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Why is this so horrible with a wand...?
doing 3~6 damage at rank 7
I'm not quite sure about either...I figured out why I did 2x as much, not 3. max charged...lol x.x;;
Reading this up again and noticed that it would be nice if Devcats update this part of the magic missile and make wands more unique to it.
Maybe make it more magic oriented so it draws 100% of the power from magic skills, ice/fire/lightning mastery + icebolt/firebolt/lightningbolt + icespear/fireball/thunder, and add it into the base damage pool and multiply it with magic missile's rank...
So each rank of each elemental skill represents a base value and the higher you have that rank on, the more base damage it'll have.
So in the end the idea is that once you fully master all magic skills for all 3 elements, you'll do more damage than high physical with r1 magic missile on a bow, if you use it with a wand.
Maybe magic consumption is increased for using wand, but can be reduced from the wand's mana consumption upgrades.
In g16s2, EMM was updated giving it a max range of 2000, and changing wand damage. [1]
I'm bring this back up due to the stat rebalancing patches overseas...Is EMM still garbage with wands?
I haven't tested with my Elf since it has Rank F EMM, but I think it's only strong on wands when you select the respective element for the wand (e.g. Fire Wand and land on Fire) unless that does absolutely nothing, and also apparently if you let it charge nearing the end it does more damage, similar to GFS's Number of Round Swings, so try "charging" it as long as possible before automatic cancellation. It could also be that since EMM acts on percentage similar to Smash it can't be translated with Magic Damage and therefore you get low damages. Or unless it uses a different mechanism but as you can see no one bothered to check for the percentage on wands.