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Your Guides
Double thumb up for all of them, but.
- Alchemy 101: Outdated due to Enlightenment. Possibility of updating?
- Puppetry 101: Is that everything you plan to cover? It kind of feels... incomplete, to me.
Mm, I can do some "intricate work" on Puppetry if you want, just set out the guidelines for me.
lol...umm right now it appears I was going to cover act skills. I think I was working on it until there was that weekly wiki back up that happens every week on thursday morning.
Well I found my Notepad with...acts 1 and 2 explained and how it works. Feel free to expand on disadvantages and whatever is currently on the page. Remember, it's a beginner/introductary guide. Don't sully it with hard-to-do tactics or make it complicated.
I want to say Act 9 is useless, considering I've never used it anymore since I've mastered it, and the cooldown glitch makes me keep swapping them out and the buff goes away. But first I want your overview on its usefulness.
Well other than giving the Marionette life, as well as giving itself a buff, there really isn't much to it. It can be used as a decoy or back up partner should things go south, not to mention the AoE burst upon use gives you space to retaliate. While there isn't really a practical use, it's there to complement the Marionette's already high damage from other skills and making itself a force to be reckoned with, even with its slow AI/attack pattern.
I'd rather take a non-bias and not deal with numbers. I mean there's pointing out something, then there's "pointing out something."
And yes, your math is correct, but introductory ≠ in-depth.
Yay :D