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Talk:Moon Gate
Just made a quick correction, it's actually supposed to be 6:10 am and pm. -Fracture
- It's more like 6:06 or some random number like that, buuuut, since I'm too lazy to do anything, it can stay at 6:10 <;
- It's always seemed to be 6:07AM for both moongates and mana tunnels for me personally, but I'm not so sure if it's due to some exclusive lag for me or not. Ƹ̵̡Ӝ̵̨̄ƷCosmicƸ̵̡Ӝ̵̨̄Ʒ♀☆ 『 T a L k 』♪ C o n t r i b s 22:44, 8 August 2010 (UTC)
There aren't any moon gates at dungeons or Field areas that open anymore on the schedules. I haven't seen any moon gates by dungeons either, but I havent really looked.--Magiobiwan 03:45, 13 October 2010 (UTC)
- As of the G11 patch (I believe?), all of the dungeon and field moongates have been removed both physically and from the schedule. Pretty inconvenient, in my opinion. They could at least keep them "open", like those one-way Collapsed Mana Tunnels in Iria. --Ryo (Talk) 03:56, 13 October 2010 (UTC)
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Contents
Thread title | Replies | Last modified |
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New Layout | 0 | 00:51, 20 December 2013 |
Cursed Labyrinth Update | 2 | 21:40, 23 October 2013 |
Moon Gates still work as they used to, with the schedule, for players playing as their pets. | 6 | 01:12, 23 June 2012 |
Moon Gate Function Changed | 3 | 10:28, 1 June 2012 |
Moon Gate CHANGE | 3 | 20:51, 27 October 2011 |
There's the two Dream poles right next to the Dunbarton gate, but there aren't any for the others. Is this supposed to be a preview?
Considering you can also walk under the floor, I'd say they change the *.area/*.set files of dunbarton too early or forgot to just add the NPC to the old version of the map.
Maybe it got slipped into the halloween decorations in Dunbarton?
Moon Gates still work as they used to, with the schedule, for players playing as their pets.
^
o-o;; ehh that's not good for those who play as pets x.x but then again, why bother using the moon gates when you could just be there, summon pet, log off, the come back on as the summoned pet x-x?
Yeah, just though people ought to know, and this also means the moon gate schedule page is not completely useless.
I think it has to do with the functionality of the pets. I mean pets have the Continent warp action but can't use it...not to mention before that, it couldn't be used at all.
Since moon gates now operate like mana tunnels, should this page be changed to reflect this new function or would it be better to leave its history up? Also, this would mean the Moon Gate Timetable and the moon gate timer on the forum are now redundant, right?
Any one have any idea if Nexon's planning on changing the MG's into a system like Mana Tunnels? You know, choose where you wanna go, instead of some dumb schedule?
I would love that...
But I have no clue.
The problem with that system is that there isn't a Moon Gate in every place. I mean, they removed several MGs within the few past patches (yes, Dugald, Sliab Culin, etc. are prominent areas). Unless they decide to implement a change, I doubt the old Moon Gates would come back.
I always thought they can bring back the removed Moon Gates and make them 1-way. Like, making it so you can use them to go to the designated location but the Moon Gates will never head for those. But no, DevCAT has nothing in the works. (And don't say Nexon, Nexon maintains the game, not changes content.)
Very true, sorry for the incorrect terminology. Was it the DevCAT team that was holding live chat session with players? This should've been a suggestion. Would make travel MUCH less of a hassle, and they wouldn't have to worry about small traffic counts to certain maps. I just find getting to Taillteann/Tara, as an Alchemist, more of a pain than it should be.
That or they should implement an Alchemist Shop in Dunby or somewhere in Iria. But that's a bit off topic.