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User:Mackinz/Mabinogi Suggestion List
A compilation of the ideas that go throughy head when I'm bored. I try to balance them, so no major game-breakers from me.
If you, the person reading this, have any commentary or ideas of your own, do not be afraid of posting on my Talk page.
Contents
Suggestions List
Warning: Lots of text.
General
- Reduce repair cost of regular Accessories.
- Allow dropped Accessories to be picked up by anyone, sold to NPCs and fed to Spirit Weapons.
- Revamp all older weapon upgrade possibilities.
- Remove Fomor Scrolls from Player's inventory. Add new window which shows how many of every Fomor Scroll you have. Fomor Scroll quests exchange from this window instead.
- Could also work for Bandit Badges.
- In-game CP reader.
- "Assistant Character" removal from Login Menu.
- Instead of classifying them as an "Assistant Character" (which blocks important info on the character selection menu), just classify all old "Assistant Characters" as a regular character.
- Allying with Krug or Castanea will no longer give the account a free character card.
- Upon account creation, the user is given three basic character cards: One for Humans, One for Giants, One for Elves.
Dungeons
- Barri, Fiodh, Coill, Rabbie, Math Hardmode dungeons.
- Additional pass types for all Uladh dungeons that lack a Basic, Intermediate or Advanced dungeon.
- Switch Barri Normal and Barri Basic bosses.
- Maiz, Karu, Longa, Par Hardmode dungeons.
- Add many difficulty options for Par. A few less for Longa, Karu and Maiz.
- Dungeon reward chest revamp.
- New Quest Board outside of Dungeon entrances
- Could move Dungeon party quests from NPC shops to this board.
- Quests outside of dungeon entrance that give dungeon passes as rewards for completing in-dungeon quests.
Titles
- All Mastery titles changed to usually improve the skill mastered with, possibly, minimal to no downsides.
- Movement Speed bonuses from titles increased (1% to 5%).
- Applies to:
- Titles: Outlaw Hunter, the Busy, is Gone with the Wind, the Master of Bullet Slide
- Prefix Titles: Homestead, Transport Helper Ogre, Ruwai
- Applies to:
- Gather Speed bonuses from titles increased (3% to 10%)
- Applies to:
- Titles: the Busy
- Prefix Titles: Homestead, Transport Helper Ogre, Ruwai
- Applies to:
- Move Snowman's Friend title from numbered area to non-numbered area.
- Balance prefix title power creep.
- Older Prefix titles would gain a power boost to compensate.
Hybrid/Hidden
- Hidden Talents could all give some sort of benefit.
- Could be a new skill, stat boost, skill boost, or an experience bonus. Anything really.
- New Hidden Talents to accommodate Gunslinger talent.
- New Hybrid/Zero Talents:
- Lance Combat, Holy Arts, Transmutation Alchemy talents
- Focuses on dealing heavy damage, bolstered by holy powers, and on team support with strong healing powers and defensive structures.
- Changes to Talents:
- Lance Combat
- Holy Arts
- Transmutation Alchemy
- Changes to Old skills:
- Lance Counter
- Healing
- Party Healing
- Natural Shield
- Ice Shield
- Fire Shield
- Lightning Shield
- Transmutation
- Mana Crystallization
- Synthesis
- Fragmentation
- Metal Conversion
- Rain Casting
- Summon Golem
- New skills:
- Divine Mastery
- Increases Healing capabilities, and protective power of Shield spells.
- Divine Strike
- Utilizes Mana to bolster attack power and heals allies when attacking.
- Training only boosted by Shining Knight talent.
- Unnamed Skill #1
- Unnamed Skill #2
- Divine Mastery
- Ranged Combat, Blacksmithing, Tailoring talents
- Focuses on improving (and streamlining) Blacksmithing and Tailoring talents
- Changes to Talents:
- Ranged Combat
- Blacksmithing
- Tailoring
- Changes to Old skills:
- Support Shot
- Throwing Attack
- Spider Shot
- Refining
- Mining
- Metallurgy
- Weaving
- Sheep Shearing
- New Skills:
- Embellishment
- Utilizes Gems to apply equipment combination effects.
- Training only boosted by "Artisan" talent.
- Unnamed Skill #3
- Unnamed Skill #4
- Embellishment
- Puppetry, Carpentry, Apothecary talents
- Focuses on improving (and streamlining) Carpentry and Apothecary talents, as well as improving Puppetry outside of combat.
- Changes to Talents:
- Puppetry
- Carpentry
- Apothecary
- Changes to Old skills:
- Potion Making
- Herbalism
- Carpentry
- Handicraft
- New Skills:
- Botany Mastery
- Improves Herbalism, Shylien Ecology, and allows improved collection from various plant sources.
- Unnamed Skill #5
- Unnamed Skill #6
- Unnamed Skill #7
- Botany Mastery
Skill Changes
- Combat Skill Renewals:
- Support Shot
- Made less CP dependent and grind-tastic.
- Damage boost affects all damage except for Poison, etc.
- Support Shot
- Life Skill Renewals:
- Non-specific changes:
- Remove Auto-production cap.
- New "Artisan" NPC that will buy player-crafted items for more than a regular NPC, as well as Sewing Patterns and Blacksmith Manuals. Could sell those items back through NPC shop.
- Increased variety of Sewing Patterns and Blacksmith Manuals available through NPCs like Walter and Gilmore.
- Weaving Related Changes:
- Shear-able, regenerating Cobweb prop near White Spider areas in Tir Chonaill and Emain Macha, as well as in Alby Dungeon rooms.
- Clicking on the Spinning Wheel GUI (for example) with a Cobweb Pouch or Wool Collection Pouch (for example) will place as much of the item in the bag as possible, from the bag, into the GUI.
- Could also work with the "Add Material" button.
- Non-specific changes:
- Blacksmithing, Metallurgy, Mining and Refining changes:
- Remove Pass to the Hidden Mine and all ore-specific Pickaxe upgrades and replace with Copper, Silver, Gold, Mythril variants of the pass in Sion's shop.
- The ability to mix and match ores and ore fragments through Refining.
- Larger gems more common through Metallurgy.
- Metallurgy should also work together correctly with lucky gathering. At rank 1, chance of getting 6 ore at a time with lucky gathers.
- Gems obtained through Metallurgy also give experience
- Blacksmithing, Metallurgy, Mining and Refining changes:
- Herbalism, Potion Making, and related skills:
- Hoeing a Bundle of Flowers can randomly drop a Four-Leaf Clover.
- Should also stack.
- White Herb patches in Rundal and Rabbie dungeons (at least in Advanced dungeons).
- White, Mandrake, Poison, and Antidote herb patches in Homestead. Available at high homestead levels only.
- New life skill that utilizes unwanted potions to give the player a stat boosting item. Possibly Perfume Making.
- Update list of possible Potion Making potions.
- Alterations:
- Alter various existing MP costs
- Potions with variable points could follow the following suggestions:
- 10: 1 MP per Potion
- 30: 3 MP per Potion
- 50: 5 MP per Potion
- 100: 10 MP per Potion
- 300: 30 MP per Potion
- Potions with variable points could follow the following suggestions:
- Alter various existing potion recipes
- Potions with variable points could follow the following suggestions:
- 10: (Herb)
- 30: (Herb) and Base Herb
- 50: (Herb) and Base Potion
- 100: (Herb), Base Herb and Base Potion
- 300: (Herb), Four-Leaf Clover and Base Potion
- Potions with variable points could follow the following suggestions:
- Alter various existing potion success rates for Potion Making.
- 100-point potions should be harder to make than 50-point potions, and 300-point potions even harder.
- Alter various existing MP costs
- Additions:
- Add Possible Recipe: 1 Base Herb.Base Potion100
- Add Possible Recipe: 1 White Herb and 1 Garbage Herb.Black Youth Potion100
- Add Possible Recipe: 1 Bloody Herb, 1 Mandrake, 1 Golden Herb, and 1 Base PotionDiet Potion (F)100
- Add Possible Recipe: 1 Mana Herb, 1 Mandrake, 1 Golden Herb, and 1 Base PotionDiet Potion (L)100
- Add Possible Recipe: 1 Sunlight Herb, 1 Mandrake, 1 Golden Herb, and 1 Base PotionDiet Potion (U)100
- Add Possible Recipe: 1 Sunlight Herb, 1 Bloody Herb, 1 Mana Herb, 1 Base Herb, and 1 Base PotionFull Recovery Potion100
- Add Possible Recipe: 1 White Herb and 1 Base HerbGreen Young Potion100
- Add Possible Recipe: 1 Base Herb, 1 Mana Herb, 1 Bloody Herb, and 1 Base PotionHP & MP 100 Potion100
- Add Possible Recipe: 1 Mana Herb, 1 Bloody Herb, 1 Four-Leaf Clover, and 1 Base PotionHP & MP 300 Potion100
- Add Possible Recipe: 1 MandrakeHP & Stamina 10 Potion100
- Add Possible Recipe: 1 Base Herb, 1 Mandrake, and 1 Base PotionHP & Stamina 100 Potion100
- Add Possible Recipe: 1 Mandrake, 1 Four-Leaf Clover, and 1 Base PotionHP & Stamina 300 Potion100
- Add Possible Recipe: 1 Bloody HerbHP 10 Potion100
- Add Possible Recipe: 1 Bloody Herb and 1 Base HerbHP 30 Potion100
- Add Possible Recipe: 1 Mana HerbMP 10 Potion100
- Add Possible Recipe: 1 Mana Herb and 1 Base HerbMP 30 Potion100
- Add Possible Recipe: 1 Sunlight Herb, 1 Bloody Herb, 1 Mana Herb, 1 Base Herb, and 1 Base PotionRecovery Booster100
- Add Possible Recipe: 1 White Herb and 1 Bloody HerbRed Potion100
- Add Possible Recipe: 1 White Herb and 1 Golden HerbSpirit Weapon Restoration Potion100
- Add Possible Recipe: 1 Sunlight HerbStamina 10 Potion100
- Add Possible Recipe: 1 Sunlight Herb and 1 Base HerbStamina 30 Potion100
- Add Possible Recipe: 1 Golden Herb, 1 Bloody Herb, 1 Mana Herb, 1 Base PotionWound Remedy 50 Potion100
- Add Possible Recipe: 1 Golden Herb, 1 Bloody Herb, 1 Mana Herb, 1 Base Herb and 1 Base PotionWound Remedy 100 Potion100
- Add Possible Recipe: 1 Golden Herb, 1 Bloody Herb, 1 Mana Herb, 1 Four-Leaf Clover, and 1 Base PotionWound Remedy 300 Potion100
- Add Possible Recipe: 1 White Herb and 1 Sunlight HerbYellow Young Potion100
- Add Possible Recipe: 1 Mana Herb and 1 Sunlight HerbGreen MP & Stamina 10 Potion100
- Add Possible Recipe: 1 Mana Herb, 1 Sunlight Herb and 1 Base HerbGreen MP & Stamina 30 Potion100
- Add Possible Recipe: 1 Mana Herb, 1 Sunlight Herb, and 1 Base PotionGreen MP & Stamina 50 Potion100
- Add Possible Recipe: 1 Mana Herb, 1 Sunlight Herb, 1 Base Herb, and 1 Base PotionGreen MP & Stamina 100 Potion100
- Add Possible Recipe: 1 Mana Herb, 1 Sunlight Herb, 1 Four-Leaf Clover and 1 Base PotionGreen MP & Stamina 300 Potion100
- Add New useful potion with White, Antidote and Poison Herbs
- Subtractions:
- Remove Spirit Hearing Water from list as it is entirely useless
- Alterations:
- Hoeing a Bundle of Flowers can randomly drop a Four-Leaf Clover.
- Herbalism, Potion Making, and related skills:
- Alchemy Renewal:
- Steam Oven has "Add Material" button like Furnace, Spinning Wheel, etc.
- Dry Oven allows for "Add Material" button and recipes under "Metal Conversion" tab are bigger and more navigable.
- Metal Conversion Auto-production. Possibly remove the mini-game as it is rather pointless and time-consuming.
- Remove Auto-production cap.
- Transformation Renewal:
- New Paladin skill:
- Should have high stamina cost.
- Buff Control of Darkness.
- Could be a passive skill instead of active. Passive version of Animal Taming?
- New Demigod skill(s):
- Only usable with the support of Macha (available in some generation after Generation 18).
- New Paladin skill:
- Book Renewal:
- New collection list for Books Read:
- Allows access to the text of these books through the Library in Dunbarton
- Gives some sort of reward for completion.
- Possible Librarian NPC that will offer quests to obtain rare books.
- New collection list for Books Read:
To be edited Master Titles
Combat
Passives
the Master of Combat Max HP +20 Max Stamina +20 Strength +10 Intelligence -10 Luck -20
the Master of Critical Hit Max HP +30 Max Stamina +20 Will +20 Defense -5 Protection -5
the Master of Axes When equipped with an Axe, Critical +10% Max HP +10 Max MP -15
the Master of Blunt Weapons When equipped with a Blunt Weapon, Max Damage +10 Max HP +10 Max MP -15
the Master of Swords When equipped with a Sword, Balance +10% Max HP +10 Intelligence -15
the Master of Lances When equipped with a Lance, Max Damage +10 When equipped with a Lance, Defense +2 Max MP -15 Intelligence -10
the Master of Bows When equipped with a bow, Max damage +10 Max Stamina +10 Strength -15
the Master of Crossbows When equipped with a Crossbow, Critical +10 Max Stamina +10 Strength -15
the Master of Shields Defense +10 Protection +10
the Heavy Armor Master Defense +10 Protection +5
the Light Armor Master Defense +6 Protection +2
Close Combat
the Master of Smash Max Stamina +20 Strength +20 Luck +20 Protection -10 Dexterity -20
the Master of Defense Defense +5 Max HP +10 Max Stamina +10 Intelligence -10 Luck -10
the Master of Counter Max Stamina +30 Intelligence +20 Dexterity +20 Max MP -30 Strength -20
the Master of Windmill Protection +3 Will +10 Luck +10 Max HP -20 Strength -10
the Master of Final Hit Max HP +20 Max Stamina +20 Strength +15 Will +15 Protection -5 Max MP -30 Dexterity -5
the Master of Assault Slash Assault Slash Damage +50% Strength +10 Intelligence -15
the Master of Stomp Max Stamina +15 Strength +40 Luck -30
the Master of Wind Guard Defense +7 Protection +5 Max HP +10 Strength -20 Dexterity -20
the Master of Taunt Can Taunt a Stronger Enemy Max Stamina +30 Dex -10 Int -20
the Master of Atlatls Skill Effectiveness +10% Max HP +20 Max Stamina +20 Strength +20 Dexterity -25
the Master of Gold Strike Max Stamina +10 Luck +25
Lance Combat
the Master of Lance Counter Lance Counter Damage +15% Critical +5
the Master of Lance Charge During Lance Charge, attacks enemies at a wider range to the left and right.
Ranged Combat
the Master of Range Max HP +20 Max Stamina +30 Dexterity +20 Strength -20 Will -20
the Master of Support Shot Support Shot's Bonus Melee Damage +30% Dexterity +20 Strength -20 Will -10
the Master of Arrow Revolver Max HP +20 Dex +20 Will +20 Defense -5 Strength -10 Luck -10
the Master of Magnum Shot Max HP +20 Dexterity +20 Luck +20 Protection -10 Strength -10 Will -10
the Master of Mirage Missile Max MP +20 Intelligence +15 Dexterity +15 Strength -10 Will -10
the Master of Final Shot Dexterity +30 Will +15 Max HP -15 Strength -10
the Master of Crash Shot Crash Shot Splash Damage +10% Max Stamina +20 Max MP +20 Dexterity +10 Strength -25
Magic
Passives
the Master of Magic Magic Attack +20 Max MP +20
the Master of Bolt Magic Bolt Magic Damage +15% Max MP +15
the Master of Ice Ice Mastery Damage +10% Max MP +15 Max Stamina +10 Intelligence +10 Strength -15
the Master of Fire Fire Mastery Damage +10% Max MP +5 Max Stamina +15 Strength -10
the Master of Lightning Lightning Magic Efficiency +10% Intelligence +20 Dexterity -15
the Master of Fusion Bolt Fusion Bolt Damage +5% Max MP +5 Intelligencet +10 Max HP -10
Attack Magic
the Master of Icebolt Max MP +20 Intelligence +15 Dexterity +15 Strength -20
the Master of Firebolt Max MP +30 Intelligence +10 Dexterity +10 Strength -10 Luck -10
the Master of Lightning Bolt Max MP +30 Strength +10 Intelligence +10 Max HP -10 Luck -10
the Master of Fireball Max MP +50 Intelligence +20 Will +20 Max Stamina -10 Luck -30
the Master of Thunder Max MP +40 Intelligence +30 Dexterity +20 Max HP -20 Strength -20
the Master of Ice Spear Max MP +30 Intelligence +20 Luck +20 Max HP -20 Max Stamina -20
the Master of Blaze Strength +20 Intelligence +20
the Master of Hail Storm Max MP +20 Intelligence +20 Luck +15
Defense Magic
the Master of Healing Max MP +30 Strength +10 Intelligence +10 Max Stamina -20 Will -10
the Master of Party Healing Healing effects +20% Would recovery 10% of heal amount Max MP +40 Strength -10 Will -10
the Master of Natural Shield Max MP +20 Will +10
the Master of Ice Shield Max MP +10 Intelligence +10 Will +10
the Master of Fire Shield Max MP +10 Intelligence +20
the Master of Lightning Shield Intelligence +10 Will +20
Other Magic
the Master of Enchantment Max MP +20 Intelligence +20 Luck +10 Strength -10 Will -10
Life
Passives
the Master of Production Dexterity +20 Luck +20 Max HP -10 Will -10
the Master of Herbalism Defense +2 Protection +2 Strength +20 Dexterity -10 Luck -10
the Master of Commerce Defense +15 Protection +5 Strength -30 Intelligence -30 Dexterity -30
the Master Sommelier Protection +5 Intelligence +20
the Gatherer of Eggs Dexterity + 35
the Harvester Dexterity +20 Will +25
the Master of Hoeing Will +30 Luck +15
the Milking Master Max Stamina +25
the Master of Mining Max Stamina +25 Strength +25
the Mushroom Picker Max Stamina +15 Intelligence +20
the Shearer of Sheep Dexterity +25 Luck +20
the Mineral Expert Gathering Rate +5% Bonus Gathering Rate +3%
the Ecologist Plant Specimen Gathering Rate +5% Plant Specimen Bonus Gathering Rate +3%
Production
the Master of Weaving Max Stamina +20 Strength +10 Dexterity +20 Will -20 Luck -20
the Master of Tailoring Dexterity +30 Will +20 Strength -20 Intelligence -20
the Master of Refining Max Stamina +30 Str +10 Will +20 Dexterity -10 Luck -20
the Master of Blacksmithing Dexterity +30 Will +10 Luck +10 Max HP -30 Max MP -30
the Master of Potion Defense +3 Protection +3 Max MP +30 Strength -10 Luck -10
the Master of Fishing Intelligence +10 Dexterity +20 Luck +10 Max HP -20 Max Stamina -20
the Master of Metallurgy Dexterity +10 Luck +25 Max MP -10 Strength -20
the Master of Carpentry Bow Quality Production +5 Strength +30 Max Stamina -10 Intelligence -15 Will -15
the Expert Engineer Increases the chance to make a very efficient Engineering item.
the Magic Artisan Increases the chance to make a very efficient Magic item.
Exploration
the Master of Animal Taming Taming success rate increased Strength +12 Dexterity +10
the Master of Transformation Grants the ability to transform into Shamala
Alchemy
Passives
the Master of Alchemy Crystal Production Rate +3% Water Alchemy Damage +10 Fire Alchemy Damage +10 Earth Alchemy Mastery Damage +10 Wind Alchemy Damage +10
the Master of Transmutation Crystal Production +2%
the Water Alchemist Water Alchemy Damage +10% Max MP +10 Max Stamina +10 Dexterity -10 Intelligence -10
the Wind Alchemist Wind Alchemy Damage +10% Dexterity +10 Will +15 Intelligence -10
the Fire Fire Alchemist Fire Alchemy Damage +10% Max MP +5 Max Stamina +15 Strength -10
the Clay Alchemist Earth Alchemy Mastery Damage +10% Max Stamina +15 Dexterity -15
Combat Alchemy
the Master of Water Cannon Max Stamina +40 Max HP -10 Max MP -10
the Master of Wind Blast Enemy Knockback Distance +15% Max Stamina +15
the Master of Flame Burst Max HP +15 Max Stamina +20 Intelligence +20
the Master of Sand Burst Blindness Duration +2 seconds Max HP +10 Max Stamina +10
the Master of Life Drain Max HP +50 Max MP +20
the Master of Frozen Blast Max Stamina +20 Will +20
the Master of Shock Maximum Damage +15
the Master of Heat Buster Heat Buster Damage +10% Max Stamina +20 Dexterity +20 Will +20 Max MP -20
the Chain Cylinder Master Chain Cylinder Cooldown -1 second Max Stamina +40 Max MP -10
the Master of Barrier Spikes Protection +12 Will -40 Luck -20
the Master of Golem Defense +10 Max HP +50 Strength -30 Dexterity -30 Intelligence -30
Production Alchemy
the Master of Mana Crystallization Max MP +60 Max HP -10 Max Stamina -10
the Master of Rain Max Stamina +30 Luck +20 Max HP -20
the Master of Metal Conversion Strength +10 Dexterity +20 Will -20
the Master of Synthesis Synthesis Success Rate +2% Max Stamina +10 Strength -10
the Master of Fragmentation Fragmentation Success Rate +2% Max Stamina +15
Fighter
Passives
the Master of Knuckles When equipped with Knuckles, Max Damage +5 Max HP +10
the Master of Chain Attack Max Stamina +10 Will +30
Attacks
the Master of Charging Strike Charging Strike Damage +30% Strength +15 Will +15
the Master of Focused Fist Focused Fist Damage +30% Strength +15 Will +15
the Master of Somersault Kick Somersault Kick Damage +20% Strength +15 Will +15
the Master of Spinning Uppercut Spinning Uppercut Damage +20% Strength +15 Will +15
the Master of Pummel Pummel Damage +10% Strength +15 Will +15
the Master of Drop Kick Drop Kick Damage +10% Strength +15 Will +15
Recovery
the Master of Tumble Protection +2 Max HP +10 Max Stamina +20
the Master of Respite Max HP +20 Max Stamina +20
Music
the Master Instrumentalist Intelligence +20 Dexterity +10 Will +20 Max MP -20 Max Stamina -20
the Master of Enthralling Performance You can lure stronger enemies (5200CP) Max Stamina +8 Dexterity +12
the Master of Dischord Dischord Effect +7
the Master of Battlefield Overture Battlefield Overture Effect +8
the Master of Enduring Melody Enduring Melody Effect +10
the Master of Harvest Song Harvest Song Effect +10
the Master of Lullaby Lullaby Effect +8
the Master of March Song March Song Effect +8
the Master of Vivace Vivace Effect +10
Puppetry
the Master of Control Marionette Marionette Max Damage +10 Max Stamina +10
the Master of Pierrot Marionette Critical +2 Critical +2 Max Stamina +15
the Master of Colossus Marionette Protection +2 Protection +2 Max HP +10
the Master of Puppet's Snare Strength +8 Dexterity +13
the Master of Wire Pull Max Stamina +10 Strength +10 Dexterity +8
the Master of Inciting Incident Act 1: Inciting Incident Stun Time +0.2 sec Marionette Protection +1 Dexterity +15
the Master of Threshold Cutter Act 2: Threshold Cutter Third Hit Damage +15% Marionette Critical +2 Dexterity +15
the Master of Rising Action Act 4: Rising Action Damage +10% Marionette Balance +2% Dexterity +15
the Master of Crisis Act 6: Crisis Range +50 (0.5m) Marionette Defense +2 Dexterity +2
the Master of Climactic Crash Act 7: Climactic Crash Damage +10% Marionette Maximum Damage +5 Dexterity +10
the Master of Invigorating Encore Marionette HP +50 Marionette Magic Defense +5 Will +15
Dual Gun
the Dual Gun Master Dual Gun Max Attack +8 Dual Gun Min Attack +4 Max HP +15
the Master of Bullet Slide Bullet Slide Damage +15% Movement Speed +1%
the Master of Bullet Storm Bullet Storm Max Damage +15% Max MP +20 Max Stamina +20
the Master of Flash Launcher Flash Launcher Damage +20%
the Master of Grapple Shot Grapple Shot Damage +15% Defense +10
the Master of Reload Dual Gun Max Attack +6 Dual Gun Min Attack +3 Max Stamina +30
the Master of Shooting Rush Shooting Rush Damage +12% Max MP +10 Max Stamina +10
the Way of the Gun Master Way of the Gun Duration +5 seconds Dual Gun Max Attack +3 Dual Gun Min Attack +2
Hidden
the Master Berserker Critical +10 Strength +25 Max HP -50 Luck -20
the Master of Counter Punch Max Stamina +30 Strength +20 Will +20
the Master Doppleganger Doppelganger Damage +15% Max HP +10 Max Stamina +30 Will -20
the Master of Shockwave Max HP +20 Max MP +20 Intelligence +15 Strength -15 Dexterity -10
the Master of Spider Trap Critical +10 Dexterity +15 Luck -10
the Toxicologist Max HP +20 Max MP +20 Max Stamina +20
Not Implemented
Magic Skills
the Magic Weapon Master Max Damage +8 Magic Attack +25 Dexterity -30
the Meteor Strike Master Magic Attack +50
the Snap Cast Master Snap Cast cooldown slightly shortened upon casting attack magic.
the Spell Walk Master No MP usage penalty while using Spellwalk.
Combat Skills
the Emergency Escape Master Stamina Consumption -5
Life Skills
the Master of Food 요리 던전 클리어 시왕실 요리 납품서 추가 획득
the Festival Food Master Campfire effect occurs around the character
the Master of Finding Material Cooking Ingredient Drop Rate +10% Leather Drop Rate +5%
the Master of Relic Investigation 1% 확률로 유물 감정 혹은 복원 시 골드를 소모하지 않게 됨 Relic Investigation cooldown -10 seconds
the Exploration Master 트레저 던전 발견 확률 증가 트레저 던전 탐사 성공 확률 증가
Alchemy Skills
the Master of Guard Cylinders Max MP +10 Dexterity +10 Intelligence +10 Will +10 Luck +10
the Master of Golden Time Golden Time duration +1 minute Alchemy Damage +10 Critical +3
the Master of Elemental Wave Elemental Property Generation +20% Max HP +30 Max MP +30 Max Stamina +30
the Master of Hydra Transmutation Hydra summon time +20 seconds Earth Alchemy Mastery Damage +10 Critical +3
Music Skills
the Singing Master Music Buff Effect +3
the Encore Master Encore Cooldown -30 seconds
the Phantasmal Chorus Master Phantasmal Chorus duration +5 seconds
Planned Racial Comparisons
Ideas:
- No Race-specific skills.
- Race-specific benefits. (Lowered AP costs for disadvantaged skillsets, run speed, utility actions.)
- Race-specific drawbacks. (Disadvantaged skillsets, etc.)
- Dexterity increases range of all skills with range (10 Dexterity = +1 Range):
- Ranged Attack
- Magic
- Alchemy
- Dual Gun
- Music
- Intelligence increases Music Buff Effect (10 Intelligence = +1 Music Buff Effect)
- Intelligence and Dexterity increase Music Buff Duration (50 Intelligence + Dexterity = +1 Music Buff Duration)
Key:
- Low: Weak in (Stat)
- Medium: Balanced in (Stat)
- High: Best in (Stat)
- 50%: Weak in (Skillset)
- 75%: Balanced in (Skillset)
- 100%: Best in (Skillset)
Human
Stats
- Max HP: Medium
- Max MP: Medium
- Max Stamina: Medium
- Strength: Medium
- Intelligence: Medium
- Dexterity: Medium
- Will: Medium
Skillsets
- Close Combat: 75%
- Lance Combat: 75%
- Ranged Combat: 75%
- Magic: 75%
- Fighter: 75%
- Music: 75%
- Alchemy: 100%
- Puppetry: 100%
- Dual Guns: 100%
Elf
Stats
- Max HP: Low
- Max MP: High
- Max Stamina: Medium
- Strength: Low
- Intelligence: High
- Dexterity: High
- Will: Low
Skillsets
- Close Combat: 50%
- Lance Combat: 50%
- Ranged Combat: 100%
- Magic: 100%
- Fighter: 50%
- Music: 100%
- Alchemy: 100%
- Puppetry: 100%
- Dual Guns: 100%
Giant
Stats
- Max HP: High
- Max MP: Low
- Max Stamina: Medium
- Strength: High
- Intelligence: Low
- Dexterity: Low
- Will: High
Skillsets
- Close Combat: 100%
- Lance Combat: 100%
- Ranged Combat: 50%
- Magic: 50%
- Fighter: 100%
- Music: 50%
- Alchemy: 100%
- Puppetry: 100%
- Dual Guns: 100%