Description
The young man is of medium height with sandy hair down to his shoulders, his eyes the color of ash. His leg seems to be bothering him, as he is shifting his weight onto the wooden cane in his right hand. His well defined chin, serene eyes and lips convey a handsome charm, but his eyes seem dry and desolate.
Dougal seems to be the only living human left in Tir Chonaill's parallel self. Tasked with guarding the deserted town, Dougal carries on his job with a hint of cynical humor. He himself claims that he was just some loser ordered to take care of a town with nothing in it.
Lately, people claiming to be from another world have been coming to the town, and his place is where they usually head first. Despite the lack of infrastructure and support in the town, he is at least able to offer basic healing items for sale to weary travelers. In addition, if players are to complete a quest for hunting zombies, Dougal will enable them to revive at the Tir Chonaill of Another World instead of Erinn's Bangor.
Mainstream Story
|
This part of the current article contains spoilers.
|
Dougal is the soul of Glas Ghaibhleann, the final boss of the Generation 1 storyline. He is originally from another unspecified world and was separated from his body when he was summoned by Fomors to destroy Erinn. He resides in a weak human body, awaiting the day someone can defeat his real body and free it from the bonds of his summoners so that he may reclaim it.
However, as players finish the Generation 1 scenario, the soul of Glas Ghaibhleann shows no sign of leaving Dougal's human body and going back to its original world. Unfortunately, he mentions that his soul has binded too long in this body that it cannot be free.
When spoken with the Inn keyword, he mentions that Zombies may attack travelers should try to sleep in Another World, but also says that mere Zombies prove no threat to him, possibly referencing that he is a Glas Ghaibhleann.
Shop
Trivia
- Dougal is a variant of the name Dubhgall which is a combination of the words dubh (meaning black, black-haired, evil, or dark) and gall (meaning foreigner).
- He is neutral on the view of Paladins and Dark Knights, stating that "The shinier [it is] on the outside, the darker it is on the inside."
- When you use the Keyword "Where Black Wizard Is" in 'Becoming a Dark Knight' quest, he disappoints to the player that 'Milletian is no different than other humans who greed for power'. But respect the player's choice and warns about 'once you become a dark knight, there's no turning back (Paladin)'.
Gallery