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Talk:Catering
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Contents
Thread title | Replies | Last modified |
---|---|---|
Training - Less Space Alternative? | 4 | 23:47, 20 May 2015 |
Does Catering Stack with Normal Food? | 1 | 08:08, 20 July 2014 |
AP Cost | 3 | 02:45, 6 June 2014 |
Obtaining the skill | 7 | 19:30, 5 June 2014 |
Catering Bonus Stats | 9 | 12:18, 3 June 2014 |
Best stat buff ever in the game? | 9 | 00:14, 30 May 2014 |
Stats | 3 | 23:18, 6 May 2014 |
Negative Stats | 1 | 16:39, 2 May 2014 |
Character weight and proportions? | 2 | 02:50, 1 May 2014 |
Picnic | 4 | 21:07, 30 April 2014 |
Chocolate's the cheapest way to train this skill, but takes up 2x2 space and that's more than half of my normal inventory when it comes to catering 10. Is there any inexpensive alternative that uses less space in the inventory?
Well something's gone a bit pear-shaped. The AP costs in Catering's Summary differ from the AP costs in the individual ranks in Training Method. The Summary numbers are the same as those for Tasting and the Training Method numbers are the same as those for Ingredient Hunting.
I just got the skill and here's what I have so far: rF costs 0AP (if I recall correctly) and rC costs 3AP (certain), both of which line up with the Summary numbers.
If you're planning to train Catering, please update the page as you go along with the correct training methods and AP costs. I'm ashamed to say that I didn't notice when I was training Catering myself but I'm already rank 1. If I get a perfect skill reset from the current Liar Game event, I'll see if I can fill in everything all at once though.
In the meantime, please remove any information you have a strong reason to believe is wrong so that people know it needs to be filled in with correct information.
For now I've copied the Training Method values (which match my own ranking thus far) to the Summary to maintain consistency and I will update the table if anything deviates from those values. r1 isn't in my immediate future so I leave this one open to the masses.
Thankfully a guildie is plowing through the higher ranks of Catering. Scratchpad: r8 costs 10AP, r7 costs 11AP, r6 costs 12AP.
Has anyone got it just from cooking? I've cooked at least a hundred dishes and not got it.
Supposedly the chance is extremely low. I've heard its as low as 1/1000. But those are just stories, right?
It could be today...it could be a week from now...could be even a year. It is possible to get it, but it's a low chance. Much like Encore/Elemental Wave/Snap Cast, it may take thousands of usage before you even learn it :c...I learn it on an alt just making daily food...kinda regret it.
A friend of mine got it at while training Tasting. It took until rank 2 with no double training from talents (so it was 2x training because of event). I overheard two other people saying they were rank 1 and rank 2 Tasting with no Catering yet, but I have no information on whether they were chef talent or not.
100 dishes definitely is not enough. 1/1000 sounds about right.
I found the skill tucked away in my skills list (2+ on-screen announcements at once = first is lost) but it can't have been more than a day or two since i received it, making around 600 dishes prepared before receiving the skill.
And some made over a thousand, some made like maybe 5(me).
Safe to say there is no exact number for it.
Well there's clearly a set percentage. Just because you got it in 5 tries doesn't debunk a very low percentage... you just got mind-bogglingly lucky. However, this rate is so low, it's way too difficult to test. I doubt we'll ever get an exact percentage like with the critical cap.
Agreed. Perhaps a qualitative word to that effect, like "minute"?
Skill description says that catering gives a bonus to the stats of the final catering dish. Is anyone investigating this?
I only see Mabidata mentioning something like that, but I don't even know Catering so I can't confirm myself.
Tasting adds to every stat that a food affects when the person with the skill eats a food. It does not affect the quality of the food that the person cooks. For example, if a food provides +20 dex and -20 int, a person with rank 1 tasting will get an extra +10 on the dex and int portion while a person with no tasting will not get any bonus.
I assume that tasting with catering works the same way. Someone can place a catering dish for others to use, and others will get slightly different bonuses depending on rank of tasting. I can confirm for sure that the tasting bonus treats the catering dish as one giant dish rather than a bunch of smaller ones. For example, rank 1 tasting will still only provide a +10 bonus per affected stat even when eating a 10-piece catering dish.
Incidentally, this +10 bonus works on the giant moon cake's protection bonus, so you can get +10 protection if you include it in your catering.
EDIT: And I'm right. Just tested it with a friend who has no tasting skill. I got +38 hp when I clicked on my catering dish and he got +28 hp. I'll update the page to be a bit more clear.
Creating a catering dish with two corn teas at rA (+2 dex, +10 luck) produces a cater dish with with stats (+5 dex, +21 luck). I'll be using corn tea from rA on, and I'll make note of any deviations from the expected stat values.
When a r9 catered dish is made with 3 corn tea, the catered dish has stats (+10 dex, +42 luck). However, when a dish is made with 3 corn teas, the dish has stats (+7 dex, +31 luck).
I'm proposing an extra row of the table, with Amount of Bonus Stats Per Food Item. At rA, catering adds 0.5 of each stat in the used foods. The number is rounded down to the a full stat point.
r9 would also have a 0.5 stat bonus. rA may also be 0.5, but needs to be tested, as it could be less.
r8 still produces (+10 dex, +42 luck), so it is also probably 0.5.
r7 the bonus is still 0.5 per item
Are you sure that each corn tea doesn't just add 2.5 dex and 10.5 luck? Otherwise my above test would've been at least +29 hp. I catered two Roasted Bacons bought from the grocery which added +14 hp each with rank 1 catering. The resulting dish said +28 hp.
Str wise? Then luck?
Because I can see these buff playing a huge role before bosses or such, and catering CAN be used in missions i think! Pretty much if 10 vales fire is 38 str x 10, then there should be str oriented food and luck oriented food for specific uses.
Oh I wonder if anyone would bother to create a catering package of 10 Dragon T-Bone Steaks... LOL! 300hp x 10!
Try catering 5 Grilled White Dragon Hearts and 5 Grilled Black Dragon Hearts together, lol. Also, discussion pages are supposed to be for discussing changes on the article, not for general discussion. We'd definitely welcome such disccusion on our forums, though!
I'm more interested if we should make a full dish list, and not just cooking type list. Like enchants. We can categorizze by STR, LUCK or whatever.
Cooking has become a huge play now.
That sounds useful. It should be easy if you edit the style templates slightly and make sure they are sortable, using already existing data templates from the cooking method pages. Just be sure to also include edible food that is not craftable, like dishes from gachapons and from the food cart. I can help with this if you want.
Definitely useful, but if we're going to make a sortable table, we're going to need to figure out the stat bonuses of every dish at max quality first. There's going to be a ton of question marks if we do it right now.
True. Now that I think about it, this will be a lot harder than I thought because we divide stats up by stars, not by quality milestones. Three 4-star dishes might all have different stats. And based on a previous unofficial decision, we have been writing ranges of how much a food can add, like 23~25 int. This will cause sorting problems if we don't redesign the food template.
Isn't that even more like enchants though? We organize enchants by the max amount they give don't we?
We do actually. Some enchants give a range on stats and we organize by the max value they give. If it really bothers you, we can also just sort by the highest quality values and make it an extra parameter in the data templates. That seems unnecessary though.
True, that could work. But as blargel said, we'd have to create an extra value for the HIGHEST 5-star stats and enter it for each dish.
Would probably be best if we wait for food formula progress before we create a sortable table. If we can figure out and confirm (if there is one) a food stat formula, we might be able to just enter one value and be able to get the complete stat range at all quality ratings, and then just separate stats by quality instead of 3s, 4s, 5s. (Of course we'd still label x quality to y quality is z stars.)
How are stats calculated? Are the food stats just stacked, so 10 Vales Fire would give 250 (25x10) luck?
I've been asked and am also curious is it possible to make a picnic that results in pure stat-loss? Like -200 dex and int without any other bonuses, or any other stat. Gotta put one of these at Tail altar.
Can food created through Catering increase/decrease character body proportions and if so, does weight gain/loss stack with other foods and how would that work?
Picnics do not increase/decrease weight, upper body muscles, or lower body muscles. It also does not fill your hunger, so it is impossible to get fat.
Great. Thanks Kapra. :D
So can anyone confirm for me whether or not using a picnic consumes it. I'm a little sketchy on that and I wanted to know if it was possible to make one picnic out of really high quality foods and just use it forever, but that seems a little OP.
Ya, picnics are one-use summons, unlike similar objects like Snowmen and Boombox that last forever once obtained.
Does the dish go away if just one person eats it? If not, is it sharable, and if so do people have to be in the same party?