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Help with freezing boss ranked enemies?
- Training Giant is easy...only problem is lack of -CP
- Throwing attack, while crap-tastic as it is, still hits harder than most percent skills that do one hit (windmill, smash...stuff like that, not fighter. That's in a class of its own), give or take varying factors such as def, prot, enchants, damage, etc.
- Less effective? I find that hard to believe.
Don't giants have a larger melee hitbox? range for magic depends on the centers of the user and target, melee is edges of the hitbox. Larger hitbox means greater risk of taking a melee hit while using magic. Also, they get higher mp cost for int magic.
I think so, but not like that matters o-o. the the high MP cost is rather trivial...I mean yeah humans/elves get mana reduction easily compared to giants but Meh. I care less for it since i don't mage. I have seen some tanky Giant Mages and their damage isn't impeded by the high mana usage.
Damage isn't impeded, but range is. Larger hitbox means magic spam is interrupted by melee more easily because targets don't need to advance as far before hitting back.
That 1 inch distance makes the difference right? Because also lag doesn't exist either.
It does for bolts at low ranks when you can't stun lock.
You have GOT to be joking. You should go test this for hours and hours and then come back. I'm sure you'll have a great time.
I'm not. I used icebolt almost exclusively for years and years. Back when I was at low ranks, starting as far as possible or starting an inch less than that was the difference between getting 10 hits on a spike laghodessa then loading counter or landing 7 hits then being mauled(varies with the speed of the monster and which lag fixes you're using, but small distances make a difference). Oh, and yes, I had a great time.
Isn't there a way to break the pyramid? Or at least make a new setting that gets rid of it or something?
Guys don't derail the topic.
Stop adding to it D: you're making me add to it shamelessly :c...And not that I know of. As far as bolt stun goes...I'll check something in a bit.
I'm not talking about lag, and I did not say that distance influences stun. I said that the distance the enemy has to travel in order to hit you influences how long you can spam low rank bolts before you get hit or have to load def/ca/wm(assuming the monster is trying yo run at you the whole time) If you have a bigger hitbox, they don't need to run as far to get to you.
If the giant hitbox is even bigger (it's most likely not because WM is affected by hitbox size and it was confirmed ages ago that giant WM is the same) it wouldn't even be noticeable. The hitboxes are only noticeable on huge creatures like golems or giant spiders, nothing else that is "giant sized" like most SM humanoid monsters.
- I believe you mean EVERY training problem is CP related. Have you ever tried to train alchemy at 2k CP? Puppeteer perhaps? Or worse yet, melee or magic attacks?
Well Not just CP. It's grindy, cooldowns get in the way. If it's mastering the skills then I'll just passively train it while grinding on a single skill. My point is Giants do not have -CP items readily available compared to humans/elves. This makes it a bit hard for people playing giants wanting to master/get r1 on certian skills.