Description
Use this template for all weapons.
Common Parameters
Parameter
|
Usage
|
Important?
|
Name
|
Name of the weapon, if the page name is not already that
|
No
|
Icon
|
Name of the icon, if the name is not already that of page name or specified name; delete if it is
|
No
|
Ext
|
Extension of the icon file, if extension is not .png; delete if it is
|
No
|
Desc
|
Description of the item
|
No
|
Category
|
Places the item under the correct categories as well as inserts additional information for the item
|
No
|
BuyPrice
|
To display the item's bought price from NPCs (that are not selling at a discount). Used for calculating return rate and repairs.
|
Yes
|
SellPrice
|
Static selling value. This is not affected by it being sold at a discount etc.
|
No
|
Resell
|
Override for the return value when sold to NPCs.
|
No
|
Race
|
The race(s) that can equip the item
|
No
|
Width
|
The width of the item inside the inventory
|
Yes
|
Height
|
The length of the item inside the inventory
|
Yes
|
Color1
|
The dye palette index used for Part A
|
No
|
Color2
|
The dye palette index used for Part B
|
No
|
Color3
|
The dye palette index used for Part C
|
No
|
CanReforge
|
Can the item be reforged (true/false)?
|
Yes
|
CanEnchant
|
Can the item be enchanted (true/false)?
|
Yes
|
CanTrade
|
Can the item be placed in a trade window (true/false)? If it can only be traded a certain number of times, you must set this to the number of times instead of just "true"
|
No
|
CanSellToNPC
|
Can the item be sold to an NPC (true/false)?
|
No
|
CanSellToPlayer
|
Can the item be sold in a personal shop (true/false)?
|
No
|
CanStorePet
|
Can the item be stored on a pet (true/false)?
|
No
|
CanPickupOther
|
Can someone else pick up this item if you drop it (true/false)?
|
No
|
CanWithdrawOther
|
Can this item be placed in or withdrawn from an alt character's bank tab (true/false)?
|
No
|
Dye
|
Can this be dyed (true/false)?
|
No
|
AttackSpeed
|
Weapon attack speed.
Speed name |
Type 1 |
Type 2 |
Type 3 |
Type 4
|
Very Fast |
0 |
5 |
15 |
-
|
Fast |
1 |
6 |
16 |
26
|
Normal |
2 |
7 |
17 |
-
|
Slow |
3 |
8 |
18 |
-
|
Very Slow |
4 |
9 |
19 |
-
|
|
Yes
|
DownHitCount
|
From the "# Hit Weapon" text on weapons, take that number and subtract 1.
|
Yes
|
Range
|
Range of the weapon (applies to Ranged Weapons)
|
No
|
MinDamage
|
Minimum Damage of a weapon.
|
Yes
|
MaxDamage
|
Maximum Damage of a weapon.
|
Yes
|
MinInjury
|
Minimum injury % of a weapon.
|
No
|
MaxInjury
|
Maximum injury % of a weapon.
|
No
|
Critical
|
Critical % of a weapon
|
Yes
|
Balance
|
Balance % of a weapon
|
Yes
|
Durability
|
Full and base durability of a weapon. What a weapon without crafting/drop bonuses reports as the max durability * 1000.
|
Yes
|
Upgrades
|
Number of upgrades possible on the weapon.
|
No
|
GemUpgrades
|
Number of gem upgrades.
|
No
|
SpecialUpgrade
|
Can the weapon be special upgraded (with upgrade stones) (y/n)?
|
No
|
Spirit
|
Can the weapon be made into a spirit weapon (y/n)?
|
No
|
Repair##
|
## being the repair rate, without the % sign, use this to override the price to repair at that percentage.
|
No
|
ObtainList
|
A bullet list of where to obtain this weapon. Of the form:
|ObtainList=*[[Enemy]]
*[[Enemy]] Difficulty
...
|
No
|
Set and Set2
|
If this item is part of a designer set (or two), use these.
|
No
|
SellList
|
A bullet list of where to purchase this weapon. Of the form:
|SellList=*## G
**[[NPC]]
...
|
No
|
Information
|
Extra information about the weapon as a bullet list.
|
No
|
Uncommon Parameters
Parameter
|
Usage
|
BundleMax
|
Maximum stack count. Default: can't be stacked.
|
Defense
|
Bonus defense conferred by this item.
|
AlchemyElemental
|
Elemental type of a cylinder. all, water, fire, earth, wind
|
AlchemyElementalBonus
|
Elemental bonus to cylinders. The type is increased by (this * 3) % and others are decreased by this %
|
ImageStyle
|
Extra CSS styles for the icon image.
|
NoCharge
|
If this is set, indicates a staff that cannot be charged elementally.
|
Overrideformat
|
If this is set, do not run formatnum over SellList.
|
SetBonus
|
Set bonus that this weapon confers. An example:
|SetBonus=*<span style="color: blue;">+5 Charge Enhancement</span>
|
Erg
|
Set this to override the automation. Can be n to say Erg is not possible or be a specific type from the following list:
Dual Gun
Shuriken
Chainblade
Control Bar
Bow
Crossbow
Knuckle
Wand
Stave
Cylinder
2H Sword
1H Sword
1H Axe
1H Blunt
2H Axe
2H Blunt
Lance
Atlatl
|
Crafting Parameters
Parameter
|
Usage
|
SkillRank
|
First skill rank this can be crafted at.
|
SuccessRate_r?
|
Where ? can be E through 1. Base success rate for this rank.
|
Parameter
|
Usage
|
add_shape_collect_rate
|
Transformation mastery collection bonus %
|
cooltime_sec
|
Seconds of cooldown between uses
|
frostbite_damage_rate
|
Damage modifier for frostbite DoT.
|
frostbite_duration
|
Duration of frostbite in miliseconds.
|
frostbite_rate
|
Chance of inflicting frostbite.
|
frozenattack_duration
|
Duration of freeze in miliseconds.
|
frozenattack_rate
|
Chance of freezing the enemy.
|
lance_piercing
|
Base piercing level.
|
magazinetype
|
What kinds of things can go in the left hand when this is equipped.
What to write |
Description
|
/arrow/ |
Arrows for bows.
|
/bolt/ |
Bolts for crossbows.
|
/giant_throw/ |
Javelins for atlatls.
|
/ballista_bolt/ |
Bolts for balloon ballistas
|
/score/ |
Score scrolls for instruments
|
/fishing/bait/ |
Bait for fishing rods
|
/training/bait/ |
Bait for taming canes
|
/blacksmith/manual/ |
Manuals for blacksmithing
|
/enchantscroll/ |
Scrolls for enchanting
|
|
max_bullet
|
Base maximum amount of bullets a gun can hold.
|
max_range_mod
|
Maximum distance for a lance attack
|
min_range_mod
|
Minimum distance for a lance attack
|
motion_category
|
If this instrument forces other players to do an action, set this to 53
|
motion_element
|
If this instrument forces other players to do an action, set this to:
32 |
dance1(?)
|
33 |
dance2(?)
|
34 |
dance3(?)
|
8 |
doomed
|
2 |
cry
|
1 |
laugh
|
3 |
clap
|
16 |
hooray
|
35 |
dance4
|
30 |
salute
|
47 |
I Love You!
|
|
random_product
|
Bonus stats that can be obtained from crafting. An example:
|random_product=attack_min,0,45;attack_max,0,64;critical,0,55;balance,0,46;durability_filled_max,0,15
|
splash_angle
|
Angle of melee splash in degrees
|
splash_damage
|
Splash damage as a decimal representing %
|
splash_radius
|
Splash radius in distance
|
stamina_usage
|
Stamina usage per swing
|
summon_set
|
Summons a creature to fight along side you, according to the table:
|
summon_limit
|
Maximum number of creatures that can be in play at a time.
|
summon_rate
|
Chance of summoning.
|
summon_shadow_rgn_only
|
Whether or not it can only be summoned in the shadow realm (true/false).
|
talent_id
|
ID of talent required to use this.
|
talent_level
|
Level of talent required to use this.
|
trainingbonus
|
Taming bonus provided for this taming cane.
|