth Calling (Lv 75) up to the Twentieth Calling (Lv 100).
- Additional Ego points is also received from Spirit Calling quests that are tasked for every 5 levels the Spirit levels up.
- A total of 25 EP (Lv 21) is required to raise one stat block to the fifth level.
- A total of 85 EP (Lv 63) is required to be able to learn the ultimate block of the same column. (75 EP - Unlocking the Ultimate + 10 EP - Activating the Ultimate)
- A total of 170 EP (Lv 96) is required to be able to learn up to two ultimate blocks in two columns.
Stat Block Level | Required Ego Points |
---|---|
Level 1 | 1 |
Level 2 | 3 |
Level 3 | 5 |
Level 4 | 7 |
Level 5 | 9 |
- If the spirit is leveled up while having a full bond meter, additional EP will be awarded, starting at level 55 and again for every 5th subsequent level. From levels 90 to 100, bonus EP will be rewarded each level instead.
- Upon reaching Level 54 on your first spirit weapon, the quest, the Spirit of the World Guide quest will be given to explain about the bonus EP.
Make sure that the ego's bond is at 100% at levels 54, 59, 64, 69, 74, 79, 84, 89, and every level beyond 89.
If you miss the bonus EP for any level, you will not be able to get them otherwise.
This will permanently affect this ego and destroying the spirit will be the only solution!
Spirit Level | Bonus Ego Points | Quest Ego Points | Max Cumulative Ego Points |
---|---|---|---|
Level 55 | 2 | 2 | 73 |
Level 60 | 2 | 2 | 82 |
Level 65 | 2 | 2 | 91 |
Level 70 | 2 | 2 | 100 |
Level 75 | 2 | 3 | 110 |
Level 80 | 3 | 3 | 121 |
Level 85 | 3 | 3 | 132 |
Level 90 | 3 | 3 | 143 |
Level 91 | 3 | - | 147 |
Level 92 | 3 | - | 151 |
Level 93 | 3 | - | 155 |
Level 94 | 3 | - | 159 |
Level 95 | 4 | 3 | 167 |
Level 96 | 4 | - | 172 |
Level 97 | 4 | - | 177 |
Level 98 | 4 | - | 182 |
Level 99 | 4 | - | 187 |
Level 100 | 5 | 3 | 196 |
Resetting Ego Points
- Resetting the allocated EP can be done anytime, however, it will cost gold to do so.
- The price scales by the spirit level.
- Funds may come from a direct bank transfer, for a fee of 5%.
Spirit Level | Reset Cost (g) |
---|---|
1 | 50,000 |
2 | 50,000 |
3 | 50,000 |
4 | 60,000 |
5 | 60,000 |
6 | 60,000 |
7 | 70,000 |
8 | 70,000 |
9 | 70,000 |
10 | 80,000 |
11 | 80,000 |
12 | 80,000 |
13 | 90,000 |
14 | 100,000 |
15 | 100,000 |
16 | 110,000 |
17 | 110,000 |
18 | 120,000 |
19 | 120,000 |
20 | 130,000 |
21 | 140,000 |
22 | 140,000 |
23 | 150,000 |
24 | 160,000 |
25 | 170,000 |
Spirit Level | Reset Cost (g) |
---|---|
26 | 180,000 |
27 | 190,000 |
28 | 200,000 |
29 | 210,000 |
30 | 220,000 |
31 | 230,000 |
32 | 240,000 |
33 | 250,000 |
34 | 270,000 |
35 | 280,000 |
36 | 290,000 |
37 | 300,000 |
38 | 310,000 |
39 | 320,000 |
40 | 330,000 |
41 | 340,000 |
42 | 350,000 |
43 | 360,000 |
44 | 370,000 |
45 | 380,000 |
46 | 390,000 |
47 | 400,000 |
48 | 410,000 |
49 | 420,000 |
50 | 430,000 |
Spirit Level | Reset Cost (g) |
---|---|
51 | 440,000 |
52 | 450,000 |
53 | 470,000 |
54 | 490,000 |
55 | 520,000 |
56 | 550,000 |
57 | 580,000 |
58 | 610,000 |
59 | 640,000 |
60 | 670,000 |
61 | 710,000 |
62 | 740,000 |
63 | 790,000 |
64 | 830,000 |
65 | 840,000 |
66 | 910,000 |
67 | 970,000 |
68 | 1,000,000 |
69 | 1,050,000 |
70 | 1,100,000 |
71 | 1,150,000 |
72 | 1,220,000 |
73 | 1,290,000 |
74 | 1,350,000 |
75 | 1,420,000 |
Spirit Level | Reset Cost (g) |
---|---|
76 | 1,500,000 |
77 | 1,570,000 |
78 | 1,650,000 |
79 | 1,730,000 |
80 | 1,830,000 |
81 | 1,920,000 |
82 | 2,020,000 |
83 | 2,120,000 |
84 | 2,230,000 |
85 | 2,340,000 |
86 | 2,460,000 |
87 | 2,600,000 |
88 | 2,720,000 |
89 | 2,860,000 |
90 | 3,000,000 |
91 | 3,150,000 |
92 | 3,320,000 |
93 | 3,500,000 |
94 | 3,670,000 |
95 | 3,850,000 |
96 | 4,050,000 |
97 | 4,260,000 |
98 | 4,480,000 |
99 | 4,700,000 |
100 | 5,000,000 |
Enhancements
- All enhancement bonuses provided for every Spirit Weapon type from left to right of their respective skill trees. (Attack -> Exclusive -> Awakening)
One-Handed Sword/Axe/Blunt |
---|
Attack
Spirit Training: Weapon Damage +[3/6/9/12/15] |
Exclusive
One-Handed Sword/Axe/Blunt: Amplitude: Bash Skill Damage Increase +[4/8/12/16/20]% |
Awakening
Awakening Attack Enhancement: Spirit One-Handed Sword/Axe/Blunt Awakening Damage +[180/360/540/720/900]% |
Two-Handed Sword/Axe/Blunt |
---|
Attack
Spirit Training: Weapon Damage +[4/8/12/16/20] |
Exclusive
Two-Handed Sword/Axe/Blunt: Amplitude: Cooldown Reset rate for Rage Impact upon landing a critical hit +[6/12/18/24/30]% |
Awakening
Awakening Attack Enhancement: Spirit Two-Handed Sword/Axe/Blunt Awakening Damage +[120/240/360/480/600]% |
Lance |
---|
Attack
Spirit Training: Weapon Damage +[4/8/12/16/20] |
Exclusive
Lance: Amplitude: Lance Charge cooldown -[0.5/1.0/1.5/2.0/2.5] seconds |
Awakening
Awakening Attack Enhancement: Spirit Lance Awakening Damage +[150/300/450/600/750]% |
Bow/Crossbow |
---|
Attack
Spirit Training: Weapon Damage +[2/4/6/8/10] |
Exclusive
Bow: Amplitude: Increases Splash Damage by [4/8/12/16/20]% of Magnum Shot skill |
Awakening
Awakening Attack Enhancement: Spirit Bow/Crossbow Awakening Damage +[180/360/540/720/900]% (Bow) +[210/420/630/840/1050]% (Crossbow) |
Atlatl |
---|
Attack
Spirit Training: Weapon Damage +[2/4/6/8/10] |
Exclusive
Atlatl: Amplitude: Increases Splash Range by [100/200/300/400/500]cm at [4/8/12/16/20]% Damage of Throwing Attack skill |
Awakening
Awakening Attack Enhancement: Spirit Atlatl Awakening Damage +[240/480/720/960/1200]% |
Wand |
---|
Attack
Spirit Training: Magic Damage +[4/8/12/16/20] |
Exclusive
Wand: Amplitude: Increases Splash Range by [25/50/75/100/125]cm at [4/8/12/16/20]% Damage of Firebolt skill |
Awakening
Awakening Attack Enhancement: Spirit Wand Awakening Damage +[500/1000/1500/2000/2500]% |
Staff |
---|
Attack
Spirit Training: Magic Damage +[4/8/12/16/20] |
Exclusive
Staff: Amplitude: Increases Hailstorm Splash Range +[40/80/120/160/200]cm and Decreases Charge Time by [0.1/0.2/0.3/0.4/0.5] seconds |
Awakening
Awakening Attack Enhancement: Spirit Staff Awakening Damage +[500/1000/1500/2000/2500]% |
Cylinder |
---|
Attack
Spirit Training: Fire/Wind/Earth/Water Alchemic Damage +[2/4/6/8/10] |
Exclusive
Cylinder: Water Wave: Casting time for Rain Casting -[1/2/3/4/5] seconds |
Awakening
Awakening Attack Enhancement: Spirit Cylinder Awakening Damage +[150/300/450/600/750]% |
Knuckles |
---|
Attack
Spirit Training: Weapon Damage +[6/12/18/24/30] |
Exclusive
Knuckle: Amplitude: Focused Fist splash range +[100/200/300/400/500]cm that deals [4/8/12/16/20]% of its base damage |
Awakening
Awakening Attack Enhancement: Spirit Knuckle Awakening Damage +[240/480/720/960/1200]% |
Control Bars |
---|
Attack
Spirit Training: Marionette Damage +[6/12/18/24/30] |
Exclusive
Control Bar: Amplitude: Act 7:Climactic Crash casting time reduced by [0.2/0.4/0.6/0.8/1] seconds |
Awakening
Awakening Attack Enhancement: Spirit Control Bar Awakening Damage +[150/300/450/600/750]% |
Dual Guns |
---|
Attack
Spirit Training: Weapon Damage +[2/4/6/8/10] |
Exclusive
Dual Gun: Amplitude: Cooldown reset rate for Shooting Rush upon landing a critical hit +[4/8/12/16/20]%
|
Awakening
Awakening Attack Enhancement: Spirit Dual Gun Awakening Damage +[150/300/450/600/750]% |
Shuriken |
---|
Attack
Spirit Training: Weapon Damage +[2/4/6/8/10] |
Exclusive
Shuriken: Amplitude: Cooldown Reset rate for Kunai Storm upon landing a critical hit +[6/12/18/24/30]% |
Awakening
Awakening Attack Enhancement: Spirit Shuriken Awakening Damage +[150/300/450/600/750]% |
Chain Blade |
---|
Attack
Spirit Training: Weapon Damage +[3/6/9/12/15] |
Exclusive
Chain Blade: Amplitude: Chain Impale splash range +[25/50/75/100/125]cm that deals [4/8/12/16/20]% of its base damage |
Awakening
Awakening Attack Enhancement: Spirit Chain Blade Awakening Damage +[120/240/360/480/600]% |
Scythe |
---|
Attack
Spirit Training: Weapon Magic Attack +[4/8/12/16/20] |
Exclusive
Scythe: Amplitude: Performs additional attack in a 100cm radius with [4/8/12/16/20]% damage of Astral Reave's Base attack |
Awakening
Awakening Attack Enhancement: Spirit Scythe Awakening Damage +[500/1000/1500/2000/2500]% |
Experience Point Chart
Level | Experience to Next Level | Accumulated Total Experience |
---|---|---|
1 | 300 | 0 |
2 | 415 | 300 |
3 | 577 | 715 |
4 | 784 | 1,292 |
5 | 1,038 | 2,076 |
6 | 1,338 | 3,114 |
7 | 1,684 | 4,452 |
8 | 2,077 | 6,136 |
9 | 2,515 | 8,213 |
10 | 3,000 | 10,728 |
11 | 3,531 | 13,728 |
12 | 4,108 | 17,259 |
13 | 4,732 | 21,367 |
14 | 5,401 | 26,099 |
15 | 6,117 | 31,500 |
16 | 6,879 | 37,617 |
17 | 7,687 | 44,496 |
18 | 8,542 | 52,183 |
19 | 9,443 | 60,725 |
20 | 10,389 | 70,168 |
21 | 11,383 | 80,557 |
22 | 12,422 | 91,940 |
23 | 13,507 | 104,362 |
24 | 14,639 | 117,869 |
25 | 15,817 | 132,508 |
26 | 17,041 | 148,325 |
27 | 18,311 | 165,366 |
28 | 19,628 | 183,677 |
29 | 20,991 | 203,305 |
30 | 22,400 | 224,296 |
31 | 23,400 | 246,696 |
32 | 24,500 | 270,096 |
33 | 25,500 | 294,596 |
34 | 26,600 | 320,096 |
35 | 27,800 | 346,696 |
36 | 28,900 | 374,496 |
37 | 30,100 | 403,396 |
38 | 31,300 | 433,496 |
39 | 32,500 | 464,796 |
40 | 33,800 | 497,296 |
41 | 35,000 | 531,086 |
42 | 36,300 | 566,096 |
43 | 37,600 | 602,396 |
44 | 39,000 | 639,996 |
45 | 40,300 | 678,996 |
46 | 41,700 | 719,296 |
47 | 43,200 | 760,996 |
48 | 44,660 | 804,196 |
49 | 46,100 | 848,856 |
50 | 47,500 | 894,956 |
51 | 49,100 | 942,456 |
52 | 50,600 | 991,556 |
53 | 52,200 | 1,042,156 |
54 | 53,700 | 1,094,356 |
55 | 55,300 | 1,148,056 |
56 | 57,000 | 1,203,356 |
57 | 58,600 | 1,260,356 |
58 | 60,300 | 1,318,956 |
59 | 62,000 | 1,379,256 |
60 | 63,800 | 1,441,256 |
61 | 65,500 | 1,505,056 |
62 | 67,300 | 1,570,556 |
63 | 69,100 | 1,637,856 |
64 | 70,900 | 1,706,956 |
65 | 72,800 | 1,777,856 |
66 | 74,600 | 1,850,656 |
67 | 76,500 | 1,925,256 |
68 | 78,500 | 2,001,756 |
69 | 80,400 | 2,080,256 |
70 | 82,400 | 2,160,656 |
71 | 84,400 | 2,243,056 |
72 | 86,400 | 2,327,456 |
73 | 88,400 | 2,413,856 |
74 | 90,500 | 2,502,256 |
75 | 92,600 | 2,592,756 |
76 | 94,700 | 2,685,356 |
77 | 96,800 | 2,780,056 |
78 | 99,000 | 2,876,856 |
79 | 101,200 | 2,975,856 |
80 | 103,400 | 3,077,056 |
81 | 105,600 | 3,180,456 |
82 | 107,900 | 3,286,056 |
83 | 110,200 | 3,393,956 |
84 | 112,500 | 3,504,156 |
85 | 114,800 | 3,616,656 |
86 | 117,200 | 3,731,456 |
87 | 119,600 | 3,848,656 |
88 | 122,000 | 3,968,256 |
89 | 124,400 | 4,090,256 |
90 | 126,800 | 4,214,656 |
91 | 129,300 | 4,341,456 |
92 | 131,800 | 4,470,756 |
93 | 134,300 | 4,602,556 |
94 | 136,900 | 4,736,856 |
95 | 139,500 | 4,873,756 |
96 | 142,100 | 5,013,256 |
97 | 144,700 | 5,155,356 |
98 | 147,300 | 5,300,056 |
99 | 150,000 | 5,447,356 |
100 | Max | 5,597,356 |
Ego Quests
- You can have one active Calling quest per Spirit weapon. If you have any subsequent Calling quests, they will be received after you click "Complete" for the finished current quest in your Quest log.
[Spirit] {Spirit's Name}'s First Calling
How to Get Quest |
Reach level 5 with the spirit |
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Briefing | NAME wishes to grow with you by defeating enemies. |
Objectives |
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Rewards |
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[Spirit] {Spirit's Name}'s Second Calling
How to Get Quest |
Reach level 10 with the spirit and complete their First Calling quest |
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Briefing | NAME wishes to test their newfound strength. |
Objectives |
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Rewards |
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Additional Information |
Iria dungeons count. Peaca Abyss, Coill Abyss, and Rabbie Phantasm do not count. |
[Spirit] {Spirit's Name}'s Third Calling
How to Get Quest |
Reach level 15 with the spirit and complete their Second Calling quest |
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Briefing | [NAME] craves a gem to help them grow. |
Objectives |
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Rewards |
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[Spirit] {Spirit's Name}'s Fourth Calling
How to Get Quest |
Reach level 20 with the spirit and complete their Third Calling quest |
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Briefing | NAME wishes to grow with you by defeating enemies. |
Objectives |
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Rewards |
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[Spirit] {Spirit's Name}'s Fifth Calling
How to Get Quest |
Reach level 25 with the spirit and complete their Fourth Calling quest |
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Briefing | NAME wishes to test their newfound strength. |
Objectives |
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Rewards |
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Additional Information |
You do not have to equip the weapon to complete the objective. |
[Spirit] {Spirit's Name}'s Sixth Calling
How to Get Quest |
Reach level 30 with the spirit and complete their Fifth Calling quest |
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Briefing | NAME craves a gem to help them grow. |
Objectives |
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Rewards |
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[Spirit] {Spirit's Name}'s Seventh Calling
How to Get Quest |
Reach level 35 with the spirit and complete their Sixth Calling quest |
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Briefing | NAME wishes to grow with you by defeating enemies. |
Objectives |
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Rewards |
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[Spirit] {Spirit's Name}'s Eighth Calling
How to Get Quest |
Reach level 40 with the spirit and complete their Seventh Calling quest |
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Briefing | NAME wishes to test their newfound strength. |
Objectives |
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Rewards |
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Additional Information |
You do not have to equip the weapon to complete the objective. |
[Spirit] {Spirit's Name}'s Ninth Calling
How to Get Quest |
Reach level 45 with the spirit and complete their Eighth Calling quest |
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Briefing | NAME craves a gem to help them grow. |
Objectives |
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Rewards |
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[Spirit] {Spirit's Name}'s Tenth Calling
How to Get Quest |
Reach level 50 with the spirit and complete their Ninth Calling quest |
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Briefing | NAME wishes to grow with you by defeating enemies. |
Objectives |
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Rewards |
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Additional Information |
Present in large quantity in Fragments of a Trivial Fate, and decent quantity in Rundal Siren Hardmode on floors 2 and 3. |
[Spirit] {Spirit's Name}'s Eleventh Calling
How to Get Quest |
Reach level 55 with the spirit and complete their Tenth Calling quest |
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Briefing | NAME wishes to test their newfound strength. |
Objectives |
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Rewards |
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Additional Information |
You do not have to equip the weapon to complete the objective. |
[Spirit] {Spirit's Name}'s Twelfth Calling
How to Get Quest |
Reach level 60 with the spirit and complete their Eleventh Calling quest |
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Briefing | NAME craves a gem to help them grow. |
Objectives |
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Rewards |
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[Spirit] {Spirit's Name}'s Thirteenth Calling
How to Get Quest |
Reach level 65 with the spirit and complete their Twelfth Calling quest |
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Briefing | NAME wishes to grow with you by defeating enemies. |
Objectives |
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Rewards |
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Additional Information |
Cobweb Mummy (Alban) from the Alban Training Grounds will count; they appear on floor 3 and 4. |
[Spirit] {Spirit's Name}'s Fourteenth Calling
How to Get Quest |
Reach level 70 with the spirit and complete their Thirteenth Calling quest |
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Briefing | NAME wishes to test their newfound strength. |
Objectives |
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Rewards |
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Additional Information |
You do not have to equip the weapon to complete the objective. |
[Spirit] {Spirit's Name}'s Fifteenth Calling
How to Get Quest |
Reach level 75 with the spirit and complete their Fourteenth Calling quest |
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Briefing | NAME craves a gem to help them grow. |
Objectives |
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Rewards |
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[Spirit] {Spirit's Name}'s Sixteenth Calling
How to Get Quest |
Reach level 80 with the spirit and complete their Fifteenth Calling quest |
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Briefing | NAME wishes to grow with you by defeating enemies. |
Objectives |
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Rewards |
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[Spirit] {Spirit's Name}'s Seventeenth Calling
How to Get Quest |
Reach level 85 with the spirit and complete their Sixteenth Calling quest |
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Briefing | NAME wishes to test their newfound strength. |
Objectives |
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Rewards |
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Additional Information |
You do not have to equip the weapon to complete the objective. |
[Spirit] {Spirit's Name}'s Eighteenth Calling
How to Get Quest |
Reach level 90 with the spirit and complete their Seventeenth Calling quest |
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Briefing | NAME craves a gem to help them grow. |
Objectives |
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Rewards |
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[Spirit] {Spirit's Name}'s Ninteenth Calling
How to Get Quest |
Reach level 95 with the spirit and complete their Eighteenth Calling quest |
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Briefing | NAME wishes to grow with you by defeating enemies. |
Objectives |
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Rewards |
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[Spirit] {Spirit's Name}'s Twentieth Calling
How to Get Quest |
Reach level 100 with the spirit and complete their Ninteenth Calling quest |
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Briefing | NAME wishes to test their newfound strength. |
Objectives |
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Rewards |
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Additional Information |
You do not have to equip the weapon to complete the objective. |