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Aggro rules?
Says who? You? Like that's a good determination of whether something is or isn't abuse. In many environments it can even happen without the player intending to. Unless you actually go and get word from Nexon that this is in fact abuse you're going to find it difficult to argue to anyone that it is in fact abuse. Next thing we know you're gonna say that fleeing from an enemy is abuse.
What kind of logic is that? Of course getting an enemy intentionally stuck behind an obstacle (like shearing a sheep that cannot move, or making an enemy unhittable and not able to hit you back) is an abuse. The right of proof is not on me here. And of course running away from an enemy isn't an abuse.
Not it's not. Its AI can't do much in the situtation someone put it in. I mean if you mean stuck in walls and stuff...yeah that's abuse. but stuck around an obstacle, that's a different story...
Not Abuse (In my opinion):
- Getting a monster stuck behind a dungeon wall as you run away.
Abuse:
- Getting a monster or NPC animal intentionally stuck so you could have you way with that monster without the AI's consent.
- Stuck IN walls.
- Making an enemy invulnerable (which may or may not include making them not able to hit you or vice versa.
My friend has gotten banned for trapping sheep in Port Qilla behind an upgrade anvil. The other two, nobody I know, but it's obvious those are glitches.