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CP

Why is it that adding CP is red and lowering CP is blue? That is meant for interpretation. For example, I need a taming cane that adds CP, that doesn't make adding CP bad. Perhaps we should make neutral stats another color like green?

Pyro - (Talk)10:54, 17 May 2012

Ideally, you want Low CP for training skills.

S•A•R•I•A10:59, 17 May 2012
 

I know, but that doesn't mean higher CP is a bad thing, was my point. For Taming Wild Animals, for example, you want higher CP.

Pyro - (Talk)11:09, 17 May 2012
 

That wouldn't be neutral.. it's all based on pov.

 

It'd be neutral if it was in another value that isn't negative nor positive. As you said, it's based on point of view.

Pyro - (Talk)18:47, 17 May 2012
 

...but it is in a value that is positive or negative?

 

No, there is an increase/decrease. That doesn't make it positive or negative.

Pyro - (Talk)19:28, 17 May 2012
 

1+1=2

You're increasing by negative 1.

You're decreasing by positive 1.

In both bases, your end result is 1 higher than your original value, resulting in a positive change.

 

I don't see why you deleted your comment, Angy. It's what I would've suggested. Green seems even more of a positive view than blue does.

 

Neh...I'd just keep Decrease in cp blue and and increase in red. As I recall, the game does it so that it is reversed. Increased is blue and decrease is red.

S•A•R•I•A19:57, 17 May 2012

My original comment was supposed to be mediating but you know, I'd also just rather keep it the way it is.

Angevon (Talk)07:40, 18 May 2012