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Cost and Damage Multiplier Per Charge

Cost and Damage Multiplier Per Charge

It seems right before 6 charges, the multiplier corresponds with the amount of gold tossed... Someone might want to double check on the multipliers for 6 and 7?

I very much encourage more testing. However, with the damage I've done testing that multiplier, It doesn't seem too implausible for those to be the real numbers. I'll have to build up more gold before I test higher and more thoroughly, forgive me. In case you were wondering and/or anyone wants to emulate my testing, I tested those numbers with 20 strikes each charge on monsters with a consistent amount of defense and protection (brown foxes) while only recording strikes that did not crit, as exploding has no bearing on the damage done. After that, it's a matter of taking the average of that test and dividing it by the average of the single charge test.

Milordog1 (talk)17:28, 29 November 2012

I am testing in Keith's RP and i can say im testing with 7 charges. I shot a red spider for 686 damage, and never hit above 2100 (yet) so we can safely say that a multiplier of 30 seems unlikely. I think the multiplier as 25 here seems more likely as Kevin suggested. However, 686 damage on a red spider seems low, even for that.

FireSource (talk)03:18, 9 July 2013