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Template:DungeonRegularMonsterTable

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[edit]Template Documentation

Description

This is the "DungeonRegularMonsterTable" template.

How to Use

It should be called in the following format:

{{DungeonRegularMonsterTable
|<!--Only List Each Unique Monster Once in Order of Appearance. Use asterisks (*) for each individual monster.-->
|MonsterList=
|MinibossList=

|<!--Floor 1-->
|F1TrappedChests=
|F1Switch=
|F1MimicPits=
|F1PreDeployed=
|F1TreasureRoomChest=
|F1SummonedMonsters=
|F1Miniboss=
|F1Recovery=
|F1AsRecovery=
|F1Roulette=
|F1Vanish=
|F1SlowAggro=

|<!--Floor 2-->
|F2TrappedChests=
|F2Switch=
|F2MimicPits=
|F2PreDeployed=
|F2TreasureRoomChest=
|F2SummonedMonsters=
|F2Miniboss=
|F2Recovery=
|F2AsRecovery=
|F2Roulette=
|F2Vanish=
|F2SlowAggro=

|<!--Floor 3-->
|F3TrappedChests=
|F3Switch=
|F3MimicPits=
|F3PreDeployed=
|F3TreasureRoomChest=
|F3SummonedMonsters=
|F3Miniboss=
|F3Recovery=
|F3AsRecovery=
|F3Roulette=
|F3Vanish=
|F3SlowAggro=

|<!--Floor 4-->
|F4TrappedChests=
|F4Switch=
|F4MimicPits=
|F4PreDeployed=
|F4TreasureRoomChest=
|F4SummonedMonsters=
|F4Miniboss=
|F4Recovery=
|F4AsRecovery=
|F4Roulette=
|F4Vanish=
|F4SlowAggro=

|<!--Floor 5-->
|F5TrappedChests=
|F5Switch=
|F5MimicPits=
|F5PreDeployed=
|F5TreasureRoomChest=
|F5SummonedMonsters=
|F5Miniboss=
|F5Recovery=
|F5AsRecovery=
|F5Roulette=
|F5Vanish=
|F5SlowAggro=
}}

Parameters

Parameter Usage Example
MonsterList A bulleted list of all monsters that appear in a dungeon. List spawns as they appear in the Dungeon; order enemies logically when they first appear at the same time. Default to alphabetical order. List each unique monster exactly once, though list all unique variants separate.
  • [[Brown Town Rat]]
  • [[Gray Town Rat]]
  • [[Young Goblin]]
  • [[Young Goblin Archer]]
  • [[Young Poison Goblin]]
MinibossList A bulleted list of all unique mini-boss monsters that appear in a dungeon. A mini-boss is generally stronger than regular monsters and only appears once or twice in a dungeon. List spawns as they appear in the Dungeon; order enemies logically when they first appear at the same time. Default to alphabetical order. List each unique monster exactly once, though list all unique variants separate.
  • [[Brown Town Rat]]
  • [[Gray Town Rat]]
FLOOR NUMBER TrappedChests Trapped Chests are common, unlocked chests. When they are opened they spawn in monsters and lock all nearby exits. List all monsters logically (default to alphabetical), with up to how many may spawn.
  • [[Brown Town Rat]] x2~8
  • [[Gray Town Rat]] x2~8
  • [[Blue Snake]] x4 → [[White Snake]] x4 → [[Black Snake]] x4
FLOOR NUMBER Switch Orb Switches are Orb-shaped Wall Posts where one Orb can unlock a door and the rest spawn monsters. List all monsters logically (default to alphabetical), with up to how many may spawn.
  • [[Brown Town Rat]] x2~8
  • [[Blue Rat Man]] x2 + [[Rat Man]] x2
  • [[Bat]] x4 ⟺ [[Brown Snake]] x3 ⟺ [[Blue Snake]] x3
FLOOR NUMBER MimicPits Mimic Pits are collections of Mimics with one real chest that contains a key, often accompanied by other guarding monsters. List all monsters logically (default to alphabetical), with up to how many may spawn.
FLOOR NUMBER PreDeployed Monsters PreDeployed Monsters are any monsters that get initially spawned in a room, usually before a locked door, and that do not guard a key. List all monsters logically (default to alphabetical), with up to how many may spawn.
FLOOR NUMBER TreasureRoomChest Trapped Treasure Chests are the chests that require Treasure Chamber Chest Keys to unlock; they sometimes contain rewards but also can spawn monsters. List all monsters logically (default to alphabetical), with up to how many may spawn.
FLOOR NUMBER SummonedMonsters Summoned Monsters are any monsters summoned by another monster. List all monsters logically (default to alphabetical), with up to how many may spawn.
FLOOR NUMBER Recovery For use with Longa or Castle Dungeon rooms in which monsters will recover over time. List all monsters logically (default to alphabetical), with up to how many may spawn.
FLOOR NUMBER AsRecovery For use with Longa or Castle Dungeon rooms in which two groups of monsters will recover alternatively over time. The 'As' stands for 'Asynchronous'. List all monsters logically (default to alphabetical), with up to how many may spawn.
FLOOR NUMBER Roulette For use with Longa Dungeon in which a switch is present in the middle of the room and will randomly spawn none to all monsters seen. List all monsters logically (default to alphabetical), with up to how many may spawn.
FLOOR NUMBER Vanish For use with Longa Dungeon in which a switch is present in the middle of the room and monsters despawn over time. List all monsters logically (default to alphabetical), with up to how many may spawn.
FLOOR NUMBER SlowAggro For use with certain dungeons in which monsters will aggro the players more slowly than normal. List all monsters logically (default to alphabetical), with up to how many may spawn.