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Water cannon Range modifier
Fragment of a discussion from Talk:Water Cannon
You're incorrect.
Water cannon has a 50% balance property such that "Base damage" is defined as rand(Max, Min) which is then scaled against the distance.
After all the normal damage is calculated out, then critical is applied.
Additional damage does not receive a critical bonus, it adds onto the damage.
You may have observed an oddly low critical due to this.
This is like how Magic does Base * Crit + INT Bonus (aka a 200 damage lightning bolt will crit (r1) for 425 (375+50) damage rather than 500 (200 * 2.5).)