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Old Merchant Destiny

Old Merchant Destiny

So, what was it like back then? :3

Infodude57520:58, 17 October 2011

You mean in the KR beta for classes? It gave EXP for using life skills, bonus luck on level, and locked training on most fighting skills while restricting the use of advanced combat/magic/alchemy skills. It also exclusively allowed lucky gather.

Tellos21:05, 17 October 2011
 

Gosh, locking skill use was incredibly stupid. Good thing they took it out...

How was the Merchant stat-influenced back then?

Infodude57521:13, 17 October 2011
 

The KR Test class system didn't even last 1 week before it was converted to the destiny system due to global protest. Most of the benefits have been changed to the current default (lucky gather, exp when crafting). The new system simply aims to increase said benefits. G15 is another one of those "The game is overbalanced, screw the rules you have power" gens. Its adding life skill destiny, removing wand restrictions, increasing med, re-powering AR, and s3 made it even easier to earn ducats. NA is also getting Bunshin.

Tellos21:20, 17 October 2011
 

I wonder why G13 didn't include Merchant Destinies... I mean, wasn't it globally protested, too?

Infodude57521:29, 17 October 2011
 

Only the skill locking of the class system was protested. Merchant destiny was not included because it was "too powerful" for that stage of the game. Just like Arrow revolver and bowmill were "too powerful" when dex was the most damaging stat (updates have since mad int and str better or more plentiful). Thats also why the wand restrictions are being lifted. Magic is now too far behind the other 3 combat trees because it is locking.

Tellos21:33, 17 October 2011
 

How was Merchanting "too powerful"? o-o

Infodude57521:51, 17 October 2011
 

EXP from life skilling and/or gratuitous amounts of luck.

Tellos21:54, 17 October 2011
 

o-o...

B-but... Refining...! D:

Infodude57521:58, 17 October 2011
 

Refining isn't even that hard/troublesome to rank compared to many other life skills.

Not from what I've been hearing...

Infodude57522:52, 17 October 2011
 

People tend to think refining is hard because it'll be the first skill they seriously try. Furthermore it's one of those skills that are recommended to be ranked prior to any other. In the end it's actually not as bad as a lot of people make out. Things like blacksmithing, weaving, tailoring are generally worse once you hit certain ranks. Certain ranks of handicraft are also more arduous than a lot of refining.

Mystickskye23:09, 17 October 2011
 

I have over 80 hours in carpentry easily. A lot of that is x2 skill exp from double rainbow events. Its rank 5. Sounds good right? Not even 1/3 of the way to rank 1. Refining is an average skill in terms of time. Especially with all the plentiful ore and ingots from minigames and metallurgy. I know people who have gotten rF->1 refine in less than 15 hours.

Tellos23:18, 17 October 2011
 

I'm not a GM or employee, so I can't tell you how they came to that decision. I only know that KR DevCat likes to raise the upper limits on this limitless game. Lately it seems like they've been holding back though. Rumors are that either G16 or G17 will be another massive skilling patch since G16 would be the last of its arc and G17 would be a new arc.

Tellos22:37, 17 October 2011