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Renovation - Archery

Fragment of a discussion from Talk:Patches

I know, it's absolutely absurd that magic is now an attractive viable alternative to other more popular skillsets. What were they thinking?

You know, aside from the fact that it required nearly 3 years steady play to reach an endgame potential before talents + weekly rebirth, and you can make significantly more money with a larger playerbase that isn't turned away by such slow character progression.

I for one like lightning rod; it perfectly complements other skills like crisis, allowing for a pretty potent 2 player team in most dungeon/mission scenarios. Sure, you can instantly do 10k, much like snap cast firebolt, or a simple smash; but it's much better (and safer) charged at a group opportunity. It's also very awkward to simply rely on it alone with a 15 second cooldown. Magic still lacks a healthy option for more consistent damage over time, but the very high burst damage is still pretty attractive. Honestly not any worse than bash spam.

Inspiration is likewise welcome. Even without manashield, I burn through mp much faster than I can possibly burn through stamina. Inspiration simply provides more combat endurance for virtually everyone (less potion poison!).

Shroom Fonzerelli (talk)10:52, 12 June 2015