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Advancement Test Hall/Lance Charge
Description
Use Lance Charge to defeat as many monsters as you can within the time limit. Defeating many monsters at once results in a higher score. As the test rank increases, stronger monsters will appear and you will need a higher score to pass the test. |
Equipment
Points
- 100 Points: Attack an enemy with Lance Charge
- +100 Points: Attack 3 or more enemies with Lance Charge
- +100 Points: Attacked a bonus monster with Lance Charge
- 100 Points: Defeat an enemy with Lance Charge
- 50 Points: Hit over 1000 damage with Lance Charge
- 100 Points: Hit over 2000 damage with Lance Charge
- 200 Points: Hit over 3000 damage with Lance Charge
Test Spawn Patterns
Waves
- Wave 1: 6 Green Gremlin
- Wave 2: 4 Flying Sword & 2 Imp
- Wave 3: 4 Sahagin Soldier & 4 Sahagin Ranger
- Wave 4: 8 Dark Rat Man, repeating
Waves
- Wave 1: 4 Green Gremlin & 4 Light Gargoyle
- Wave 2: 4 Flying Sword & 4 Imp
- Wave 3: 4 Sahagin Fighter & 4 Sahagin Ranger
- Wave 4: 8 Dark Rat Man, repeating
Waves
- Wave 1: 4 Green Gremlin & 6 Heavy Gargoyle
- Wave 2: 4 Flying Sword & 6 Wisp
- Wave 3: 4 Sahagin Fighter & 6 Sahagin Ranger
- Wave 4: 8 Dark Rat Man, repeating
General Tips
- Your Close Combat and Lance ranks will carry over into the test, so having higher ranks would be useful.
- Using defensive-offensive moves like Lance Counter or Windmill will help the player manage multi-aggro.
- In addition, these skills can help finish off enemies when there are less than 3 left in the wave.
- Having a higher ranked Charge will reduce the amount of damage Lance Charge takes when blocking ranged attacks.
- Attacking a total of 3 enemies with Lance Charge will reset it's cooldown.
- Players should spend time manipulating or waiting for enemies to line up to maximize points.
- Targeting weaker enemies first can reduce the need to manage too many simultaneously attacking monsters.
- Critical Lance Charge damage is important, because high damage attacks provide crucial bonus points.
- Attacking from a farther distance will increase damage potential using Lance Charge.
- Players may find that they take lethal damage more often during this test, due to the nature of using Lance Charge.
- The penalty for death is 2000 points and 10 seconds, so death should be avoided at all costs.
- Players can disable names and chat using Ctrl+N to improve visibility of enemy skills.
- The light green circle will reset the cooldown of Lance Charge as well as Crisis Escape. It is recommended to use this as often as reasonable to help manage multi-aggro.