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Quick Skill Cancel
I learned a lot from your reply. But.. please correct me if mistaken.. I have no doubt i'm able to manually slam my space bar (skill cancel button) as evasion is ending to gain freedom faster. I was asking about information for that as well. The skill bubble and slow rise part of the animation is completely negated if cancelled right after the tumble- and i was curious if the slow standup was vulnerable or not... or whether it was up to player choice to gain freedom or extend their evasion time.
Based on what you just said, im under the impression that self-cancelling the skill mid-roll shouldn't make a difference. But it definitely has been. I've tested this extensively with roll->windmill and roll->roll->roll->roll (i had some fun with the reforge) .. So that would mean it's all in my head or skill cancelling has a weird quirk to it? I definitely didnt mean interrupted by another skill when i mentioned it earlier. That was my mistake for not being more specific
Unfortunately I have no specific information for you on your questions as I haven't looked into evade specifically. I can provide you with some generalities though:
- Skills can often be cancelled midway through, but the skill has to be configured to allow this
- Skills are usually bracketed on either end by "uncancellable" periods
- The server needs to approve your request to cancel a skill. This can introduce significant delays depending on lag
- It's possible that the server refuses your cancellation request, either because it takes too long to process and the skill finishes in the meantime, or because it's configured that way
- This is testable, but not without certain tools that probably shouldn't be talked about here. Again, testing is non-trivial
- Vulnerability is up to the server and is very hard to prove either way, especially with such a short time period
- It is quite possible that your character is locked during the stand-up period whereas an early cancellation would not lock you. I believe Bash is another skill that follows this pattern. (If you interrupt bash with a normal attack just after dealing damage, you can avoid the end-of-hit delay and bash much faster)