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# User:Rydian/DPS

# Intro

DPS (Damage Per Second) is a measurement of how much damage an average player can do per second over time in real scenarios.

*If you'd like to see theoretical/engine speed caps instead, see User:Rydian/Speed.*

- This page records the raw DPS of a skill, ignoring other factors.
- Other factors like stun/knockdown can play a big part in combat.
*This is not a combat guide*.- All skills are used repeatedly with nothing else in-between activations.
- Most skills would not be used like this in actual combat.
*This is not a combat guide.*

- Most skills would not be used like this in actual combat.

- All skills are used repeatedly with nothing else in-between activations.
- All skills are assumed to be rank 1.

- Other factors like stun/knockdown can play a big part in combat.
- Percent DPS (%DPS) is a multiplier of your base damage (with different combat styles using different stats).
- Just because one skill has higher %DPS than another doesn't mean it'll do more damage for you.
- For example 200% DPS with a melee skill using 500 Strength will do far more than 500% DPS on a ranged skill using 50 Dexterity.

- Just because one skill has higher %DPS than another doesn't mean it'll do more damage for you.

# Test Methods

- Tests here were done live from the east coast of the US (the game servers are on the west coast).
- Tanky Barrier Spikes (such as in Provocation and Saga I Episode 7) are the preferred target for testing %DPS.
- They don't retaliate.
- Girgashiy can be used as a target with Advanced Heavy Stander otherwise.

- Each skill or attack type was fired off repeatedly against spikes while being recorded, then the average cycle speed was measured.
- Recordings were done at 60 FPS.
- A cycle is defined as the time between the frame that damage appears starting the attack, and the frame
*before*the next damage appears at the start of the next attack.- Example: https://i.imgur.com/StEUak3.gif
- Each cycle was measured multiple times for an average, discarding obvious anomalies due to lag spikes.
- For dual-wielding and dual guns a cycle is a set of attacks, not a single damage instance.

- The %damage of a skill divided by the speed of a cycle (in seconds) gets us the DPS of the skill.

# Results

## Melee

### Smash

(500% * 1)

- Smash: ~3.5 seconds, 142% DPS
- Smash 2H/Giant: ~3.5 seconds, 171% DPS
- Smash 2H+Giant: ~3.5 seconds, 205% DPS

### Bash

(380% * 1 for first attack, 460% * 1 for 5th)

(380% * 2 for first attack, 460% * 2 for 5th)

- Bash 1: ~1.5 seconds, 253% DPS
- Bash 5: ~1.5 seconds, 306% DPS
- Double Bash 1: ~1.87 seconds, 406% DPS
- Double Bash 5: ~1.87 seconds, 491% DPS.

### Windmill

(250% * 1)

- Windmill: ~4.3 seconds, 58% DPS.

### Normal Attack

(Single attacks are 100% * 1)

(Dual attacks are 100% * 2)

- Very Fast Single: ~0.75 seconds, 133% DPS
- Very Fast Dual: ~1 second, 200% DPS
- Fast Single: ~0.8 seconds, 125% DPS
- Fast Dual: ~1.18 seconds, 169% DPS
- Normal Single: ~0.9 seconds, 111% DPS
- Normal Dual: ~1.35 seconds, 148% DPS
- Slow Single: ~1 second, 100% DPS
- Slow Dual: ~1.73 seconds, 115% DPS

(Attacks are 100% * 1)

- Normal 2H: ~0.93 seconds, 107% DPS
- Slow 2H: ?
- Very Slow 2H: ~1.25 seconds, 80% DPS

### Final Hit

(Attacks are 400% * 2)

- Very Fast Dual: ~0.83 seconds, 963% DPS
- Fast Dual: ~0.92 seconds, 869% DPS
- Normal Dual: ~1.05 seconds, 761% DPS
- Slow Dual: ~1.34 seconds, 597% DPS

Final Hit single wielding...

- Too low and forced knockback, don't care.

## Fighter

### Normal Attacks

(Attacks are 100% * 1)

- Very Fast: ~0.73 seconds, 136% DPS
- Fast: ~0.77 seconds, 129% DPS

### Final Hit (Knuckles)

(Attacks are 400% * 1)

- Very Fast: ~0.43 seconds, 930% DPS
- Fast: ~0.47 seconds, 851% DPS

## Dual Guns

### Normal Attacks

(Attacks are 100% * 2)

- Very Fast: ~0.88 seconds, 227% DPS
- Fast: ~1.08 seconds, 185% DPS
- Normal: ~1.3 seconds, 153% DPS
- Slow: ~1.45 seconds, 137% DPS

### Way of The Gun

(Attacks are 100% * 2 when ignoring the forced crits.)

- Very Fast: ~0.7 seconds, 285% DPS
- Fast: ~0.78 seconds, 256% DPS
- Normal: ~0.84 seconds, 238% DPS
- Slow: ~0.9 seconds, 222% DPS

(Attacks are 250% * 2 with the forced crits, assuming R1 crit and no stones.)

- Very Fast: ~0.7 seconds, 714% DPS
- Fast: ~0.78 seconds, 641% DPS
- Normal: ~0.84 seconds, 595% DPS
- Slow: ~0.9 seconds, 555% DPS

### Flash Launcher

- Flash Launcher: ~6.7 seconds, 119% DPS

### Bullet Slide

- Bullet Slide: ~6.16 seconds, 40% DPS

## Ninja

### Normal Attacks

(Attacks are 100% * 1)

- Very Fast: ~0.82 seconds, 121% DPS
- Fast: ~1 seconds, 100% DPS
- Normal: ~1.15 seconds, 86% DPS

### Shuriken Charge

(430% * 1 or 2) 1 charge is too hard to time properly.

- 0 Charges: ~4.85 seconds, 88% DPS
- 2 Charges: ~8.85 seconds, 97% DPS

### Kunai Storm

- Kunai Storm: ~7 seconds, 71% DPS