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GMT is wrong

GMT is wrong

GMT is still gmt after daylight savings. For UK time it become BST (British summer time) but gmt is still 1 hr behind BST. You confuse me by applying daylight savings to all 3 values but calling the GMT one GMT instead of BST.

Galabear (talk)09:03, 21 August 2013

You are right, but what exactly are you talking about? What "3 values"?

Saiyr (talk)10:15, 22 August 2013
 

GMT, EST, and PST.

Maybe there's another line we can add to GMT so if daylightsavings=y, it becomes BST.

Oneris (talk)10:47, 22 August 2013
 

Sorry, not very familiar with time zones outside of those in the US. I'd fix it, but I protected it from myself.

 

What I meant is I have no idea where these timezones are being used. Also EST/PST become EDT/PDT as well, and yay DST shift times are different across regions.

Saiyr (talk)11:23, 22 August 2013
 

Well since EU players play it's for their convenience.

まそっぷ ! (talk)11:28, 22 August 2013
 

I am really miscommunicating or having a stroke or something. Where on the wiki are these times shown?

Saiyr (talk)12:02, 22 August 2013
 

ahhh...well if you mouse over the times, it'll pull up a box with the time zones.

まそっぷ ! (talk)12:20, 22 August 2013
 

Ah, this is Template:times. I can certainly add the simple BST change if that's what you want, but it still won't be 100% accurate:

BST begins at 01:00 GMT on the last Sunday of March and ends at 01:00 GMT on the last Sunday of October.

In the northern parts of the time zone, during the second Sunday in March, at 2:00 a.m. EST, clocks are advanced to 3:00 a.m. EDT leaving a one hour "gap." During the first Sunday in November, at 2:00 a.m. EDT, clocks are moved back to 1:00 a.m. EST, thus "duplicating" one hour. Southern parts of the zone (Panama and the Caribbean) do not observe daylight-saving time.

TL;DR: time zones suck. I don't think it will be easy to find a good solution. Let me know if you just want the simple one or feel free to brainstorm another.

Saiyr (talk)12:42, 22 August 2013
 

Okay then leave it as GMT and don't let daylight savings change the time so it is always set to GMT?

Galabear (talk)15:40, 22 August 2013
 

That's actually non-trivial as well, because the time is specified in Pacific, and the offsets aren't constant relative to American DST shifts.

Saiyr (talk)17:56, 22 August 2013
 

Can you use a similar script to the shadow mission script to see when DST shifts are and if they need to be applied?

Galabear (talk)07:57, 23 August 2013
 

I'm actually not sure what I was talking about yesterday. Time is confusing. Perhaps it isn't non-trivial. Should just be +8 if !isDST and +7 if isDST.

Saiyr (talk)11:28, 23 August 2013
 

Here we go, I made the changes I mentioned above. See if that works for you.

Saiyr (talk)11:50, 23 August 2013
 

Well it hasn't applied retroactively apparently, will let you know on new times.

Galabear (talk)16:57, 23 August 2013
 

It should apply retroactively. If you find a PST date then it should be +8 hours, otherwise it should be +7. I checked on the server updates.

Saiyr (talk)18:08, 23 August 2013