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This page is the reference for pages dedicated to Combat Content, such as Dungeons, Missions, Shadow Missions, and other content of the same type.
As a general note, all mentions of Instance refer to any combat-type content.
Details
All of the notes in the Getting Started guide and the Media guide still apply.
If you are unable to provide all the information about the instance mark the page as a {{stub}}.
Templates required
Dungeons
Dungeons
Categorizing a dungeon
- Individual instances of a dungeon should be put under a category. Ex: All instances of Alby dungeon are put under Category:Alby Dungeon. Sort them by difficulty manually, as the category will otherwise sort them alphabetically by default.
- Ex: Category:Alby Dungeon|1 for Alby Normal.
- Mainstream dungeons, Sidequest dungeons, as well as the Hardmode dungeons (the hardmode rooms at the back of a goddess statue) should be sub-categories of the dungeon page if they occur.
About Dungeon Names
- Dungeon Names (The category page) should have a 'Dungeon' mention at the end of its name.
- Dungeon Instances should follow this naming convention: (Dungeon) (Difficulty).
- Generational dungeons, which require a specific item to be dropped, should follow this naming convention: G(Gen number, 2-digit) (Dungeon) (Drop Item) Dungeon.
- Ex: G01 Albey Black Orb Dungeon.
About the Re:Fine Drop system
- This system introduced specific rewards as monster drops. Include them in the Boss Monster table.
Basic Framework
Dungeon Framework
{{DungeonInfoBox
|File=
|DropItem=
|FloorNumber=
|VisibleFloors=
|HallwayChests=
|PartyCount=
|ParticipationTimer=
|DungeonGuideTrue=
|Voucher=
|FirstVoucher=
|SecondVoucher=
|ThirdVoucher=
|FourthVoucher=
|Fountains=
|Tiro=
|HerbAppear=
|BaseHerb=
|BloodyHerb=
|SunlightHerb=
|ManaHerb=
|WhiteHerb=
|GoldHerb=
|AntidoteHerb=
|PoisonHerb=
|MandrakeHerb=
|OreAppear=
|RegularOre=
|GoldORE=
|MythrilOre=
|SpiritOre=
|OtherGather=
}}
Remove the floors that are unused.
===Spawns===
{{DungeonRegularMonsterTable
|<!--Only List Each Unique Monster Once in Order of Appearance. Use asterisks (*) for each individual monster.-->
|MonsterList=
|MinibossList=
|<!--Floor 1-->
|F1TrappedChests=
|F1Switch=
|F1MimicPits=
|F1PreDeployed=
|F1TreasureRoomChest=
|F1SummonedMonsters=
|F1Miniboss=
|F1Recovery=
|F1AsRecovery=
|F1Roulette=
|F1Vanish=
|F1SlowAggro=
|<!--Floor 2-->
|F2TrappedChests=
|F2Switch=
|F2MimicPits=
|F2PreDeployed=
|F2TreasureRoomChest=
|F2SummonedMonsters=
|F2Miniboss=
|F2Recovery=
|F2AsRecovery=
|F2Roulette=
|F2Vanish=
|F2SlowAggro=
|<!--Floor 3-->
|F3TrappedChests=
|F3Switch=
|F3MimicPits=
|F3PreDeployed=
|F3TreasureRoomChest=
|F3SummonedMonsters=
|F3Miniboss=
|F3Recovery=
|F3AsRecovery=
|F3Roulette=
|F3Vanish=
|F3SlowAggro=
|<!--Floor 4-->
|F4TrappedChests=
|F4Switch=
|F4MimicPits=
|F4PreDeployed=
|F4TreasureRoomChest=
|F4SummonedMonsters=
|F4Miniboss=
|F4Recovery=
|F4AsRecovery=
|F4Roulette=
|F4Vanish=
|F4SlowAggro=
|<!--Floor 5-->
|F5TrappedChests=
|F5Switch=
|F5MimicPits=
|F5PreDeployed=
|F5TreasureRoomChest=
|F5SummonedMonsters=
|F5Miniboss=
|F5Recovery=
|F5AsRecovery=
|F5Roulette=
|F5Vanish=
|F5SlowAggro=
}}
Remove the floors that are unused.
===Bosses===
{{DungeonBossMonsterTable
|<!-- List Main Boss then Lesser Bosses; see Template for accepted Headers-->
|Boss Header 1=Any Party
|Boss Header 1 Boss List=
*
|Boss Header 1 Boss Summons=
|Boss Header 1 Boss Drops=
|<!-- Different Boss-->
|Boss Header 2=
|Boss Header 2 Boss List=
|Boss Header 2 Boss Summons=
|Boss Header 2 Boss Drops=
|<!-- Different Boss-->
|Boss Header 3=
|Boss Header 3 Boss List=
|Boss Header 3 Boss Summons=
|Boss Header 3 Boss Drops=
|<!-- Different Boss-->
|Boss Header 4=
|Boss Header 4 Boss List=
|Boss Header 4 Boss Summons=
|Boss Header 4 Boss Drops=
}}
===Treasure Chests===
{{DungeonBonusChestTable
|<!--Only Fill One HasCHEST Parameter with Yes-->
|HasLockedTreasureAndDeadEnd=
|HasOnlyLockedTreasure=
|HasOnlyDeadEnd=
|<!--Rewards from Locked Chests in Treasure Chamber Rooms-->
|LockedTreasureMinGold=?
|LockedTreasureMaxGold=?
|LockedTreasureNumberOfGoldContainers=?
|LockedTreasureGoldContainer=?
|LockedTreasureRewardList=?
|<!--Rewards from Chests at Hallway Dead Ends-->
|DeadEndMinGold=?
|DeadEndMaxGold=?
|DeadEndNumberOfGoldContainers=?
|DeadEndGoldContainer=?
|DeadEndRewardList=?
}}
===Rewards===
{{DungeonRewardChestTable
|RewardChestMinGold=
|RewardChestMaxGold=
|RewardChestNumberOfGoldContainers=
|RewardChestGoldContainer=
<!-- This is the beginning of the item reward table. -->
|WeaponsList=
|EquipmentList=
|PrefixEnchantsList=
|SuffixEnchantsList=
|PassesList=
|AlbanStoneList=
|EchostoneList=
|SignetsList=
|PotionsList=
|GemsList=
|FomorScrollList=
|MiscellaneousList=
<!-- This is the beginning of the crafting materials table. -->
|<!--Chapter 7 Crafting Materials-->
|CeannBlianaMatList=
|NightbringerMatList=
|RefinedMatList=
|RuinationMatList=
|DemolitionMatList=
|FairyMatList=
|PerseusMatList=
|RevenantMatList=
|MassiveDespairMatList=
|GeasMatList=
|<!--Chapter 6 Crafting Materials-->
|EidosMatList=
|ErgMatList=
|FrostedBorealisMatList=
|EchostoneMatList=
|MilkyWayMatList=
|CelestialMatList=
|DestructiveMatList=
|DivineMatList=
|CelticMatList=
|ApostleMatList=
|<!--Chapter 5 Crafting Materials-->
|DragonMatList=
|DemonicMatList=
|<!--General Crafting Materials-->
|HillwenEngineeringMatList=
|MagicCraftMatList=
|BlacksmithingMatList=
|TailoringMatList=
}}
Missions/Dungeon Missions
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The contents of this section are still being discussed for revamps by the editing team. Information will be put here as decisions are taken by the team of editors.
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Shadow/Lord/Generation Missions
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The contents of this section are still being discussed for revamps by the editing team. Information will be put here as decisions are taken by the team of editors.
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